WARNING: a rather long and pointless monologue follows. I’m really just sharing my excitement at learning a new hero.
So having had a rough time with ranked I moved over to playing a bunch of QM because I just… can’t… stop… playing… HotS! So with the newly buffed up twin spheres looking all fun I thought now was a good time to really learn Kael’thas. I had dabbled with him before, but now I tried to actually learn him for realsies.
And my experience was… wow he is strong. Kael’thas often gets a reputation for being a noob slayer, bad outside of low level play. And to be honest, many of the Kael’thas players I’ve encountered have performed decently but I haven’t been particularly impressed. Granted half of them take convection so that’s bad right from the start. But having now taken him for a couple spins myself, I’m starting to form some new opinions of him.
So firstly there’s his stun engine. Already at baseline it’s a long ranged, extra wide skill shot that resultingly is quite easy to land. And with the trait applied it even pierces the first TWO targets and stuns for even longer. Plus, you can take energy roil at 4 to reduce the cooldown to a mere 5 seconds, and heck if you really want you can take pyromaniac and now you’re down to a mere 3.4 second cooldown on a 1.5 second stun. It’s enough to make Uther blush.
So what can he do with this stun? Quite a lot. His combo is over 700 damage at level 1, and if you get caught by the aforementioned stun then you basically are certain to take the full blast. And that’s not to mention his waveclear. Kael can toast entire minion waves in 3 seconds flat.
And of course, no Kael’thas rambling would be complete without pyroblast. If you take sunfury enchantment at 7 you can get some really good uptime on a 15% spell power boost. Already 15% spellpower is pretty good but when pyroblast is on the table, that’s when things just get a tad absurd. The point and click hero deletion is just so very strong, that when I’m taking that spellpower boost I’d better have a pretty good reason before I’ll not go pyroblast. (And that reason will probably be named Medivh, or possibly infernal shrines). And the best part is, you’re not even missing out on the other 2 talents in the long run because you’ll get both of them at 16 for free. So that’s cool.
So in summary: Kael’thas has good burst damage, a shocking amount of stuns, really good finishers, a bazillion hp shield along with infinite mana (never even got to mentioning that), instant deletion of huge minion hordes, and to top it off the enemy team is forced to scatter in all directions just to avoid spreading living bomb everywhere. Was Kael’thas always this strong? I know I’ve played only QM so far but up to this point I have been very impressed with the fire mage.
So in summary, try the trait talents at 7 and 16. They are… quite good.