Is Xul skeleton build viable? A joke?

Also please tell me all the other xul trap talents. I want to avoid them. Thanks

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W build is just so powerful in comparison there is no point going full skeletons.

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what’s the skeleton build ?

the regen at 7 and the explosion at 16 are good when you go push build, the lance is also nice for fast wave clear combined with Q and has a bit of more pvp impact

i recommend W build. i don’t see a reason to pick skeleton build honestly because W you can clear waves faster / capture merc camps faster and also in teamfights you’re a monster! insane attack speed and healing from every hero hit while having W active plus it reduce cooldown so you can literally spam it. and yes skeletons is a big joke don’t pick that build

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Cursed strikes (w) potentially allows you to survive 3v1 or worse odds if they have no hard cc, plus it slows enemy attack speed and heals you and lets you take camps very very fast, plus it practically removes the cooldown of Cursed strikes.

Skeleton build… Makes skeletons explode on minions for slightly more damage and gives them a bit more dmg…

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Full skeleton build is Jailor, Trag’oul’s Essence, Corpse Explosion, Kala’s Edict.

But you will handicap your team almost every time taking this build instead of all the talents that buff Cursed Strike.

Unless it’s a quick match where you can push a lane all the way to their core and nobody pays any attention to you.

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imo it’s not really a build since there’s no real value synergy, like the jailors work only for pvp and rest is for pve. It’s not jailors that’s gonna save you even with the regen at 7

Thanks for responses. Btw xul sucks on 2-lane maps right?

no it depends on the comps, most of the times there’s a better pick but if for example they draft heavy melee team with an illidan or butcher on top of it, Xul shines with his evade + the prison on these iLLi/butch likes.
On the melee heavy part his tf builds with cursed strikes + poison nova destroy them

Last night, diamond/master game, Xul went skelleton build. Got MVP
From that moment on I stopped believing in the MVP system

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oh let’s not talk about that guy… all he did was afk pushing i can’t believe we won that game with him 4v5 and HE GOT MVP :unamused: like please can we not give these afk pushers reasons to continue afk pushing in games cause they think by getting MVP = they’re doing the right thing?

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If he got MVP he probably got a ton of takedowns too. Right?

You don’t just get MVP by topping all 3 stats (though it helps).

No we just all died because he first pretended to walk bot towards us then ran top

he did nothing other than pushing or going 1v5 by him self instead of coming to his team to help.

MVP is purely based on stats, so any character or build that’s good at padding stats will naturally have a higher chance of getting MVP regardless of who actually played the best.

And MVP can’t really not be based on stats, because the things that constitute “good plays” are so much harder to figure out for a computer. Every match is different, so what might be a good play in one match could be a very bad play in another.

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So how do you explain a Muradin who died 7 times gets top 5 over a Reghar who died once but still payed his contribution?

KDA aren’t the only things that matter. Everything listed in the score board is looked at as well as stuff that isn’t currently listed like damage soaked/dealt in team fights or amount of times escaped a fight near death. For the 4 side trophies, the game looks at all those stats and selects the 4 that stand out the most compared to the stats gathered for all matches (at least from what I’ve been able to deduce).

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Why? For Chaos, of course! Hail Tzeentch!

It’s not so much a joke, as much as extremely niche and outdated. Note that Skeleton build recieved several nerfs whereas other builds, especially W, recieved several buffs.

Imo, “trap” talents…

1: Shade. 3 seconds of “maybe” evasion on a 50 second CD isn’t strong. On the other hand, Shackler can actually be used every 5 seconds with the right comp due to extreme CDR with W build. Backlash is decent for bullying ppl out of the starter lane. Finally, since you are going W build anyway, the 75% attack speed slow basically makes the 3 seconds of evasion completely use - A number of heroes will only hit you once, or NOT at all during evasion because of the AA slow!
2: Reaper’s Toll - Not so much because it’s a bad talent, but because if you are playing Xul, you are NOT going to be a range poke character.
3: Echo’s of Death - Same reason as Reaper’s Toll. You don’t play Xul to poke.

That’s really it overall. E build is pretty obvious to avoid - W build does push MUCH better then E build, and has solid team fight. Q build is the only questionable choice that may confuse newer players, but again - W build is just so strong. What’s NOT to like about 100% uptime on 75% attack speed, a 45%+ AA slow, and/or massive healing and cleave?

You’ll also be working on a minimum if you go Q poke build. Compare yourself to a player spot on an enemy team who went his strongest poke build, say Hanzo Q, every other Qhira bleed dmg build, Greymane flask build, KT that’s really good at Q’s and Convection while also using your team to support him with bombs, etc. Unless you match that - you’ll lose. Even xul’s cleave build is not all that optimal - it requires the enemy team to willingly stand and let you auto them, b/c if they don’t, you’ll just be a walking afk