Kerrigan's Combo Too Easily Dodged

When you get matched with anyone that isn’t Silver tier, Kerrigan’s viability drops off a cliff, as everyone’s played enough to know that her counter isn’t Tracer, Lunara, or an Abathur-Hat wearing Illidan, but rather non-nonchalantly shuffling twenty pixels perpendicular to the area of attack.

Because her combo is so easily telegraphed, the game UI might as well give you a prompt that just says Click Here to Invalidate Attack. The combo only becomes viable when there’s such a clusterf*ck of chaos going on that people can’t track her obvious attack pattern, but even then the Pavlovian response of Click Here when her Impaling Blades sound effect fires, regardless of situation or circumstance, has the same effect.

Kerrigan’s rework had the chance to actually grant her some measure of offensive reliability, some measure of impact beyond wave clear, what is now a VERY short range Q, and the infrequent Heroic. And that was apparently their goal -to improve her overall design, but her rework in no way whatsoever steers her away from her combo. Her Q build is substantially weaker than her W build, and isn’t even fully realized within the talent tree, and her massive nerf to her Q range weakens the build even further. On top of all this, she’s a melee assassin, the absolute least viable class of hero in the game. And the mobility baked into HOTS makes her combo’s viability even more of a joke, as it’s easier than ever to dodge.

I know that this will never change, I know she will never be “fixed” to become reliably viable, because Blizz is moving talent away from HOTS, and it’s going to permanently enter a phase where it’s simply minimally maintained with whatever is most financially lucrative (occasional WoW hero and maybe a skin), so tweaks, no matter how badly needed, to current heroes existing designs will likely never even be entertained, which is tragic.

You’re just complaining about the competency of the enemy team. git gud.
No, I’m not. I’m complaining about how they had the chance to fix a hero who is woefully dependent on a single, antiquated, and manifestly telegraphed combo to be something more than dead weight, but they didn’t.

That’s how this game works, you dodge attacks, stoopid. git gud.
Okay, but justify to me the existence of a hero whose primary function is to perform a combo which is so easily dodged, so obvious in it trajectory, so apparent in it’s behavior, and so slow to resolve that it simply doesn’t work at intended.

Why are you bringing this up now? Her rework was months ago. git gud.
Simply because my criticism isn’t “timely” doesn’t mean it isn’t valid.

I love Kerrigan, but I hate what she is in this game. Maybe I just hate this game.

She spams AA and Q while people who 'click here" do that

mind games aren’t supposed to be easy

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There are heroes that lean heavily on AA, and Kerrigan is not designed to be one of them. If a hero plays one way in-game when they’re designed to be played another, they are poorly designed.

Good thing this game is a 5v5 team game where your mates help you land your combos.
No combo hero has an easy to land combo if your ennemies have their full focus on you.

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You know you dont have to throw everything at once right :slight_smile:? I find it much more efficient to leave a delay in all attacks.

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Hmmm, her autos hit significantly enough that you definitely want to be using them. If you are saying she shouldn’t be using auto attacks but just using spells, that would be a mistake. They are important for how she does trades and shield generation.

It sounds like you’re saying “Kerrigan is bad past Silver,” you may want to look again at what you’re saying as “Kerrigan can only land combos on people without any kind of footsies/mental game up to Silver”, afterward you have to start choosing engagements better, delaying use of your combo, or flanking from crazy positions like over a short wall.