Storm bow build and redemption feel so much stronger.
The nerf to the W build PvE really gutted it, I feel like
Storm bow build and redemption feel so much stronger.
The nerf to the W build PvE really gutted it, I feel like
The W build is rather bad nowadays. As poke it’s low split damage albeit theoretical sustain damage it could provide is the highest(will never happen in reality). It has huge burst potential with low odds of success. For wave-clear it’s bad before 16 which takes too long.
Problem is that when they killed the level 7 W talent they also made level 4 W obsolete. You could sacrifice wave-clear before when it meant becoming god of jungle at 7 but without it Q at 4 now trumps completely as only viable talent. The new W at 7 didn’t really help with TF either because you got that CDR from minions and other non-hero targets for most part. Losing the extra range on AA made it even worse.
The way I see it they should rework the level 4 W into extra 200% damage on mercs and monsters. For Q change it into extra 100% damage on minions. For AA give permanent range increase of 1 and additional 1,5 range for 5 seconds if enemy minion dies nearby. This would give you clear focus on either wave-clear, jungle & objective burn or TF & harrass at 4. That should also help the level 7 W talent to become more functional as you could take the AA range and focus on TF aspect with W talents as with better range you can actually get the CDR vs heroes to make it more reliable talent.
all hanzo talents are viable except instant mount thing at 13 and W talent at 4
but W build doesnt mean W talent at 4
that talent is garbage after the synergy nerf (W lvl 7 talent)
they shouldnt remove synergy at all
they should change CDR against PVE things
to 0.5 or 0.75 sec only and 2.5sec against heroes
that talent is the best anyway
can be used with every build W AA or Q
just dont play Q build with armor reduction talent plz guys
W at 1 and 7 are still his best talents at those tiers. W at 4 now only viable on BoE, otherwise go for Q.
W is Hanzo’s highest skill-highest damage build. If you can actually land your Ws routinely, it’s incredible damage, attested by that one Hanzo I had who had nearly 100k damage by 16 on Cursed Hallow, nearly three times as much as the second highest. However, it takes someone who can calculate all the angles, or so much practice that it’s second hand to really shine over the Q/AA builds.
The AA build does massive damage with armor piercing talents + giant slayer on 16, and is way easier for a mediocre Hanzo to play than W build (without perfect angle shots he is useless even in late game with Piercing Arrows)
W build is very high damage, but there are what, ~20 people in the entire game who can do 100k+ games with it? (let alone at level 16)
Storm Bow build is also very safe and fairly high damage, and much easier to play for the average Hanzo.
Back when W build gave you cooldown resets on all hits at lv7 (and not just hero hits) I used to play that build exclusively. Though that nerf was necessary to avoid him shredding bosses and objectives in a few seconds alone.
Landing your Ws constantly is often not only to do with Hanzo’s own skill (although that of course plays a factor)
It is also a matter of where both teams choose to fight (which you cannot control since you are not the tank who initiates fights) and it is also a matter of how often your opponents go near to walls (the less often, the less impact you will have)
Against good opponents who watch out for scatter arrows, and in games where the fights happen to be in open areas, it is easy to have extremely lacklustre performance with hanzo EVEN IF you’re a good hanzo.
That’s what I feel at least
W build is the hanzo build that requires the most skill to use but it is strong.
Q build is basically idiot proof
when u go giantslayer at 16 with redemtion u also take W talent at 7
more attack speed is more cdr on W and also more giantslayer coz it also deals damage from scatter arrow
when u go redemtion armor reduction at 7 u take flawless technituqe talent at 16
I hope not, because 7.5 permanent range for a strong ranged damage dealer is broken at such early level.
It has been proven before, therefore Hanzo recieved the previous AA range nerf.
I’m not a pro Hanzo player, but I’ve seen W builds done very well by pro teams. Mostly on more condensed maps like Braxis or BoE
I feel sad when i face Abathur and have to go scatter arrow…
People keep talking about W requiring skill being the reason for its bad winrate and performance.
I’m pretty sure a lot of other random factors like where the fight takes place and how much your opponent knows to avoid getting close to walls plays a bigger factor in hanzo’s performance (neither of which he can control).
Yesterday I watched a few HGC games with hanzo in them and I can tell you, I was far from impressed with any of the scattershots the WHOLE GAME.
The whole game, the scatters just looked so average that it could have been your average platinum hanzo player. And I was watching Gen.G Reset’s hanzo rofl.
So please, stop with all this “oh you just needa memorise all the angles and start hitting godlike scatters”
Edit: Oh if you like I’ll link all the HGC videos I watched with all the very average scatters by the top hanzo players in the world. Not one or two average scatters mind you, the whole game, the scatters were just very average, with a lot of them missing completely.
Maybe I was unlucky and happened to watch those few pro games where the Hanzo player didn’t perform well. But if that’s the case then hanzo’s consistency seems pretty much a matter of “luck” (aka random other factors) if skill alone cannot guarantee top performance and consistency
W build is harder to use compared to AA and Q build that could be played by anyone.
It’s not about memorizing angles, it’s just practice and letting muscle memory do the job for you. After awhile you will start snapping W and all 5(7) arrows will hit. Q feels so mediocre after you get a hang of W, especially after 16.
Like Darak said, lvl 1 and 7 you go for W, and 4 explosive arrows, except maybe on BoE where it’s all W.
This was exactly what I was saying on the other thread when Orphea was blurting the same thing about Hanzo not requiring skill. The difference between a skilled Hanzo and un-skilled one is entirely with the way they utilize their W. Bad ones are only able to get mileage out of it as a poke, whereas good ones are more consistent in using it as a burst (meaning hitting 5-7 arrows on a single target intentionally).
You mean the nerfs that dealt with Hanzo’s ability to take camps really fast and have one of the best abilities to burn down or even solo bosses by level 7 as an assassin? Cuz you know 150% damage on PVE targets and along with the old 4 second CDR per AA from level 7 Never Outmatched (on an 8 second ability no less) against stationary targets surrounded by walls likely to be hit by 5-7 arrows definitely was something balanced LOL. And wait till you reach level 16 with piercing arrows just watch those bosses and camps go down in less than 10 seconds.