Hello. Zeratul is meant to harrass squishy heroes, but do you think there is a ranged assasin who can counter or beat him?
I could think about Cassia which has a really good armor and her blind to survive against Zeratul, but I don’t think she can make sure to kill him. Is Genji a good idea for you guys too?
This works wonders on Zeratal. The consensus on the fourms is that Ice Barrier isn’t a good talent as it competes with Icy Veins and Storm Front, personally vs Dive heroes I find SF to be the better pick, at least for me. You can also pick up this talent and play Jaina far more aggressively.
Hammer. The knockback, armor, and thrusters mitigate zeratul damage well enough. Plus zeratul doesn’t have a physical armor option. Raynor also fine, for similar reasons.
Alternatively, lunara, jaina, chromie, or li ming can work. Lunara and Jaina can outrun zeratul, whereas chromie or li ming can keep him at a distance so he never gets a spike on them.
If that’s the case, then Zera usually should almost always gets the first strike, because he has a blink and it’s easier to hit an aoe spell than a skillshot from Nova. In other words if both are skilled Nova will lose in 99% of cases, that’s my bet.
To an extent I agree, but her Q has a longer range than his blink so she’s going to get the first shot most of the time. The question is more so on her follow up approach
I’d also tack on the nova. The match-up tends to be who picks on who ie nova reveals to snipe a enemy hero, zera jumps on her. Or zera jumps on a target, nova shoots at him.
Nova would have a harder time revealing zera, and as a backline dps, there’s more pressure for her to act first, so then zera is free to jump on her once she used her abilities, but it does work the other way around as nova has point-click damage that will follow zera through a blink.
Decoy can bait an overeager zera, or keep vision on him of he goes to run, and the triple tap could follow-up (about the only time I’d suggest triple.). Since zera tool tends to flank, he’s more likely to isolate himself and not have other allies or structures to block the shots.
Zera does have better mobility and potential sustain, but +armor on nova with reveal slapfights with zera can give her the better mitigation/burst trade.
Tl;dr if nova waits to pop zera once he jumps on someone else, she could punish him
if zera waits to pop nova once she snipes at someone else, he can punish her. He has the better lane game, so he does a better job contributing getting to his needed late game, while nova has more presure to act first in teamfights (and zera then jumps on her) so most games peope are going to see zera win out on the match-up and not think twice about it.
My fav is Lunara. Zeratul has diffifulties pinning her down and if he makes himself visible for any reason, Zeratul may be revealed for an extended period of time.
Zeratul is an isolated target executioner and his shtick is prolonging life through teleport (pattern of which is highly predictable), so running around in pairs is how you make him mostly useless. Cleave build unfortunately comes in too late and is highly unreliable.
His stats aren’t impressive and will lose out on direct trades. In fact without might of nerazim he can’t kill anyone at all and fails at his role as a stealth hero who patrols around between the lanes.
Hopefully he gets some attention soon because void prison in current state is such a hit or miss talent… it might be the long cooldown. Half duration spell on half a cooldown could be twice as useful.
Nova could possibly be made better by allowing double auto attack tap kills on minions after she reaches a certain level (or instant kill similar to hanzo with anti armor shells).
Speaking of Valeera, the teleport opener feels bad to play against but without it she is essentially useless. Once in an unfavorable position she can’t do much but try to waste her Q in order to escape or completely struggles to make good use of her blade flurry (often wasted on one target). I’d gladly trade her teleport for an passive trait which would allow her to simply walk through heroes similar to Dehaka, and more movement speed in stealth as compensation.
Laning capability could be enhanced by applying a high damage, long duration DOT to minions through blade flurry (lets say 20s) which would guarantee a kill, but prevent her from instantly pushing a lane and save her own minions from collateral frontline NPC damage, which would to a degree stop large snowballs of minions from forming over short time frames, something you don’t definitely want to see in late game.
What would be the purpose of this? Allow some passive xp soak which is where she sufers most, and enable her to stall frontlines on the wide open map at best against much stronger global pushers. Many heroes still want to kill minions for globes or other rewards, so she wouldn’t turn into an invisible pushing hero herself.
All of their recent reworks resulted with heroes being good at everything; fighting, minions, mercing. It’s time to change stealth characters and add more versatility to them while removing their ability to blow up players in mere seconds.