Chinese HotS players are pretty known for making baseless accusations against good players though so I would be wary of that. In that culture they throw a lot of low punches and play dirty when it comes to competition.
Thatās a disgusting thing to say. Imagine being a Blizzard employee and saying that.
āYeah, I wonāt look into it, theyāre Chinese complainers.ā
Iām a chinese person living in Australia playing HotS, but ok. Everything these days is āoffensiveā.
I donāt see US masters and GMās calling each others hackers when things go sour, or euros. I guess you are new to asian gaming culture.
Koreans are civilized though and donāt take out the hack card when they get beaten.
I do hope they look into it though, I have nothing against that.
mentality of EU high player: It was better team, we must play better next.
mentality of China high player: I bet they cheated, unaceptable!!
you didnāt know mentality, sorry.
not all in asia have toxic mentality, but in china is common, cannot accept the loss, specially if enemy is lower rank than is your team, is fault of hacker or cheater. accuse player in twitter, weibo and reddit
itās is because 1-child politic produced spoiled kids, who canāt take lost game. we call it prince or princess, as joke. they are so sensitive like prince.
Are you shilling for a cheat provider? There are a lot of shills in the Overwatch forums who like to proclaim that hacking is impossible. Why? Because they want people to think that their hacks are undetected.
HoTS uses the Starcraft 2 engine, and is therefore exactly as hackable as SC2. Now try to tell me there arenāt SC2 maphacks and auto-production scripts out there.
No, really ā go ahead and try.
Iāve caught and reported obvious maphacking in HoTS several times. Itās easy to see in the replays when noobs donāt try to hide it. None of the accounts Iāve caught seem to be anyoneās āmain.ā In their match history, most were unplayed for a long period of time ā months or years ā up to that point. All of the cheaters Iāve caught have been in groups of at least 2, usually 3.
Itās more than theoretical.
Dunno why (maybe because they benefit from maphacks most?), but the most common heroes for cheaters are Li Ming and Chromie, with Junkrat and KaelāThas as runners-up. I caught an Ana red-handed yesterday using something similar to the Anabot hacks in Overwatch, where they auto-cast Sleep Dart when certain enemy abilities are cast. Again, watch the replays to see when they should and shouldnāt be able to see where people are, watch how they dodge automatically when something is cast at them, how they time a cast to hit exactly where you click-move no matter how close or far it is. There was a good video a year or so ago from a former pro player that exposed this in detail.
what a brainless claim, considering i just said there are no hacks for hots (and removing fog of war is more of an exploit that has happened since sc2, not really a āhackā that makes you move faster, deal more damage or become immortal)
Now try to tell me there arenāt SC2 maphacks and auto-production scripts out there.
i already said there have been map hacks like 2 or 3 times including a link to a topic talking about it, i donāt know how much more clear it can get unless youāre too hyperactive to read a topic fully before posting
Iāve caught and reported obvious maphacking in HoTS several times.
reporting someone for something doesnāt make them guilty of that, blizzard decides guilt for cheating, more than 99% of those reports are probably complete bogus from players who dont understand hots or how vision works (or donāt know how things like oracle give remote vision)
The server constantly compares data between the 10 players in real time, if even one client is feeding incorrect info like false health values, that player is not only kicked out but desynchronized until the game ends, making them unable to rejoin the game.
I guess in a theoretical sense (like a giant meteor falling on Earth and killing all life) anything is possible, but real hacking in HotS (or within the SC2 engine) is extremely, incredibly hard if not for all practical purposes impossible.
As for the map hacks, that subject was touched by other posters so thereās not much more to be said (as the fog is purely a client side value not verified by the server, it can be removed, & been removed in the past at least in 2015, leading to a ban wave).
Heroes Developer
302 pointsĀ·2 years ago
Thank you for submitting the videos and replay!
The behavior displayed in this replay is highly questionable . The team is actively investigating this situation and we will respond accordingly.
The post you linked mentions map hacking (removing the fog so you can see players in it) from 2018, I think it is definitely doable in HotS (and Starcraft 2). And if it has been done previously, it certainly can be done again.
But in OPās case heās just confusing a bug with a hack. On a new hero who is still bound to have a few bugs.
To quote the second post:
Iām just following the threadās flow. I wasnāt really aiming the OP.
I wasnt talking about writing data, i was talking about reading! This doesnt cause desyncs.
Thereās also lag drop hacks in sc2.
Drop āhackingā is not a hack though (or game specific: It can be done against anyone), itās illegally overloading someoneās connection with a botnet.
Itās DDoS:ing a player after obtaining their IP, used especially in SC2 tournaments and a few Moba tournaments like League of Legends. It is the most common in a few shooters like CS:GO.
Never join random Skype calls from strangers or join small sites where the admin can obtain your IP if you intend to play games where any sort of money is on the line. People will stoop this low even for a few hundred dollars.
(DDoSāers do often go to prison when caught, so it is also a more severe offense than simply cheating)
It is hacking, cause it was using bnet/sc2 to get the IP address. This wasnāt happening over random skype calls
It doesnāt matter where the IP is gained from. You need a large botnet to overload someoneās connection to the point it crashes, once you have their IP.
Thatās a crime. Itās no longer harmless ācheatingā. Itās also a fairly expensive service, costing a lot of money per hour.
Thatās no longer simply adjusting game values to a positive or negative like a hack.
They are illegal in most European countries as well. The police wont care if you remove the fog of war or run faster in a FPS game though.
You donāt need serious botnets to overload the average joe internet connection. Most countries in the EU have very poor bandwidth, making it very easy to drop hack someone with just 1 or 2 devices.
The worst part about it in sc2 was that it was freezing the game for everyone, not just the affected party, cause the game had to be in sync, and was waiting for out of sync players to sync (settings graphics to too high settings for your computer also did this). Typically, the drop lag hacker would also use microhacks to allow him to actually do stuff while others were lagging.
Of course, the situation has improved a lot since the early 2010s. Most ISPs now have proper flood protections in their infrastructure. But suffice to say, the hack was possible back then, and it is still possible now.
It is also quite possible to DDOS someone without actually doing a botnet. Micro hacks can cause DDOS, depending on what the hardware of the āother playersā is capable of, since both HOTS and SC2 play all the actions from all players in each client in order to stay in sync.
Any cheat is a crime as long as thereās money involved.
name one game where it cant be done, there is none, especially in peer to peer games itās too easy to get someones ip then crash their connection⦠you pay some russian site 100 bucks to dos them for 15 minutes and theyāre finished.
Also league of legends tournament scumbags did it by somehow getting the other teams ip from a forumā¦
put those people in jail imo.
There arenāt known cases of cheaters being arrested or sued, but cheat creators have been.
Historically, some game companies have also filed suit against individuals or commercial entities that have created and sold cheating tools in video games as a means to curb their use. In April 2013, coder DrUnKeN ChEeTaH was sued by Nexon America for operating GameAnarchy, a popular subscription based cheat provider for Combat Arms, and lost, Nexon being awarded $1.4M in damages.[30]
In January 2017, Riot Games successfully sued the LeagueSharp service, which offered a subscription-based hacking service for Riotās League of Legends , with a $10 million award to be paid to Riot.[31]
If you make hacks, at least for big name games, youāre likely to end up in legal trouble.
The users rarely or never face other consequences besides being booted from a tournament and blacklisted for life from competitive play, or having their account banned.
DDoSing others is a more serious matter though.
It depends on how easy it is to extract the info from game clients. Most games now support memory address randomization, which severely hamper any hacks that involve reading game memory. But even that is not invulnerable, it just depends on how much someone wants to invest in it. Hots is a small game now, so the possibility of hacks is remote.
I remember sc2 in before LOTV times, GM league was composed almost entirely of map hackers.
i agree with you, hots is currently too small to attract these hackers. why would anyone bother.