Legitimate Way to Climb to True Rank

MMR hell is real, while I would need access to raw data to prove it, it does exist. The simplest way to put it is, some people get above average luck, and some get below average luck. However, there are ways to climb, and they are not the ways most smug players here on the forums will tell you.

First, lets assume you are not the problem. You have great mechanical skill, rarely miss skill shots, hit all your cd’s on time, know how to focus, combo, etc. You also, have near perfect situational and map awareness, you know how much mana your healer has, where your team is, where the other team is, even when you can’t see them on the map. You always know how many players each side has in a fight, when to engage and when to back off. You know when to soak, when to group, when to go for camps, bosses, objectives, forts, and core, and when not to. You know how all the other characters in the match play, and approximately how long their cd’s are. You know how to draft, what to ban for the map when you have fp, what to ban when you don’t, what the counter picks are, when to run a nonstandard comp, and why. If all those things are true about you, and you just keep getting dumped on by the matchmaking system, this post is for you.

Before I go any further, one of the biggest problems in low ranks is soaking. The only reason a lane should be empty before level 10 is if you need to group for an objective. I mention this specifically, because if you are not soaking all the lanes, or abandoning lanes to get camps before the first objective, then that is the first thing you need to fix. I see it in almost every match in bronze and silver, and even in gold it happens. You have 5 players, 2 or 3 lanes, you can soak with 1 player in each lane, and two people can still get a camp. If you abandon lanes to get a camp, and the other team does not, they get half a level to a full level ahead, and they can still get their camp. I think this needs to be mentioned, because if you don’t already know this information, you have much bigger problems than bad matchmaking, and it is not other people sinking your games.

Above note aside, there are ways to give yourself higher chances of winning, no matter how bad matchmaking is. However, this only works if you are in fact, not the problem.

First, and most importantly, DO NOT SOLO QUEUE IN RANKED! EVER. Just don’t do it. play qm games until you find a good player, maybe team with them a couple matches to make sure that one game wasn’t a fluke, then queue as a duo in ranked. This is by far the easiest way to rank up, which is why a lot of smurfs do it, or they duo with another smurf. You can not carry in hots, no matter what the liars on the forums tell you. You can influence the outcome, but to actually “carry” a team, requires the other team to be a level of bad that rarely happens. However, you can easily play well enough to offset one bad player, or 2 mediocre players. This is where the brilliance of teaming up with other players comes in. If you can compensate for one bad player, and your partner also can, then that means the only way you are at a disadvantage is if all 3 other players on your team are bad. Not only that, because you take 2 of the 5 team slots, you only have 3 chances of bad players on your team, instead of 4 when you solo queue. Again, this only works if you are actually in MMR hell, and not where you are supposed to be. Two bad players teaming up will sink teams just like two good players carry teams. This math ofc holds true the more people you group with. The matchmaking does attempt to offset this by matching you against other premades, but quite often they are bad and will sink their team.

Another tactic to use is to group with decent players of lower rank. You have the same positive of playing with someone your skill level, but your opponents will be roughly the the rank of your average rank. This is how people boost, by using a low ranked smurf to team with the person they are boosting to get favorable matches and boost ranks. I do not recommend teaming with smurfs though, because if you rank up above your skill level, you will always be the worst player on the team, and people notice.

Thirdly, figure out the best times to play. Children tend to make bad teammates, often throwing tantrums at a perceived problem, even when one does not exist. Weekend players also tend to be worse than average. However, if you are in a premade, that means you have a better chance of winning during those times because you have less of a chance of having those kind of players on your team.

Next, make sure you have a pick you are really good at for every role/map. You can main ranged DPS, or even a single pick, but you should have flexibility to adjust for otherwise unfavorable drafts. It doesn’t matter how good a murky you are if the other team already has ming and butch, they only have to be halfway decent and you become a liability.

Lastly, I will mention teamplay and communication. A lot of less than stellar intellects on these forums will tell you you need to get better at these two things and you will win. That is mostly BS. Doing something stupid because your team is doing it, and because being grouped is “better” often isn’t really better. Sometimes it is, sometimes it isn’t, and quite often you do more for the team by not being with them. Communication is also overrated. Good players pay attention, they know where to go, and when to push an advantage. If you have to tell them these things, they are not good players, and telling people they are doing it wrong, or even pinging, more often than not produces the exact opposite results when it is another random player. However, since you are a good player, and you only group with good players, you should be fine with just pings to draw attention to something they may have missed, because everyone makes the occasional mistake. Coms are also nice for good players to set up plays in advance, but that doesn’t really help much at low ranks, unless you have a 4 or 5 stack of really good players.

So does this work? Well, I have been testing different strategies in bronze/silver as both a solo queue player and premade group player. I have won about 40% of my solo queue games, and about 80% of my premade group games, and that number is low because I was joining other groups, and sometimes not everyone was as good as they everyone else. People are also a lot more forgiving of picks they don’t understand when it is clear someone else on the team does. In solo queue, if you take a non-standard pick at low ranks, say a second healer, or nova, expect rage, soft throwing, afking, feeding, etc. Even when this happens when in a duo, a loss isn’t guaranteed, unless that player is 100% feeding, or moving around in nexus to avoid auto timeout.

Honestly, rank doesn’t really mean much. You can find really good players stuck in low ranks, and absolute trash players that somehow made it into high ranks. The average of each tier will be better than the average of the lower tier, but there are always exceptions, especially when it comes to purchased accounts and boosted players. If it is important to you though, I hope this advice helps you climb to where you should be.

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What is a “true rank”?

Oh…

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“true rank” would be how your actual skill compares to the average skill of a particular rank, rather than the rank you are given.

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You went in a circle and accomplished very little.

The game gives you a rank regardless of how good you really are. Like you said, players of all skill levels occupy all ranks. This is true, and this is sadly solidified by the smurfs.

Ranking up has become something to do. To some it is goal, and that is ok.

So simply put: Play the game and have fun.

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It is hard to take a post seriously if it implies GM’s are just the luckiest people on Earth for 10+ consecutive seasons.

There is far more to ranking up than “luck”.

First, and most importantly, DO NOT SOLO QUEUE IN RANKED! EVER.

That is good advice though (for people under Master since master can only duo now). The best way to rank up is to eliminate random teammates and only play with decent people.

Going as a party of 5 with even low Diamonds is usually a recipe for at least 60%+ win ratio.

Communication is also overrated. Good players pay attention, they know where to go, and when to push an advantage.

True, usually pings are enough. Voice chat usually only gives an advantage in very high MMR where people are good at coordinating plays.

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There aren’t enough players to accurately gouge your rank.

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Yeah…you read the title, and the last paragraph, and not the rest, didn’t you? You realize between those two are multiple paragraphs detailing how to go about ranking up right?

Since you are currently making major edits to your post, I am going to assume you are going to realize at some point that acknowledging the existence of outliers is not the same as saying all people are outliers. At which point I would assume you will realize how inane what you just said is and remove it.

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I merely disagree with making the assumption MMR hell exists due to luck, but plenty of other points were valid. Mostly the part about avoiding solo que as a mid tier player in lower ranks.

Edit- and soaking exp, which is what many boosters indeed do almost all game in low games since it is being so grossly neglected.

it’s all RNG. you never get matched with and against player’s of your skill level “not rank” since ranks mean nothing in general in this game. however climbing is pretty much worthless the only reason to climb nowadays is the portrait you get nothing else lol you can’t even feel good for having a high rank cause it’s meaningless in this game specifically. it’s sad honestly and people just play it casually that’s why it’s meaningless

TL:DR please.

Ditto. Yet, I still answered the post.

Doesn’t really matter since your in-game rank doesn’t mean anything.

How does one discern your / their “true rank”?

Some people think they are GM but play silver. Most players think they are silver and earn GM and think the game is easy.

You are trying to compare an arbitrary thing you yourself cannot measure to something that has no value. The game tries to do this, but will always fail.

The best way to do this is to participate in controlled battles e.i. Tournaments.

I can see how you drew that conclusion, but “luck” as a simplification. When you come down to it “luck” actually means a complicated mathematical equation you don’t know enough to calculate the outcome. For example, if you roll a die, you would see it as luck that it comes up a two, however if you knew the weight of the die, the orientation in your hand, the velocity of any air it passes through, the force and rotation as it leaves your hand, and the properties of the surface it lands on as well as the die material itself, than you would theoretically be able to calculate that it would come up a two. On the other hand, I like you, do not posses that information, but I do know know that you are slightly more likely to roll a higher number than a lower number on a die, in fact it is a even difference in odds from six down to one. This is because dice are designed so opposing sides always equal seven, and the pips on the die are actually divots on the face which means the “one” side of the die is slightly heavier than the “six” side of the die.

This is not to say that individual player skill isn’t a factor, but that there are a lot of factors, including how matchmaking actually decides who gets matched to who. Keep in mind there is no such thing as true RNG in a computer. It can’t do random. The way RNG actually works is to draw a number from a theoretically unrelated source. Unless we look at the actual code we don’t know how Blizzard implements it’s RNG, and if it truly is unrelated or not. Keep in mind a lot of video games have been exploited by manipulating RNG.

I am not saying that is the case, but that there are a lot of factors we can’t calculate, and so “luck”. In fact, skill only makes a difference when a player’s skill tips the balance. It is almost impossible to win with a feeder, but no amount of skill prevents that person from being put on your team.

It isn’t all RNG. That is actually what my post is for. To tell you how to reduce RNG as a factor. It will always be one, but people who are genuinely stuck at lower ranks than they should be, are getting hit with bad RNG over and over, so reducing it is the solution for them.

In the current system it is comparative guesswork.

No…that doesn’t work. The problem lies in the way rank is calculated, which would be the same way in tournaments. Wins vs losses. The issue with this is the player is not the team. In tournaments with set teams, you would know who the best team is, but not necessarily who the best player is. In the ranked system we have now, it is a complete mess, because teams are not set. Bad luck with matchmaking might give you 5 unwinnable games in a row where you never died once, always made the right play, soaked lanes like a beast, helped the team every team fight, and still lost. That doesn’t make you a bad player, but according to the ranking system it makes you a worse player than someone who got 5 easy matches in a row. What needs to be done is what blizzard tried, but apparently failed to do before, which is use individual skill based ranking based on the pick they are playing compared to the average of players at that rank in a win or loss situation depending on which you get. It requires a lot more data and work to set up, but it would accurately calculate each players rank.

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Yeah again, you went in a circle and accomplished nothing.

You essentially want individual rankings in a team game based on hero winrates.

Hero picks fluctuate and winrates change based on how well the hero preforms in their current iteration. We all know not every hero is perfectly balanced and players play unpopular/niche heroes.
If your most played hero is nerfed to the point of useless, there goes your precious rank, along with all the others playing that hero. Unless you want to give a handout to that specific hero because there is a trend that it sucks now…

I said tournaments are the best way to figure out 1 players skill because there are more people paying attention to the match to pick a favorite player.
A computer will never acknowledge that amazing play you did where you sacrificed yourself to win the battle. But real life people will.

You still don’t have a solution to measure 1 players “skill” with a computer.

Best way to climb is to get better and practice instead of putting your energy into theory crafting about “MMR hell”

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There is already individual rankings, I just want it to reflect individual skill

Ok…and?

Um, what? Are you on drugs? Why if they nerfed a hero would it affect rank? If the hero’s data changes, then the statistics used to calculate skill would also change. Also your argument makes no sense, what do you think happens right now to a player’s rank if they keep playing a hero “nerfed into uselessness”

What? Skill isn’t a popularity contest. It isn’t “lots of people think I am good therefore I am” it is “I can do x things the best, so I am the best at doing x things”

um yeah…show me an example where someone sacrificing themselves wins a battle. I understand your point that some factors are too complex to be easily calculated, but the decision making skills required to correctly make a judgement call reflect in other stats as well.

Yes, I do, it is not going to be perfect, but your solution is laughable, because it doesn’t work on anything but a small scale, and you are apparently leaving it up to the public to make a decision. Mine can be implemented to replace the existing system, and would be a whole lot better than what we have now. It would also be a lot more complicated and need updates every time a character is updated, so would create an overhead cost Blizzard is unlikely to ever approve.

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I’m sure that all those Bronze-to-GM challanges as solo q would disagree with this statment.

But you’re right that for the avarage player the best way to rank up is to find 2-3 reliable others to group up with, avoiding solo queue.

It’s a delusion. Otherwise, how to explain the fact that on weekends there are more people playing than on weekdays, but the MM does not get better, but on the contrary a hundred times worse?

I got to diamond with 70% winrate from start, masters with 65% after that - Only playing solo. Such a shame I did not see this “advice” first!

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I can see that you lack communication if you insult forum users on the forum then want people to listen to you

Totally disagree about never soloing. Grouping helps but you are just bloating your rank a bit above where you actually are by grouping. Not that duoing is a bad thing, hell I duo sometimes because playing with friends is fun but you’ll just have a bad time soloing if you go above your solo skill ceiling. Overall though interesting to see a long thread trying to help people instead of just complaining for once.

If it can drill actually soaking into low ranked heads that’d be great. I swear most of the time soaking is carrying in a nutshell.