Ive listed up good and bad points about hots

the thing is that if you are on the winning side, you don’t mind playing longer, but when you are on the losing side, you would just be glad for it to end.

Sure, you can always have a comeback, especially on maps like Towers of Doom, but most of the time you see team members losing morale and just wanting the game to end. When stuck with people like these, it is better that games aren’t dragged on for much longer.

Besides, being committed to a game for almost half an hour can be a good thing since you are fully absorbed into the game for that period of time, but chances are something comes up and then you will have to decide whether to finish the game or leave. Doesn’t happen that often, I’ll admit, but boy does it SUCK when you are 12 mins in and suddenly receive a phone call or family asks for some help.

With shorter games, you can just stack games one after another if you have the time, but if something gets in between, you can quickly finish your current game and take a break.

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You can also turn it around, people dont play this game because they already knew lol or dota and dont want to start over again. Like nearly every game with a leveling system and/or microtransactions has.

Being the latecomer in a niche genre is rarely good. Thats why HotS has a difficult time. Thats why most shooters cant compete with CS and CoD. Or in the battle royale niche: PUBG and fortnite.

That has absolutely nothing to do with quality, if that was the case PUBG would have been dropped realy fast as soon as the competition showed up. Because that game initialy was that unoptimized that you needed an 1080ti to play in on 60fps, and even that wasnt stable. Yet just cause 2 from 2010 was able to display huge cities easily and had a map much larger than PUBG.

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20 minutes is already a decent chunk of time. i think it’s a perfect length for a game like this: long enough that matches feel like they’ve got good pacing & structure, but not so long that they start to drag

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somehow my answer turned into an encyclopedia. :books: … here is a shorter version.

so, it has to do with a few things… and i think these are the big points here.

  1. pre-2000 games were time wasting activities. not like you think about phones in the way of spending a couple minutes. think sit down and spend 30min+.
  2. the first online games kept the same ideology of long play and difficult gaming. [ex. EQ1, EQ2 (first release), WoW (first release)]
  3. over time the market shifted toward casual gaming. why? they realized that most players werent hardcore gamers, they had lives, and the ones that stuck with the games and had all the money were the casual ones.
  4. over the last few years mobile trends have been really escalating as more ppl than ever have smartphones. which leads to games that are short, fast, and so on in general as a whole since that is the mobile market in a nutshell.

What is the current player count? And why do you say I’m in the minority? (Minority of what pray tell?)

Those things have been in the game since it was created. If you were right, how could there have been anyone playing the game at all.?

What I always wondered: Why on earth is it regarded as a “good thing” that these games are over so fast? One would assume the opposite.

Because people have lives lol. Why would we want games to take forever? It’s already the longest type of matches in gaming.

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Casuals are far, far less likely to stick to any one game. They bounce between games and play each willy nilly. That’s the serious players you’re speaking about.

Also, reasons games like the Dark Souls trilogy, Bloodbourne and the newest samurai one (cant remember name) are always a hit and popular are because they appeal to a large portion of gamers that dont get any love anymore: the serious players that love in depth gameplay and mechanics. The serious players who enjoy working out the old grey matter a tiny bit in a video game.

Aim entirely for ADHD, can’t be bothered with investing time or reasoning in games casual players (like Blizz is doing with all their games now) and you’ll reap the negatives of that crowd of inattentive/fair weather gamers.

Been trying to share this for quite a while

https://1drv.ms/w/s!At05MlSwg8Tcf6lfFccrnU1RALU1

Think I’ve got listed not only bad things about the MM but also some thoughts of how things could’ve been fixed for the better (as well as what c/would be a right move to do at this point in MM)

Here’s the forum thread if wanna give some feedback as well: How to Fix?/Save RANKED PLAY in Heroes of the Storm (Documented version)

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Less gold gained from every match. Players should earn more than 50 golds, like over 100 golds with the boost. This forces player to buy gems.

There are only “2” heroes on sale every week. Should be like last sale with 4 heroes on sale.

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Nothing forces anyone to buy gems. Almost no one does. Don’t re-roll non-rare or legendary boxes.

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ya… unless you are just swimming in gold :laughing:
i tend to try to reroll my commons one time if im not happy when i open them. however, i have about 30K gold sitting around. thats considering i just built it up after buying Wonder Willie not that long ago with his extra high gold price.

i mean thats just my perspective of things though where i have most things. not everyone has that going on and i say pretty much what you just did as well. stop rerolling common crates. it is a total waste in most cases if you are still working on your hero roster.

Yes and the people who actually play this game are in the minority. That’s why this is the smallest of the 3 MOBAs. Is it really that difficult to comprehend?
Jesus

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This is a very very stale excuse, and it’s only used by naive people here.
It doesn’t matter whether or not you can pull people from LoL or DOTA over to this game.

What matters is getting NEW players. Even after so many years and at such a larger base, LoL is still growing at a much faster rate than HotS. They are garnering new players, people who have never played a MOBA before. People who would have tried HotS too, but chose to stick to LoL instead.

It’s the failure to retain the new players trying out the game that is causing this game to flop so badly.

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I played HL and TL
HL i just avoid. Teamleague people look for a scapegoat sometimes but i cant really say they are toxic . Some of them are ofcourse but more salty then toxic

The only reason you call it an excuse is because you arent understanding what i was saying.

First, i know this game is dying, thats something that cant be denied. And nowhere in my previous post i stated the opposite.

But knowing team fortress 2, the first signs of it dying were in 2012 during the f2pcalypse (which was an attempt at gaining more players because the game was having playercount issues, it worked for about a year before playerlevels were the same as earlier)… 6 years later it is still alive. How fast a game dies is all about how long the developers can keep it interesting and solve issues. Do it well and it might rise a little in player count as well. And in the optimal case you can even grab a lot of players if one of the other devs makes a major mistake. But i dont expect this to happen because activision.

Quality, even if released late, might miss the hype and by that not become succesful. And this is why hots never became a success in the first place. Something they cannot recover from because activision was making a lot of bad mistakes. Some of which are at the level of being idiotic (even if a game is going into maintenance mode, never tell that to players, they will see the signs of it, but by never saying it they can only guess. And after still releasing updates for 2 years, players can get hope again. Maintenance mode is the worst naming you can give as it implies no updates at all)

But its very simple, if hots was released before LoL and dota, even if it didnt reach the true blizzard standard. It would have gotten a lot more players, which by the time one of the other games would have been released, would already have tied players to the game because of the microtransactions.
No sane player would switch to a game they dont know but is similar to the one they play, has a lower playercount as they game they play, and they already spend money on, to just switch to a game where they have to do the same eventualy. If hots was first, people would have been tied to this game.

Thats why a CSGO player is just going to stick to CSGO even if there would be an alternative for them that was better. The playercount and items they collected are the reason.

Players are switching games. They are not stupid. Look at PUBG and Fortnite.

Sadly yes. At one point I checked mmr on hotslogs. Its terrible.
Also my smurfs acc is the same rank then my main profile. (Ill play that as a warm up)
The matches on smurf are way easyer :frowning:
Main acc is lvl 1120 diamond 2
Smurf is lvl 130 diamond 3

HotSlogs MMR isnt that accurate unless everyone in the game has 100+ games uploaded in the gamemode recently though.

Ive been Master MMR in QM on HotSlogs forever until i stopped playing the mode.

But back when it got there i was Silver-Gold HL, now Diamond.

Also afaik placements set your rank to your MMR

It’s simple. It’s a matter of preference, and the truth is, people who enjoy the core design and mechanics of HotS are firmly in the minority.

Shared XP, no farming, no gold, no item, no last hitting, no warding… these are all things that HotS players like, but the majority of people simply don’t like it.

I don’t see HotS being able to grow much in the next few years.

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if ur diamond 5 u play with diamond 2-plat 4
if queve is too long u can play with masters,grandmasters,golds,plats(not sure about gold,plats)
mmr in HL doesnt matter, your rank does and then how long ur queving(if u dont want to play with different rank u can just requeve after some 300seconds)

I don’t think you have stats about the majority of people. But it’s irrelevant anyway because we’re not talking about people in general. We’re talking about HotS players, who play the game.

A person who hates these things will not chose to play the game, and people who chose to play with are fine with them. So it will never be a negative for someone who chose to play it knowing full well about them.

If you think the game’s main mechanics are negatives, and you think it can’t grow. Just don’t play it, and go with something you enjoy.

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