With the DVA and Gazno reworks scheduled for release soon, I will give an overview of this year’s hero releases + reworks:
Hero Releases:
Mei- Jun 23, 2020
Hero Reworks:
Xul- Mar 11, 2020
Tassadurr- Apr 14, 2020
Tracer- May 6, 2020
Cassia- May 6, 2020
Malganis- Jun 23, 2020
(Expected) DVA
(Expected) Gazno
1 new hero release to 7 reworked heroes. Let’s say the time it took to rework 2 heroes would be 1 new hero. We would have had at least 3 new heroes by now with 1 rework left over. If we do get a second new released hero, then we would have had 5 new heroes in total in 2020, less than the hopeful 10+ we’d want, but we would still be better than 1-2 heroes in 2020.
In that case we’d get 1 hero if that per year at most BECAUSE there are so many heroes that players want reworked. Uther for sure is slated for a rework (devs said that!), playerbase wants genji reworked.
My mentality is release heroes first, rework IF needed as in the hero is so garbage (DVA) they need a rework to even function. Buffing numbers is a first solution, reworking if absolutely needed second.
i mean, its bad that theyre not adding new champs, but i can understand that its really hard with their budget, and also hero reworks are nice so why complain?
New heroes bring in new playerbase, not some rework on an existing hero
LoL’s huge amount of heroes is generally a positive, not a negative. Heroes may be left behind, but they’ll eventually be reworked if needed. New heroes are needed to draw in more players, and keep current players happy by getting new stuff
But if we go with the rework happy crowd instead of new heroes, in the same timeframe at each point hots will have way less heroes than LoL. And I mean way less. With current trajectory, we will not likely get 3 heroes per year moving forward. We’d need ten heroes per year (more the better) to even think of being a healthy state
You can’t ask much if the dev team is way smaller than before. And it also doesn’t matter if we get 5 new heroes if half of them need a rework to be playable.
The more the better. I’d love to have one a month at the sweet spot. Any more and you won’t have enough time to get used to each hero after their release. The less amount of heroes you make, the more acceptable it is to call it a dying/dead game
Oh yeah, i see how its better in LoL, where the new champ = instabanned for 3 month before nerfs. Or should i say some good names like Senna, Aphelios, Akali, Yone etc?
Well factually, the year isn’t even over yet. And hero reworks should have almost if not equal priority to releasing new heroes since those are already in the game. So if your purpose is introducing variety and changing up the meta, hero reworks can do that almost if not just as well as heroes releases.
gonna say new heroes take alot more work then rework heroes. reworks heroes take almost no animation/ art work changes. all it is thinking, programming talents and testing. my guess that would be equal to about 1/3 the work of a brand new hero. should it more be like 2-3 reworks to a new hero, maybe.