I think the game is trolling me

There is no other option, HOTSLogs is the only tool of empirical measurement we have, and the only argument put forth against any evidence that games are this lopsided is “HOTSLogs is inaccurate” nevermind the fact that the average MMR on both teams seems to be equal in nearly every scenario so it’s pretty safe to hypothesize that Blizzard isn’t attempting to put players of similar skill together, it’s trying to average skill out which has not, and will not ever work. The team closer together in MMR usually wins.

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Please not this again.

Hotslogs isnt accurate! Get that through your head! Geez…

I have accounts i never uploaded any games, but some that i have been playing with did, so you could see 1/10 of the games i played on them.

This very account never uploaded anything in the first half year, then uploaded a lot in the next few months and now again nothing. You think it would reflect to anything at all?

Yes, the MM can do lots of bad things, and not good at all, but any argument based on Hotslogs data is a joke and should be thrown to the bin.

I just get it, its QM isnt it?

Then any MM complaint is a joke, cause i belive QM has a MM like Brawl.

And btw who writes a post about their QM games? I love the style tho: “they throwong harder than i can carry them” - just to make everybody sure you are the guy who carries others.

Welp, maybe you are in these games because you deserve to be there, therefore you need to “carry” games to climb in the imaginary QM ladder. Good luck!

They reduced protected games from 100 to 10 i believe.

Do you know how bad 1400 is? 1200, 800, 1400, 1600… same thing. Terrible player.

Well, Hotslogs said I was 1457 or so when I got placed into Platinum 2 (note, if the next 25 or so games I climbed my MMR to 2350…)

Oh and I should note, my practice account, the one that is supposedly in the top 200 QM players per hotslogs? With nearly 3000 QM MMR… It says someone who has been silver last few seasons is near my skill level when queuing for QM. Their QM MMR on hotslogs is a bit over 2000.

So nearly 50% more, or 1000 points different in Hotslogs, but near equal skill in the actual game. Which one do you think is more accurate?

Team League MMR as an indicator is also flawed, 1800 v. 2300 (which is higher than my main account btw, despite being in silver instead of diamond).

So 500 MMR is close? Either way, it makes this stuff about hotslogs being accurate hilarious.

Both teams had the same average MMR in all of your screenshots - that’s what’s matchmaking is doing.
Are you trolling us or is the game trolling you?
If this was QM i am 100% sure that you are the troll - i am curious to see your answer ^^

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his point was his team has someone with a notably lower MMR than other players.

TBH, I’m also noticing his MMR is extra high. So I suspect it is inflated due to playing with friends or something similar.

i would like a link to his profile though, looking up drothvader for me just shows a US player who has like 20 games :confused:

Having average MMR for sake of just averaging doesn’t make a great game. 4 masters and a piece of dog turd bronze doesnt’ make a 5 man team. It’s just gimped. Even if its against another team of same or something that “averages out” … its not real matchmaking. Never worked for this game… hence why it died.

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With Hotslogs MMR the lowest MMR person might be in Masters and the rest in Bronze. It’s a mess…

also wow. On my second account the MMR it gives me when I play a game is different than the MMR it lists for me in that gamemode.

~2800 instead of nearly 3000. Isn’t even internally consistent. QQ

huh. Now that game is over the “review game” page shows it as the proper MMR it was before that game, interesting.

weird!

and technically now high enough to be top 100 QM players, but ranked silevr. lol.

and lol. our just over 1100 MMR varian just carried me (now breaking 3k on the account) playing a very poor TLV and 3 people around 2200-2400.

edit: actually just under 1200 MMR. I misread an 8 and a 1.

Man, shame we had that 1100 MMR player. lol!

Hotslogs accurate! LOL!

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Lol what do you think “real” matchmaking means? How do you want to balance out teams if not by averaging? Balancing out team MMR is what the matchmaking is trying to do and so far this is actually working.
Any game mode that lets players queue up as a premade group will automatically create some big baps between team mates because players are allowed to queue up together no matter what MMR they have. If a Master player wants to play QM with his bronze friends then he should be allowed to do so, right? This will create a rainbow match because there could be players from any ranks in the enemy team. Either the enemy team will have a Master player that will get matched with bronze players or they will get something in between like a a few gold players… Even when you solo queue for QM, you can’t expect to get matched with and against other similar players - you will be used most likely to balance out some other groups → If you are a high MMR player and you want to play solo QM then you will end up quite often with low MMR players. This can even happen in QM when all 10 players who got matched together went in solo…

The only game mode where you don’t get rainbow matches to this extend is a game mode that is strictly for solo players (no groups to mess things up): This was HL before the merge and it will be implemented in SL after the preseason.

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If that person is account sinking sure. But not under normal situation.

This is ALL Blizzard’s fault for failing to grow the game in a way that didn’t sacrifice game quality. They cared too much for the Joe Schmoe-Gotta-Something-Else_To-Do-in-5-minutes and the Jane-Got-Diapers-To-Change-While-In-Q-For-HL. 29-death-David couldn’t wait for a team of same… no… gotta put him with team mates who play nothing like him cause David pays for the game… so David shouldn’t wait even a minute more. His team mates got sick and tired of players like David so they quit…

You may think well the “matchmaking” as it is… is some of sort of matchmaking but it never was… and applied to reality this is what happens. The pool got smaller and smaller.

The whole thing started in Masters then slowly creeped down into diamond and even plat.

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The purpose of matchmaking or what it SHOULD HAVE BEEN was to make not only a fair game (which averaging FAILS TO DO) but also a fun game. Thats what real matchmaking is.
What Blizzard did was a lazy way of just lumping people together and making false assumptions. All the system of “matchmaking” did was essentially lump together for sake of “we got people in queue or piece of dog pooo player is in queue, he pays for skins/mounts so we need to give him a team to play with.” It was simply lumping people together. tht was all. Should have called it the lumpmaker. LOL.

They should have applied rules to people who group together which includes… allowing people who are single queing to opt out of those groups if they wanted.

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No, Matchmaking is just making a match.

We’ve got to understand what terms mean if we want to have a meaningful discussion

Choosing how you will matchmake is a different thing.

gonna link you to this post (which has some forward about a post I’m linking to where I pointed out what I though were interesting parts of a former activision-blizzard employee who worked on matchmaking for SC2 Wings of Liberty and Heart of the Swarm, as well as WoW, I beleive Diablo and also multiple CoD games. Again, note he is not credited anywhere with working on HotS).

The relevant timestamp is:
from about the 13:45 mark in the video onwards.

But Matchmaking itself isn’t about the details, it simple describes whatever method you’re using to match players against each other. If it is completely random (well, as random as you can make it) or if it has factors it considers.

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Matchmaking in any real world game involves putting people together of similar skill.

You are right… in this game … “matchmaking” wasn’t real it was just a game that started with 5 players in it regardless of skills. THAT IS WHY THIS GAME FAILED.

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Do you have any clue or are you just complaining for the sake of it?

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This is all way too late of course. Game died a long time ago… but If they ever wanted to get real with matchmaking in this game it would have had a lot of things… that some people wouldnt have liked including the following:

**** forced tutorial sessions no matter what.

**** unable to play heroes that you just purchased or low play time in certain game modes. No one cares you play one hour a month and just bought Jaina. In fact those types of players shouldn’t have been allowed in HL to begin with, they should have been kicked back to assessment mode.

**** working much longer towards competitive modes. Merely getting to level 30 which took all of 5 minutes to do wasn’t adequate enough.

*****some skill assessment on basics… such as making players play against increasingly difficult AI to assess skill shots and avoiding damage etc… (And before you say thats impossible it not… Blizzard has done this in other games like wow). This would have been an incredible improvement and solution to the problem of “we have no idea where new players are”… no but instead what Blizzard did was throw them directly into Diamond and allow a lot of these players to ruin games for other people. (P. S. the AI in this game even on hardest mode is an absolute joke and a half).

**** Kick back to assessment mode if your skill stats tend towards a strong statistic … eg. Jimbo always dies 8 times more than his team mates. He may be sorely misplaced. Keep him out of HL for a while till the game can figure out where he really belongs… or figure something else out.

*** reporting feature for players who are not where they should be. Combo of in skill stats and reports gets these players to assessmode faster. E. g. bronze Bobbie is playing his brothers account in masters…

*** implementing “working up” the ladder as the default rather than down… instead what blizzard did was worry about the 5% of players from other MOBA games. Had they actually done this game would have been 100% better standpoint of once you are past a certain level of player you don’t encounter them again simply because of the fact some player just started playing the game and Blizzard doesn’t know him/her yet.

Sure you could say well the win/loss rate will take care of this but no it wasn’t fast enough and it unfairly effected other players win rates, game quality and fun. You had a situation where a player got placed into diamond+ merely from being carried in 7 games then had to have 700 slow losses of him face checking bushes and other stupid things every single game before he reached bronze 2 where he should have been all along.

We know the system was designed for giving rewards or the sense of moving upwards in game… which is why Blizzard misplaced so many players. Same for why they matched total losers with winners… so those losers wouldn’t get frustrated and quit.

Not a total list of improvements towards real matchmaking but a touch on some of what they could have done. You get the gist.

Had Blizzard properly aligned their MO in this game… matchmaking and profits would have gotten along a lot better than it did.

So much misinformation in your post.
GREAT starting place. Want to improve they game.

But some of this is just pure garbage statements

As stated many times before. It’s not feasible to get a high mmr in this game in either QM or URD (and now also ranked) and solo queue. You will get used as a mmr buffer which means you will get in games with terrible players on your side which average players on their side a lot of the time. This would probably be okay if you could hard carry in this game, but you cant’. Match quality in HotS is pure garbadge and has always been.

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