Junk rat "lets go for a ride ult" needs a nerf

There is literally no downside to this ult. You die you come back faster then before and it rarely if ever can be avoided at base movement speed. Please tweak this ultimate for more active/effective counter play at base movement speed and/or a penalty for not using it to get a kill? I dunno something other then instant respawn with super speed.

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Don’t just run from it. Try to juke it. He cant right click to auto follow you so you can reverse direction at the last second to get him to overshoot you.

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There is one - you waste your ult slot for a very bad heroic instead of Rip-tire.

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At normal speed, you can’t outrun it if he reads your jukes. The trick is to mount up as soon as you hear his ult. 130% MS is enough to juke it.

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The main downside of that heroic is that it removes Junkrat from the fight for a period of time. Granted, he will be back, but his team will be at a disadvantage until he returns, which can be a while on the larger maps. In addition, as was mentioned, there is enough time to mount up and leave if you hit Z as soon as you hear/see him cast it.

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You leave a fight and lose precious seconds. By the time you get back to your team you could lose another hero or it would be over.

It has all the downsides of bubble hearth. Instead of your team losing their front-line bruiser they are losing their DPS.

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It’s an annoying ult, I hate ults that can escape damage

  • Genji’s X-Strike
  • Junkrats Rocket Ride
  • Tracers Recall
  • Samuro’s clones

Oh look, majority are from OW… who would have thought…

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Well this is false.
If you die, you don’t get to use Rocket Ride.
Nor if you are stunned or silenced within the 1.25 seconds before it goes off.

It used to be never picked, in favor of Riptire, because it removed Junkrat from the fight.
So they reduced the cooldown from 100 to 75.
Then they increased its movement speed (because it always missed) and increased the damage from 750 to 815.
Then they buffed the damage again from 815 to 890.
Then they nerfed Riptire damage, because people were STILL favoring it heavily over Rocket Ride.
Then they buffed the damage even more from 890 to 935.

Even NOW Riptire is significantly more popular than Rocket Ride, so how are you complaining about it…?

Well yeah, when you leave out a bunch of them, like both of Illidan’s ults, Johanna’s Falling Sword, ETC’s Stage Dive, Yrel Bubble Hearth, Gul’Dan’s Demonic Circle.
You’re just complaining for the sake of complaining.

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I concur but also would say Junkrat usually picks rocket ride to escape death and ults.

For example:

  1. If junkrat is at 10% health, uses rocket ride: he just escaped death and can come back to the fight easily. If its a smart team, the team would pull back and wait
  2. Junkrat can escape ults, for example: Nova’s triple tap, KT’s fireball… that’s one less ult from the other team, thus he used his ult hopefully damaging someone in the process then come back

I mean, yes he’s out of the fight, just like how Guldan uses his teleport to get out of fights, but would you rather wait 60 seconds or 10 seconds for a team member to join back with full health?

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Point? I can complain if I want to

Indeed, I feel it is more of an escape tool as oppose to a DPS tool. However as an escape tool it is actually pretty good.

You can, but if the complaint is half-baked it kind of just looks really dumb.

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100%, I use rocket ride to escape, just like Guldan’s teleport. I’ve seen Guldan players use teleport in hidden spots to flank players as a DPS tool, but think it’s easier for players to use it as an escape tool, less risk.

And yet you’re justifying your big boy brain with statistics to justify why the OP is wrong and why the OP should change their mind on how they are feeling about a ult that is quite a good pick

OP can say whatever they like, just like you trying to flex with your post and how I am insinuating ults and abilities that can evade damage and ults are “annoying”.

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Damn.
I truly don’t know what to do when encountering people who take pride in being stupid.
Besides hope things I’m not going to bother to type out.

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Erm…

  • Cleansing Flame
  • Seven-Sided Strike
  • Bunker Drop
  • Stage Dive
  • Carrion Swarm
  • Play Again!
  • Metamorphosis
  • Falling Sword
  • Counter-Strike
  • Wrath of the Angiris

Also, since you included Recall and Image Transmission, neither of which being ults…

  • Burrow
  • Vault of the Wardens
  • Warp
  • Safety Bubble
  • Dragonflight
  • Improved Ice Block
  • Revolving Sweep
  • Molten Core

Like, c’mon. There’s complaining, then there’s actually just whining. That was just whining.

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You called 3 examples and take it as a proof for your claim? Wow…

In fact there are more heroes that can escape damage:

  • Murky
  • Anduin
  • Medivh
  • Varian
  • …

This four heroes are enough to prove that you’re not only biased about OW heroes, but also wrong. Varian and Medivh has the easiest way to prevent any damage with a single ability, not even heroic. Just try to use Pyroblast against Varian. :crazy_face:

But to put my comment more in line with yours: Warcraft heroes are op they have the most easiest ways to prevent any damage by pressing one button!!!

Another weak comparison. Would you rather have a weak heroic that can easily be dodged by simply confuse Junkrat or using any movement ability OR one of the better heroics in the game: Horrify? I prefer the latter.

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Sanctification, Shield Wall, Divine Shield…

And the most annoying one ever, Raven Form. I swear, Medivh cheats!

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Of course he is cheating he has Ravenform, portal and shield! All things to be basically unkillable.

This assumes non-combat conditions as most heroes cannot mount while taking damage. Junkrat is unlikely to use it in these conditions outside of its property as an emergency escape.

This assumes Junkrat uses it randomly during the fight, which is sub-optimal use of the ability. He should be casting it either if there is a high chance it can secure a kill, such as an already damaged glass cannon hero, or as an escape if he is about to die. If it secures a kill the team fight is already in his favour since he can return to combat long before his opponent revives. If it is used as an escape its penalty is much lower than a death as not only does he return faster but also denies the enemy team experience.

Rip-tire is arguably better for other reasons.

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Well yes, which is not far off from how I see it used in game.

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