I’m on a losing streak.
I play aram and I have against 2 azmo liming lucio and mai on the opposing team, and we 2 murky (I’m not complaining about the selection was the best option)
In the next game there are no healers and another azmo, naz and double guldan on the opposing team … and so on.
I’m going to play qm and twice in a row it repeats braxis, the compositions are horrible again.
I think when your win rate (overall not hero) goes over 50% the matmachaking goes haywire.
this is not random, statistics does not work this way.
I understand that the general victory rate is balanced at 50%, but because I have to play qm with an abathur who does not know that he can collect xp from the 3 lines, (in nuclear crossing he had the lowest xp of the 10 players)
I don’t mind losing, but it’s not fun when matmachaking is trolling you like that.
look for a real and competitive solution, don’t be trolls you too.
While computers are arguable unable to be “random” people don’t actually like “random” to be random, and instead they want a fixed-sorted elimination: “oh I already played against that hero, therefore I should play against another hero”
This can be explain through Gambler fallacies or apophenia. If someone flips a coin, one flip will be heads, that does not mean that the next flip cannot be heads again. While there likely are weighted metrics for select roles or heroes in aram, both qm and aram suffer from having hero pools that don’t offer role-equalized heroes: there are simply far more ranged assassins that all the other classes. 1/3 of the pool is one role, and they tend to also have the most popular heroes in that same role, so teams are going to end up slanted with certain choices than others.
Gambling simulations can show how the “House wins” with slight adjustment to favor their side in the various games such that things don’t need to be “fixed” for them to turn a profit. That doesn’t mean that some things aren’t “rigged” but rather the point is particular to how small imbalances can lead to bigger deviation than people expect.
With the hero pool skewed so heavily for heroes that the playerbase are more likely to stack, “bad comps” are a consequence of solo queue players avoiding the picks that would make the compositions they expect everyone else to make. When so many end up all thinking the same thing, people come to the conclusion they are “forced” into unfair comps and assert “stats don’t work that way” without actually looking at the stats.
I know It sucks but, sometimes you’re just going to get stuck with the chumps and no amount of Solid gameplay will save it. You have to learn to just focus on being at your Best and be satisfied with that.
And by “best” i mean: Good damage stats, minimal deaths, decent number of kills, quality back-up for your team, etc. As long as you did well but lost, you can be content that you still gave it your all.
HOWEVER… if your dmg levels are poop, you’re dying alot, minimal kills, poor team back-up, etc. Then you kinda have to hold yourself accountable just as much as the rest, and resolve to step your game up.
Bonus Tip: If you suffer (2) horrid losses back to back? Take a BREAK! Sometimes its just a bad time to be on. So don’t keep playing and let the losses rack up and keep getting demoralized. Take a break and come back later with a fresh mindset and determined to be on your A-game.
It can’t be a forced 50% because there’s no matchmaking in ARAM. I’m not sure how that would even work since the game can’t predict what your team mates and opponents wll pick.
I still remember the last time I played ranked.
The placement games were good, I won all 3 and entered silver 3.
Hell began there, I remember playing two games with the same camp-obsessed muradin.
At the hanamura temple, he tried to take out the boss alone and when he realized he couldn’t he tried to use b, and the bos killed him, while the rest of the team defended the object
he was convinced that this map was won with the bosses.
there are many basic things that people ignore.
the function of the roles, the importance of the solo player, the selection of the talents according to the needs, to rotate, to see and more importantly to INTERPRET on the minimap, a deep knowledge of each map, the importance of not knowing the enemy your position, to use the fog of war and the bushes, XD that aba’s symbiote can collect xp spheres…
because there is a guide for each hero, and for each map in the game?
He’s not wrong for wanting to get the camp. Maybe if you guys helped him get the camp… it would push while you fought for objective. If someone defends the camp… it should be 5v4 at obj right? Then you either win the objective or kill their team.
What were you doing that you couldn’t help Mura get the camp? Was the payload even close to being captured by the enemy?
Take a step back and analyze the whole situation, not just from your frame of mind.
You’re talking about the Samurai camp? Or back when Hanamura hactually had a boss in the middle?
Samurai camps in Hanamura are actually stronger than the objective for a large part of the game. He was right to want to get it, but not to stubbornly do it alone.
No, the game has no guides unfortunately. Which is in large part why most people don’t know what they’re doing, and think getting kills is the most important thing.
The Irony is that there were plans to make in-game guides, in collaboration with pro players. But that was right before HGC was cancelled and they told the devs to go sit down.
Internet expert or irl degree or profession in statistics expert?
Because what you said in the OP is basically said by most low skilled players who couldn’t accomplish what they think they are entitled to. Most of them, they are clouded by emotion, unable to properly assess the situation. If you’re irl expert on statistics, I would point out the same.
For instance. Over 50% winrate in Silver is not the same as over 50% winrate in GM. Ex pro players even have close to 60% winrate btw, in GM/Masters! Some even above. And even before that, it was stated by Blizz that, in Ranked, MMR doesn’t come into play when it comes to MM (only rank itself. Winrate can only be correlate to MMR, not rank).
And as mentioned by others,
Hanamura obj is considered weak. And criticism against it was that it does nothing while it is being pushed. That’s where Samurai robot comes in. If you’re not in the verge of losing the obj, as in, all the way pushed in, you can get more value from pushing the lane with the Samurai when there is enemy fort alive. To elaborate, let multiple enemies push the obj, slowly and slowly, get value from Samurai, pushing fort, when the obj is near the finish line, contest. Your team is likely above xp as well so.
These kind of little actions, understanding of the game matters. That’s what makes some players climb fast up with high winrate, until they hit the spot where their average skill belongs, and some players hitting the spot early even with not so high winrate.
With some heroes I have win rate =+60% dw, rexxar ragnarok and now mai is giving me very good results in qm, but I don’t like to always play with the same heroes.
I remember having a win rate between 53-58 in ranked always as a carry, but that was a long time ago.
when you get to diamond the wait times become very long and the pin becomes an important factor (180-220 ms server usa.)
You also have to start stacking up, and meet the players you are going to play ranked with.
Getting a group as a carry is easy.
play qm to learn to coordinate, since unranked is dead, and hope that the other team doesn’t think you’re abusing and reports you, (the report bot doesn’t recognize between false and true reports).
But I’m digressing.
samurai camps are important but you have to wait for the right moment, you can’t ignore the item or his nova will push the item while the rest push lanes especially in 4-1 setup.
Muradin’s role at the time was to give us vision, and allow us to rotate safely, not just go out and take out a boss.
my rexxar would have been able to only after i finished collecting xp spheres.
The science that studies randomness is probability that stems from the study of games of chance, an independent branch of statistics. but I will not go into detail with this.
In short, the GENERAL win rate is forced to 50, the matmachaking takes care of that.
when you have 3 assassins on your team and your jhoana does the most hero damage, that’s the test.
only stacks can break the rule
I’ve experienced both a 20 game losing and winning streak several times in my 2500+ levels. Never really played that much in a party, never went full try hard with egregiously broken heroes and always tried to make my games diverse as possible by playing all roles.
What’s my average? Something around 51.6%. Significantly lower than that of third party website ranking abusers yet you could always find my name listed very close to theirs because we matched often and regularly proved it was possible to keep up.
Average game experience is complete garbage, but when provided with a decent sample size you can’t deny that the matchmaker isn’t working.