You win first 3 shrines in a row and your lazy fat punisher does nothing useful.
Enemy finally gets a shrine in the late game and the punisher rapes everything. Kills both the fort, and keep then either kills your core or brings it to low enough hp for the enemy team to poke and kill it.
Screw these trash maps where the objective becomes stupidly overpowered when you hit 20. Also looking at you volskaya.
What’s the point in even doing early objectives if the late game objective just destroys everything with ease. Makes everything except late game feel so pointless you mightaswell afk till you are 20.
pretty sure if you just ignore the object and let them have it for free you’ll lose the game even faster than you think. and the objective doesn’t depend on what level is your team it’s about how long is the game going! the longer it is the stronger the object is. your job is to contest it and deny them from capturing it not just ignore it and let them have it with 0 effort if you die trying then you can defend against it and in the late game it depends on both team and how good they’re on focusing targets
i don’t know what team comp you had or what they had to say anything about it but if you have a replay to show about how you lost it’ll be easier to tell what resulting in you losing “since you won first 3 shrines as you’re saying” means you did well at the start but later on you lost it and lost the game too which means mistakes has happened
Exactly that quote too! Usually, spoken by the guy who, himself, became super risky.
Had a TB varian who was ok at first and then when we were demolishing the enemy team, he began hardcore chasing and getting crushed. Didn’t help that he left malfurion unguarded so they managed to snag our healer. I died too because I was trying to peel for the healer as well.
Yeah, I don’t type in chat anymore but I talk to my monitor constantly while playing the game.
“Wow, what an idiot!”
“What are you doing dude? Where are you going?!” (to the varian lol)
“What a whiney B”
I keep my sentiments to myself so I don’t break morale but the worst is when the guy you’ve been cursing at irl starts whining in game. Man, I just let him have it in game at that point.
I can only hold my tongue for so long but when I’m yelling at my monitor because of this guy and all of a sudden he speaks up like he’s some master level player, I just dump all of his flaws onto the table right there because i’ve been swearing at him (irl) all game.
The point he was making was that he feels that the scaling on the objective invalidates the work done previously, during the match. Therefore, he feels like he may as well “afk until 20” when the objective has game ending power.
Catherina countered by saying that if his team won the first 3, then critical mistakes must’ve caused the loss on one of the game ending objectives.
Then he and I elaborated on some moments that cause poor play.
This is literally one of the most balanced maps in the map. All the high level players love this map because of that. It is probably the most played map together with Towers of Doom.
Not really, a lot of it depends on how you use the first objective to set up the second one. For example, I see a lot of people piloting the Protector on Volskaya and just ram it down the middle fort. A much better use of it is to take it top, where the second objective will spawn, and try to break down the wall and get their fountain. This will set you up to have a strong advantage when the second platform spawns, as the enemy team will not have a convenient place to tap.
Getting the middle fountain down on Dragonshire with the first DK will make it easier to cap or defend the second one.
For Spiders push the top lane hard if you can, as it will soften it up if you can cap the boss at some point.
For the Garden Terrors, pushing bottom lane can work well as it lines up with both Siege Giant camps.
All maps have strategies to how they are played, especially those with strong objectives. If you aren’t using the early ones to set up an advantage for the later game, you will likely see the types of losses as in the OP.
Actually i find Infernal Shrines to be one of the best designed maps ingame.
Not only does the objective require zoning, but it also enforces a winback for the “losing” team.
Tons of strategical choices both objectivewize, and mapwize.
Strong camps that are well placed to both compeet for and to shut down from the lane.
I would have agreed a bit if old mortar and especially old frost cena were useless but if you don’t manage to get something significant with arcane and frost cenas it is not the map that is garbage and it is not the cena that is lazy.