Muradin
Storm Bolt -> Stun, quest provides more CC but requires offense
Thunder Clap -> Slow and attack speed debuff
Dwarf Toss -> Armor
Second Wind -> Durability without needing to attack, unlike the bruisers
Avatar -> More durability
Haymaker -> Displacement for peeling
Block -> Durability
Third Wind -> Healing
Reverberation -> Further reduces enemy attack speed, while it doesn’t have the 100% damage reduction of a Blind, it lasts quite a bit longer at 3.5 secondse
Thunder Burn -> Extends duration of the debuffs
Heavy Impact -> Heavy slow for peeling
Skull Cracker -> Mini-stun
Healing Static -> Healing
Thunder Strike -> Yeah it’s damage, but also increases Dwarf Toss armor duration for durability
Dwarf Launch -> Bit of a stretch, but range for distance peeling and cooldown reduction for armor
Imposing Presence -> Active Attack speed reduction, and movement speed reduction for peeling, passive for durability
Stone Form -> Healing, no offense required
Unstoppable Force -> Armor, more mobility or debuffs
Grand Slam -> More displacement
Hardened Shield -> Armor
Rewind -> Just everything
Imperious
Celestial Charge -> Stun
Solarion’s Fire -> Slow but no attack speed debuff
Molten Armor -> Healing for durability
Valorous Brand -> Healing for durability
Angelic Armaments -> Durability
Wrath of the Angiris -> Same as Haymaker kind of
Impaling Light -> Cooldown reduction for peeling
Consuming Flame -> Increased slow
Sovereign Armor -> Armor
Battle Hunger -> Healing
Press Forward -> Healing
Flash of Anger -> Shield
Pathetic Mortals -> Damage reduction
Divine Rage -> CDR for increased healing
Heat of Battle -> Increased healing
Valorous Pursuit -> Armor
Heavenly Host -> Ally shields, later offense
Unrelenting Descent -> More displacement
Impervious -> Durability
They’re similar.
But Imperious does have more damage output and Muradin more CC, especially against auto-attack heroes.
Muradin does have more healing and armor that doesn’t require him to be offensive to get it.