Let's talk - Ability Interactions

Hey guys, I feel the following ability interactions could use some attention:

  1. Medivh’s Ley Line Seal should function similarly to Void Prison, disallowing them to cap objectives/camps while contested.
  2. Imperius’ Wrath of Angiris should function similarly to Devouring Maw, allowing them to affect Unstoppable targets.
    Since Devouring Maw has set the precedence, I think any ability that removes a Hero from the battlefield should still affect Unstoppable targets. I would like to see other abilities, like Gorge and Cocoon, thrown into the argument as well to help decide whether they fall under the same category.

Suggestion #1 (making it identical to VP in function) would also mean he can place buildings in Stasis. Depending on how you look at it that could be a massive buff.

Medivh boss steals are hard to execute correctly (and easy to counter), would be sad if that feature was removed though.

2 Likes

it’s a skillshot.
It has a cast time.

If VP had a .5 second Cast time, you bet it would still be able to capture camps.

If you know the enemy medivh went Ley Line, you should have hard CC ready to go if you’re taking a high value camp.

Maw isn’t an ability which targets someone you click on or the first target.

It works by putting the targets into a modified stasis state iirc. AKA it’s a time stop ability.

The other abilities you mention are not time stop.

The suggestion that some point and click abilities should go through unstoppable is just stupid.

If Wrath of Angiris changed, given how it functions, i would not mind. But it does function very differently from maw mechanically.

Ley Line Seal is a skillshot, a vector that doesn’t affect the ground. Creep Tumors and Spider Mines are unaffected, so as control points.

Void Prison is an AoE. It affects everything it touches, except for Sanctification, Force Wall, Entomb and stuff like that.

Wrath of Angiris is a skillshot, contrairy to Devouring Maw, an AoE ability.

The question of should and shouldn’t, I’ll leave it to the devs. But here was the mechanic explanations.

Void Prison actually used to let you steal camps. It was changed because it’s literally uncounterable, unlike the dodgable Ley Line Seal. If the devs didn’t want Ley Line to be able to steal camps, they would’ve changed it long ago.

It’s not a precedent, it’s an exception. If I had to guess, Devouring Maw works on Unstoppable heroes because it creates a piece of terrain. There’s no way to say, catch one hero while an Unstoppable hero is also in the area, without things getting screwy.

Ley Line specifically only affects enemy Heroes. That’s why it doesn’t affect buildings. I’m not suggesting to change this.

iirc, VP’s camp stealing was removed because it ruined the essence of contesting a point. While LL is more difficult to achieve, I feel it still embodies the same issue that VP had. It’s a cheap way to win a point.

I’m only suggesting treatment for Wrath. But I’m open to discussion on other, similar abilities. I can see both sides of the argument for Gorge and Cocoon.

(Secretly, I’m looking for more ways to interact with DW. But it’s really the Medallion that started this discussion.)

Disagree, Maw pushes out Invulnerable targets, so it makes your point moot. Allowing Maw to affect Unstoppable targets was a good design choice, IMO. I think other, similar abilities, should also be considered. Wrath is a big one, especially since it’s the weaker of the two Heroics.

Medivh needs to untransform on the camp.
You have .5 seconds to stun him.

Player issue.

The hidden reason it was removed from VP is because it as impossible to counter, imo. If VP had a windup time, it would likely still steal camps.

The lack of counter-play is what killed it.

2 Likes

Medivh doesn’t need to be on the point to LL and steal. I agree that there is some counter-play to it, but I don’t feel it excuses the cheap usage.

I also disagree that if VP had a cast time, it would still steal camps. For the same reason - it would still spoil the essence and fun of contesting a point. Some of the best moments of Heroes are the back-and-forth, drawn-out capture-point teamfights. Having cheese like LL ruins those moments.