I think the game is trolling me

You know, if you wanted people to stop believing there was a forced 50% winrate, you could stop doing things like this.

Like 5 minutes into the match, Raynor asks what button hearths you…

And just look at the MMR spread… 2091, 2542 (me), 2333, 2582, 1549 (Raynor).

Raynor was also a solo queue player… There’s no way he should have been put in that match, but he was. =/

EDIT: This is the very next match.

If you don’t see a problem with these, I don’t know what to tell you. Matchmaking is broken.

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I often feel the same way. I get paired down frequently and can’t manage climb up. I’ve never had below a 50% winrate in any season until this season. It’s like the game is trying to make me lose.

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but those teams are balanced! look at the average! /s

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The other day i had to explain a lvl 24 that he had to use the crown to heal as auriel and some map mechanics. I mean, hes a new player, why was he thrown like that to a match?

I know lvls are not equal to skill perse, but the least lvl of the enemy team was around 1k and their max had 3k while we were around 500 + this new player.

At least we won becouse they were terribad lmao

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And that’s why you had that Auriel on your team. You said it yourself, level has nothing to do with skill.

Honestly, I find uber high-level players among a bunch of average levels are probably going to play the worst, since that shows they’re not willing to learn.

Happens all the time.

But it may be’ matchmaking issues more than something forced.

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They don’t want people to stop believing 50% is not forced. It is. Directly or not.

The only league where 50% is not forced is GM.

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Hotslogs has a history of inaccuracy, and this is one game. While you probably felt frustrated during the game, I assume the game made this match because Raynor was having trouble finding a game, or something along those lines. This is assuming the mmr guess from hotslogs was accurate, which it may not be.

/equip tinfoil hat
I totally agree

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No, HOTSLogs is inaccurate next to BLIZZARD’s MMR values, but relationally, HOTSLogs is accurate within itself.

If someone is lower or higher than you in MMR on HOTSLogs, they are higher or lower than you in Blizzard’s game. Relationally, it’s accurate.

You can also tell by the scores. Raynor died 8 times in this very short match and did less damage than I did as Murky. He very clearly did not belong in this match.

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one-off game claims from HotSlogs aren’t all that helpful.
Hotslogs makes adjustment to the matching it gets because a match was found, therefore, it has to function on the assumption that that match could be found, thus conditions had to be as such for that group to happen.

If other people don’t upload their personal games, encounter enough regular uploaders, and so on, then the system’s appraisal for comparison is going to be low, and esp depending on the extent of one-off encounters, can make big sweeping changes to how it tries to evaluate other accounts.

One-off screencaps don’t show what may have lead to that player being grouped as they were – and in pretty much every case of people complaining about a system here – does it not show the win/lose patterns of other players to see if something had happened enough for the confidence or matching of a player to jump for these “should not have happened cases”

But since people are upset, they’re more inclined to want to find confirmation bias, project causation to suit what suits their concern, and not learn for patterns and effects that may either suggest outliers to be more probable than they like, or associate other negative emotions to trump over details they overlooked.

So for what ‘evidence’ is given, it only sees the conclusion to assert "gee, this shouldn’t have happened’ but neglects to see the breadcrumbs to see why it could happen when its so much easier to fallback on hearsay for superstitious conclusions.

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Perhaps you should try to understand the internal workings before trying to sound smart.

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What? This makes no sense, Xenterex. HOTSLogs simply calculates MMR based on Microsoft True Skill against data it already has in its system. It doesn’t fudge the numbers just to show even teams, it reflects what it thinks someone’s MMR is, nothing more, nothing less.

Again, Raynor was solo queued. I made that quite clear in the OP. The other team had a group of 3 on it, our team was 5 solo players.

You want to know what happened? The system had several higher MMR players in the match already, me, dibbles, and whoever was at 2.3k. In order to make the match fair, it had to average us out so we didn’t stomp the other team. What did it do? It grabbed the Bronze Raynor and threw them in the match.

If you look at the other team, they were fairly close in MMR, however, our team had a 1k MMR spread. This is exactly what the system does when it “expands” after 30 seconds. It is INTENTIONALLY designed to operate this way.

Forced 50% doesn’t exist, but when you look at matches like this one, where you can very CLEARLY tell there are people who don’t belong in your match, it makes it seem like it exists.

The point is, there aren’t enough players in the queue of my MMR at the time, so it throws me into a match with someone to “offset” me completely disregarding the fact that this does not, and has not ever worked like this.

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Very next match…

This game is averaging MMR hardcore to try and make matches work.

The player in question has 8 QM games to their name on HoTslogs starting from January of 2018. The account has gone through 3 hotslog season ‘resets’ and doesn’t have enough games to make any sense of what to do with the account, so it swings multi-hundreds of points on what few matches it has for MMR change.

If other games are uploaded that include the account, then the mmr appraisal will change retroactively so the average of the MMR will change.

In the screen cap posted here one team is 2189 and the other 2219.

The cap I have of that match has 2183 and 2250.

While the change isn’t much, the evaluation Hotslogs put on that match has changed, and will likely continue to change when it finds out more about the players in that match because it knows that the match was made, therefore, there has to be a ‘reason’ for it to be made.

Over time, the extent of the mmr shift will also change retroactively if hotslogs gets more info on the players matched to suit the presumption regarding the match having been made.

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Fine, what’s the reason this one was made?

D.Va has like 50 games in the system. That’s enough to get a good estimate of their skill level. Yet, they ended up in my match and threw it.

You’re acting like there’s some magical explanation behind it, there isn’t. They are low skilled players put in my match to offset me, and they throw harder than I can carry.

The game is averaging MMR again, hardcore.

I feel sad for you, you were so happy after your first 40 or so games. But yeah, blizzard didn’t really change anything.

I wouldn’t really say I was happy winning 80% of my matches either. While yes, winning does feel better than losing, I knew this was coming. I even said it was coming… But now I see the real reason why it’s happening. The game is trying to average around 2000 MMR on both sides, and since I’m well above that, I’m paired with subpar teammates to offset it. Before, the system thought that I was one of those subpar teammates, and it was wrong, which is why I had VERY easy wins.

Now that the system has an actual handle on my real skill level, I’m being pushed back down because for some reason the dev team thinks MMR averaging actually works as a balancing tool when it very clearly doesn’t.

No matter what I’ve played today, I get teammates around 1000-1200 MMR just because.

I had a similar 80% win rate, but with a premade. We got to carry a lot of games with really bad people. In the end, we got AFKers. It got to the bottom of the barrel. We are good, but not that good. The last game i played had 2 afk and one sonya doing camps all game long (probably for event). Even if you somehow trick the game with a premade, you can only do it for so long. Unless it is a 5 man.

I was solo. =/

Sometimes playing this game solo feels like ripping gum out of your hair. Excessively painful.

I don’t know what to do, I can keep losing games until I get to “average” MMR again so I can start stomping games, or I can just not play, and I’m kinda leaning toward just not playing.

It really doesn’t matter if you are solo or not. Even in a 4 premade, the MM will find that absolute zero skill player to stop your win streak. Honestly in premades it gets worse much faster. Because there are 2 high mmr players that need to be offset. After the 8th win game in a row, we really had to become sheppards and play only heroes we are very proficient with in order to carry.

As for us, we stopped playing. We let the mmr decay us down back to the average so we will start roflpowning people again.

That or maybe other good players rise up in mmr.

Another funny thing is to see that not only are players overall bad and lack game sense and knowledge, but they also play hard heroes. Like we get supports on the likes of abathur, whitemane or auriel on some really bad players. It is like the system wants to make sure we lose. Worse are the tanks. I swear that all the tanks i get (assuming im not the tank) are simply afraid of engaging and opening.