Since I have absolutely no concept in balancing and how heroes work is, I’m gonna throw in my opinion on the Valeera rework topic no-one asked for or wants. with that said let’s go lesbians, let’s go!
Lv 1
Vigor
upon using a combo point Valeera gains 10 spell armour for 3 seconds . this armour is then increased ever subsequent point used, to a maximum of 30. and each combo point spent renews the duration.
Combat readiness
Each Combo Point spent grants 75 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 75%. Stores up to 3 charges.
*Shadow weave
After teleporting with Ambush, Cheap Shot, or Garrote, regenerate 7 Energy per second for 5 seconds
passive: increase Valeera’s energy regeneration by 2
Lv 4
Wound poison
Activate to make Valeera’s next damaging Ability and subsequent Abilities within 4 seconds reduce enemy healing received by 20% and slow them for 20% for 4 seconds.
Crippling poison
Activate to make Valeera’s next damaging Ability and subsequent Abilities within 4 seconds to reduce spell damage by 15% and slow them for 20% for 4 seconds
Paralytic poison
Activate to make Valeera’s next damaging Ability and subsequent Abilities within 4 seconds to reduce Attack damage by 15% and slow them for 20% for 4 seconds
Chloroform
Activate to make Valeera’s next damaging Ability cause enemies hit to fall asleep for 2 seconds slowing them for 10% when they wake up.
Lv 7
Advanced technique
Sinister Strike’s range is reduced by 1
Quest: hit 15 heroes with sinister strike in succession. resets upon miss.
5 hits: increase the damage by 125%
10 hits: reduce the Sinister strike energy cost by 5
15 hits: 25% of the damage is applied over time and quest no longer resets upon miss.
Serrated edge
Reduce blade flurry’s energy cost by 5
Quest: each enemy hero hit increases it’s damage 4 permanently
upon reaching a total of 92 damage increase blade flurry’s range by 20%
relentless
using 3 combo points increases Valeera’s spell damage 20% using an additional 3 points increases this bonus to 35% and gives her an additional 10% movement speed.
lv 10
**misty assault **
cooldown: 66 seconds, range: 10, Hit box: 0.75 x 0.75, Missile speed 20
throw a projectile that deals 34 damage. upon hitting an enemy hero, a cloud of smoke forms around them this lasts 5 seconds. Valeera teleports into the smoke cloud and gains 60 armour whilst inside.
the projectile still detonates regardless if an enemy hero is hit.
Subtle Outlaw Assassin
cooldown 15 seconds
Valeera’s body is momentarily enveloped in shadow , which immediately removes all damage over time effects from her. For 1.5 seconds, she becomes Unstoppable and gains 50 armour.
passive: Valeera gains a second charge of Eviscerate 2 second cooldown in between uses
Lv 13
Death from above
Teleporting with Ambush reduces the cooldown of Vanish by 4 seconds.
Blind
Increase the duration of Cheap Shot’s Blind by 2.5 seconds
Be silent
Increase the duration of Garrote’s Silence by 1.5 seconds
Lv 16
Cut down
Sinister strike now deals an additional 4% of the enemy heroes maximum heath. this is increased to 6% against Silenced, Rooted, or Stunned enemy Heroes.
Assassinate
Ambush deals 50% additional damage and reduces the target’s Armor by an additional 10 if no other enemy Heroes are within 4 range of the victim
Murderous intent
When Eviscerate is used on an enemy hero that has DoT effect on them, it’s damage is increased by 20%
Lv 20
Engulfing Mist
If an enemy hero is killed while under the effect of Misty assault the cooldown is reset
Fighting is what I do
activating Subtle Outlaw Assassin causes the next Eviscerate not to consume combo points
Watch your back
Valeera deals 25% more damage to heroes under 30% health.
*Eternal shadows
When casting vanish the next source of damage that would reveal her will no longer reveal her. this effect stacks up to 3 times
I did actually try, this isn’t supposed be in inherently broken.