Sylvannas is well balanced right now, don’t need buffs or nerfs, just have to try the different talents he already has and you’ll see that almost everything works well without being op.
Although in my opinion the only things to improve him that I see him would be to reduce the high cooldown of the arrow, 90 seconds is very high for the damage he does and when you reactivate the E whatever they do to you and I do not mean silenced you interrupt the reactivation E, I guess it’s a little bug or something because that always means a problem, when I play with sylv.
All the heroes he mentioned, except for johanna, are heroes that win more against bad players who have bad positioning, don’t dodge skillshots and never rotate/soak properly.
That’s why low ranks ban them.
My experience has been to lose when I have an Azmodan on my team.
Exactly same
The winrates they’ve presented us is typically in Diamond+Masters, with the hero level 10 or higher.
I imagine most of the “fine balancing” is done around that. With problematic heroes on lower leagues also getting balanced.
So for example, they’ve stated one goal is to keep all heroes within 45-55% winrate total.
I’ve tried to write out my full though process+explanation for this a few times, but it keeps turning into an incomprehensible mess. The short of it is that high level play is “weighted” more towards determining a heroes balance. As those players will tend to make less mistakes when playing.
Murky is super strong if you spend the whole game chasing him and don’t focus pufferfish. But if you don’t chase him brainlessly, and kill pufferfish consistently, he becomes much weaker. Higher level players will tend to do these things more.
So Murky is a hero whose “lower level winrate” being on the high side is probably acceptable.
ugh still feels like this is a bad example.
I don’t really see a reason to ban Azmodan over other characters that do the same thing.
I view Diablo in a similar way as I view Garrosh. Both have strong displacement tools, and can get picks really easily. It’s easier to ban those and go in safely, than to be forced to draft strong escape tools on all heroes.
She’s a decent hero but one of the best ranged assassins in the game? I don’t know about that fam.
uhhh, no? Sylvanas can do a lot of overall damage, especially if she can stack that level 1 shadow dagger quest but that isn’t the same as burst (aka doing a ton of damage at once).
The only thing she really has that can be considered mobility is her banshee, which can be interrupted before she teleports, making her waste it. In the worst case scenario, she’ll die before she’s able to activate it.
she only has two AoE’s baseline, her shadow dagger (when an enemy who has 3 stacks and shadow dagger activated on them is hit yet again by Sylvanas) and her banshee (which CAN be talented to apply 3 stacks of her curse automatically but is still not an ability you want to always throw out as it is her escape). Her wailing arrow can be excellent but that often requires teamwork to be useful, something that isn’t a direct strength of Sylvanas herself.
Besides the fact that an enemy hero pushing WITH the mercs introduces problems for Sylvanas, who cares? Being good at something isn’t a crime lmao.
Yea except her “dash” requires time just to activate and can be interrupted before she reactivates it. Ganking her isn’t that hard since she has no real hard CC and her escape takes time before she can safely reactivate. If I gank Sylvanas and “only” get her down to 30% hp (let’s assume she already used a fountain) because she teleported away, that’s still a hero who isn’t soaking and is going to spend time hearthing (unless she’s suicidal I guess and decides to stay in lane at low hp lmao).
Probably because the things you listed don’t amount to Sylvanas actually dominating. Sure, she can be strong if drafted correctly, built correctly and played correctly. So can many other heroes.
Thanks for the explanation.
Silver 4 explains that lol
She was just as impactful in team fights before.
She feels like she can talent to be a chase, single target assassin like Tracer, or basically an aoe mage, and she’s always been decent at pushing and making objectives stronger.
She can’t do everything at once, and she can be a bit squishy.
But to me she feels like more versatile Valla…
Sure, if you were fighting under towers or a fort.
She wasn’t useless pre-rework, per se, but she is immensely more threatening now. Her PvP damage went up massively.
Just want to point out that Sylvanas can indeed do many of the things you say she can but that comes at a cost since she isn’t able to do everything simultaneously. For instance her wave clear is tied to her level 4 talent her wave clear is strong with Unstable Poison but this makes her ability to counter and capture Mercs much weaker as she has to forgo Mercenary Queen. In the same manner that Sylvanas’ level 1 talent affect whether she will focus on poke or burst or punish the front line.
Again she has the tool to accomplish many things but they are all within an opportunity cost of forgoing one choice. This is the strength of the new Sylvanas in being able to adjust her talent builds according to the team and map composition, allowing her to be one of the more flexible ranged assassins. And I think that flexibility is handled well as each choice has a more obvious downside rather than making her an all-around generalist.
Shhhhhhh, don’t give Blizz any ideas I might regret.
Well … go and play her. I am level 300+ on her and she is all but not overtuned. Her biggest plus is her versality, but with the same breath it is her greatest weakness. She can be jack of all arts, but you PAY hard for each choice you do. You want unstopable? No healing. You want melt tanks? You lose mobility. You want go hard PvP? You PvE will be just a shadow of what it can be. Etc…
It is probably most difficult to choose right skills according your map and team composition. I belive GAP closer is best description for her. You miss damage … turn her into PVP, you lack PvE … make her Pve monster. Problem is, regardles how you set her up, there is hero who can do it better. She is still … patch. If you know what you going to do during draft, you can pick several heroes who will do it far better. Sometimes you “patch” her right and she is shinning, sometimes you set her wrong, or just enemy know how to counter her and you are less usefull than Aba going melle.
And … about burst … well … show me hero who will let you stack 3 AA so you can jump on him. She is slow on whatever she does, including escape. If I would like to change something, I would speed up her wave a bit, since 10% movement change makes it kinda slow. Simply whatever she does, you see it coming. You can act. Compare with instant damage other assassins got and you will see why she is not first ban choice.
She’s certainly strong, but just being strong in itself isn’t always enough to justify a ban. (you need to veer into actual overpowered for that). There are so many strong Heroes and only 3 bans, so even if you ban one strong Hero, the enemy can just pick another. Bans are usually better for preventing specific threats that don’t have easy replacements, to actually stop certain things from threatening you.
Sylvanas has a lot of scary tools, but most of it isn’t really unique or irreplacable. Whatever you don’t want her to do, you can’t really prevent it by banning her. Valla, Hanzo also offer a lot of sustain, burst, PvE & AoE damage for example. So while you can ban Sylv if you’re scared of her sustain, what’s the point if a Hanzo could then just do (mostly) the same anyway?
Azmodan: Huge AoE (both in area and dmg numbers), from a long range at that. If your team doesn’t actively win fights, Azmodan Orbs can and will destroy you in the long run.
Diablo: Is one of the most aggressive tanks in the game, no other tank can really match his capacity for straight up deleting (mispositioned) squishies. Banning him makes things a lot safer for your team.
I usually only see Azmodan get banned on Braxis due to the huge, Zerg-destroying AoE and the fact that his orbs basically cover the whole point and can be tossed without straying far from the other point he’s defending.
No reason to ban him otherwise IMO.