Would get her toolkit from any of Blizzards ore-established games?
Not from sc1, sc2, D2, D3 nor WC3 for sure. I don’t play OW nor WoW so I don’t know about those universe.
Hammond would get revolving sweep. And since that is what makes her the most unique they should have just made hammond.
How? He swings from terrain. I’d love to see Tracer support his whole robot body.
how does butcher get meat from a dva mech? how does murky do any damage to the lord of terror? how does ana put leoric to sleep with a sleep dart?
The devs have said that they were focusing on the idea of the sword that expands out…
Plus, Hammond is a ranged character, and his ult in OW is the minefield. Thematically, mechanically, visually, Hammond is entirely different from Qhira.
He’s a momentum character, he doesn’t latch to other characters because it’d just make no sense to have this ton of robot swinging around and randomly at any time deciding to stop momentum and go for the target they latched on to swing off of!?
Now I can’t get this scene out of my head…
Hammond latches onto Sgt. Hammer’s tank or Cho’Gall and swings just fine… Later latches onto Tracer and just rips her across the map…
Adam Jackson, Live Designer: One of our designers, Jade Martin, proposed that we add a hero with a Chainblade to the Nexus who could swing around their enemies.
sauce: https://www.windowscentral.com/heroes-storm-team-talks-blizzcon-new-hero-qhira-and-future
it doesn’t matter what weapon is used if the function is the same.
you replace a chainblade with a tether like weapon and the function is the same where you can swing around enemies.
you’re missing my point. my point is that Quira should have been Hammond because they started out with an ability that Hammond could have in the nexus.
this is a video game, logic in our world has no bearing in it. If things making sense is so important than why can’t Raynor shoot medivh while he is in bird form? he is just a bird and raynor has a gun so therefor he should just be able to shoot medivh.
I hope Hammond and his kit will never see a daylight
I’m not talking about logic, i’m saying it doesn’t fit his kit. It’d be awkward looking, and just horrible for Hammond. Qhira really is the only character to fit that ability tbh
Just wait for OW to release a new hero that closely resembles Qhira’s toolkit. Then you can convince yourself that Qhira is actually a hero from a known Blizz game with lore! Since you already think HOTS and the Nexus is NOT a Blizz game with it’s own lore and Universe, it all works out in the end.
Problem is Hammond would be yet another bruiser instead of a melee assassin, and we already have way too many bruisers.
Hammond doesn’t have a chain blade either and that’s what they wanted to incorporate
Well, WoW rogues and survival hunters do get a harpoon/grappling hook, could have poisons (both have had dots from time to time)- you really could have picked any semi agile one to do it.
The best I can think of is Lilian Voss. Would have finally gotten a forsaken model into the game. Wouldn’t even have to make up much in terms of abilities for a rogue.
But hey, instead, random girl for no reason.
I also meant like “How is that anything at all like Wrecking Ball’s kit?”
Genji can’t jump really high.
Junkrat can’t summon a rocket, fly into the air and then explode on impact and respawn with a really fast movement speed.
Ana can’t snipe across the entire map while piercing allys and enemies at the same time.
Lucio slamming his body into people to make them unstoppable and heal them is a completely exclusive thing in hots and makes no sense with his lore.
Overwatch characters have been given new things in hots to flesh out their kits more.
Hammond hooks onto terrain in Overwatch, it’s not a stretch to say that he would be able to hook onto people in this game.
No, you’re missing mine.
The devs started with an idea, as you quoted, of a person, with a chainblade, who could swing around her enemies. They saw that the chainblade could be used for a short thrust (her q) and also for a few other aoe-style attacks (her heroics), then to add to the movement aspect, they gave her a grappling hook to engage or escape. Finally, there’s the part you’re fixating on, the swinging… she deals damage to enemies her weapon travels through, and can bash into the enemy.
You have thrown out everything in order to fixate on the swing. That’s it, that’s all. Not the chainblade, not the ways you could use that in a MOBA-like setting, just the swinging. That’s all.
Then, by exclusively focusing on the swinging, you have concluded that, because Hammond has that capability, they should have therefore just made Hammond in the Nexus.
Nevermind the fact that he’d be ranged… Which plays differently from a melee character. Nevermind the fact that he’s classified as a tank, which plays differently from a DPS oriented class like Melee Assassin. Nevermind the fact that he has a minefield for an ult, as well as personal shields, and a rolling ability…
They worked from a weapon concept (chainblade) towards a character.
You are working from one of the resulting abilities from that developed character to then force a character who is totally different from their end product in every respect.
Gabriel Tosh. BS up a story about how the sword is a Tal’darim relic that he came across while trying to get his hands on more Terrazine. He’s got wacky psychic/voodoo powers to explain everything else.
It certainly wouldn’t be the first time that a Starcraft Hero was given additional character development outside of their native game.
Her Q makes her most unique.
I would say the Q and the E together.
Agree with Max.
There are two factors which nullify your point:
- You can’t replace one Hero with another just because they share a similar ability.
It’s like asking for Sonya instead of Qhira if she wouldn’t be already in the Nexus but ppl would know her kit. They can’t replace each other. They fit different niches. - Just because an ability exists, doesn’t mean they can’t make it work somewhere else.
Just like how Medivh got BW’s polymorph but still different.
And that was one my points here:
"Abilities: we already had that" Game
That a lot of Heroes have identical abilities so no need to hate a character due to fear that they make another Hero we love obsolete or out of question as an addition to the roster.