Hypermobility and heroes who just want to run at you are so common (illidan, genji, zera, varian, artanis etc.).
Extremely non committal split pushers are very common (abathur, azmodan, murky, sam, illidan again).
These heroes all have checks and balances. If we could strong arm a meta shift by playing those counters more, that would be cool : p
If anyone wants to know how to play against these heroes or what is a good counter, but me up!
Yes, if you are good at the game, you will be matched exclusively against hypermobile heroes. And since youāll never have a healer and tank on your team, being able to just dash away from a failed engage/ambush is just almost necessary.
And yeah, characters that just PvE safely from afar. Although you will often play the pirate/foundry maps if you pick those characters.
My most played hero is Whitemane. She is roughly 300 levels higher then my next highest level hero. She obliterates hypermobility and ārun at you heroesā like it was a matchup between rag and some minions.
Iām not complaining because Iām losing, Iām complaining because its starting to get stale.
So out of curiosity, I looked at my match history from QM last night (I also played a little ARAM and 3 or 4 custom scrims against another NGS team). I was in a cranky mood, so spammed Artanis for 5 QMs. Of those 5, I saw exactly 1 Zeratul and 1 Illidan total, zero of the other heroes you listed, other than me being cranky on Artanis, most of which was PvE build, although I did run at people if they interfered with my lane.
On the other hand, I saw a billion Alaraks, including a mirror match with two in one game, a Probius, a Chen, a few Nazeebos of various builds, a Deathwing, Ragnaros, Sgt Hammer (bleh), Orphea, a Thrall, in other words, a lot more random stuff than āmetaā stuff.
OK, so it wasnāt a billion Alaraks, but 5 in 5 games feels like a lot. The only match that did not have an Alarak did have a Butcher, an Illidan, and a Valeera, so was closer to your comment in the OP. Fortunately I was still being cranky on Artanis (and it was BoE, yay!), so I could basically ignore them, other than tossing a Suppression Pulse over the dogpile when I heard Butcher smack into someone.
I donāt think it is so much about having to play counters to any specific list of heroes, but more about understanding how various comps work on different maps, and always playing to your teamās strengths and exploiting their weaknesses. For example, the hypermobile heroes flop over if CCād, so make sure your team saves what hard CC they have to counter the dive, rather than to initiate a fight, or worse, spam it on CD. I have seen too many KTās using Gravity Lapse just because, rather than to combo with Flamestrike or to prevent a Varian from having his way with them.
I didnt mention all the hyper mobility, just the one that bug me the most : p
but also
nah, your absolutely right. I think im just more interested in the revenge option of āhey lets all become uther mains for a weekā because of how many times ive wanted to play something different and strange and then got shut down be these kinda heroes.
Iām not 100% sure about the other splitpush heroes but for vikings falstad is surprisingly annoying to play against, Iād imagine this is also applicable to all the ones other then abathur and murky. His global presence fast mobility and just really quick burn speed make him just really annoying to deal with as a splitpusher plus his Q quest enables him to win out against vikings and samuro really hard in the lategame. Again I could be wrong on this assessment since vikings is the only splitpusher I play in QM but idk it makes sense in my head.
Orphea and qhira Iāve also found to be really annoying for vikings but idk if either are applicable to the other splitpushers.
Vikings also does pretty good against both hypermobility and splitpushing though you have to deal with 2 player maps if youāre queueing into QM which are imo harder then the three player ones to play on and tomb exists so thats just a tragedy when that comes up.
Very relatable. Youāre not a poster known for complaining, and the meta is indeed very stale. Do you think the upcoming patch might do anything to somewhat shake up the current meta?
Your list may include their own counters.
Remember my post from a few days ago about a rampaging Varian?
Roaming and quick actions may be the answer. His ults are flexible / responsive, too!
Split pushers can at least achieve something, while your regular A tier heroes try to build their push - which then gets deleted by the ones you mentioned in a single Q.
From my little perspective, the biggest issue is summons, and those heroes that somewhat counter them are glass cannons. Couple these counters with good support, like Valla-Aba-heal, and you have the other problem.
Bruisers might be an answer but their lack of mobility makes them sitting ducks a lot. I mean, observing 0% Arthas win rate is more systemic than hero specific imo.
Personally I donāt feel like the heroes you listed are extremely popular or OP. Probably depends on rank range, too. What I do experience is that some players are expert at those, while the majority fails. (Add Tracer.)
Iāve been playing tonnes of Orphea lately, and there is no hero Iāve learned to fear more than Li Li. Spammable, auto-aiming disables for my healing. Itās a nightmare.
That used to be my go to before they gave some baseline slow on her blind. Iāve never picked it since, though I imagine itās still plenty useful.
I figure with the arms race in cc, thereāll probably be someone who has slow, while blind isnāt as common, and if Iām drafting LiLi or going blind build because of the comp, Iām just going to lean into that. And if Iām already going serpent build, I kind of want to just keep the synergy.
And hereās a case where by bloating kits, talent choices become less interesting.
Yeah, itās no doubt pretty powerful, but I guess if I really want to slow people, thatās what water dragon is for lol. And if Iām dying too much because Iām not kiting hard enough, if I get to 20, you can just tank the damage with her trait talent.