E is the best build because you can use it the most versatily.
W makes you a Mage.
Q works the best against multi-melee enemies.
Both of these buff only you.
E is versatile. You can buff others. More survivability with Shields (which are always sweeter with Armor). Mobility. Now get the double E talent and you have twice the mobility and survivability. You can chase/escape with it. You can either not die or you can dive. AND you can cast it on any of your allies.
Oh, and it deals dmg.
(I usually donāt pick the Slow talent. Iirc, it competes with the hpreg+armor.)
Donāt get me wrong, I wasnāt saying E build was bad, I was making a guess as to why people pick it when itās not a good choice over the other two quests.
E as a build is very memey, its entire design is to solve a problem Ragnaros struggle with which is more or less a positioning issue and timing, his E 13 is done to counter his burst, assuming he hits before the burst starts applying, because if he doesnāt the value is gone to waste, his other 13s do more value and sustain that benefits him directly.
The level 4 is a huge meme, people always complain about Ragnaros being gangable and cannot do much to counter it, making the slow the only one that supplement this problem pretty effectively.
A 40% slow for 2 seconds is a lot to solve his issue against those gangs in comparison to the other talents, if people are going to dive on him thereās going to be a lot of efficency coming from the slow.
If gap closer is the concern level 4 is all it needs to not only help you land more DPS on the target but to guarantee Sulfurash Smash hitting their target, 40% is not a joke.
Honestly? HP regen is a complete joke and doesnāt do anything that is worthwhile.
As a Rag enthusiast, I know that. Again, I was only trying to guess the psychology behind why players pick E build on occasions when itās not a good pick.
I usually pick Slow Burn for this reason. Rag lacks any real CC, except one ult and his trait, the spell armor talent is sometimes a good choice too. Catching Fire is more situational, but when I pick it, I donāt pick it for the regen, but for the armor.
Well put Karabars. This is exactly my logic when deciding what build to go for. More often than not I go E for versatility. Q is fun though.
Itās also worth noting its value when applied to friendly heroes. Drop it on your tank or zeratul buddie for extra stickiness. Itās kind of like a weak version of Light Bomb helping your team secure kills. The other level 4 options can be good at times and i understand why players like them. However, i try my best to pick slow as often as possible.
The other talent i try my best to pick nearly every game is Heroic Difficulty at 20. I understand that some maps dont favour it, but damnit, the reason i picked rags was to become a giant flaming building!
then your own declaration of things not to be compared still falls flat. You demostrably havenāt though this through, but here you ate deriding something to blame instead.
You are creating contradictions to fault and acting like your ālogicā is the better for it. Yout fallacies arenāt making your case better, nor do they made your faukt-finding more valid.
Look, Iām going to be more blunt here: you* are the one lacking intelligence in comparison to what youāre trying to fault.
I gave several examples of abilities that suit your complaint and you have not offset those with a mention of azmo.
Amzodemons, while killable, have area damage that is not, so if they were cast on āa waveā theyād probably clear it, but that is moot since azmo already has an ability to clear a wave from a range that cannot really be ācounteredā so your āskill is a skillā is continuing to miss the point I made considering stuff like āblizzardā is in the game and can be talented to cast from an āuncounterableā distance to enaure the xp.
Hereās the magic kicker you donāt seem to know: lava wave is good for getting 3 waves of xp, not just one.
However, since your useless arogance got you to fixate one āone waveā (as I quoted before) I also made comparisons that could do that much.
Maybe you should stop trying to scapegoat and learn to actually read before your next reply posts more-of-the-same disconnected tripe
I expected others to point out your flaw in argument. Guess we all think differently.
Comparing ult to basic skill is even a worse argument.
But if it will satisfy you, Iāll clarify some stuff.
Lava Wave used to have some inconsistency. That was changed pretty recently. It used to collect droplets of xp globles while it was traveling. This was fixed. Now, all it does is give xp if it kills a minion, which is consistent throughout every other mechanic in game. Think Azmo Q. If Azmo Q kills a minion, it gives Azmo the xp, even if Azmo is far away from the minion.
Azmoās Demon Lieutenant, Summon Demon ult, Abathurās Locust shouldnāt collect xp globes. That is being consistent with other mechanics. When they kill a minion however, they do give Azmo the xp, just like Lava Wave, just like Azmo Q.
Iāve always looked at Lava Wave as more of a lane pressure ability rather than as a means of dealing with enemy heroes. Like summong all three TLV down a seperate lane to whack the minions real quick before going to whichever adventure they were on before being called up. Itās pretty hard to catch the A.I with it unless they are set below Adept and between the two I would rather have the A.I Rag take wave over smash. Especially Elite A.I which is annoyingly accurate with that heroic.
Taking away the experience gained from Lava Wave would just make it more niche and less appealing than dropping the hammer on someone. Also as established some people here would rather have the opposing Ragnaros take wave over hammer, so I am sure they would rather not have an uptick of MC Hammer moments.