I think gold accumulation is too slow

Yes. If you play and only do your dailies, it will take 1 month to earn the average amount for 1 hero.

Now that you can trade in gold for shards, it’ll be and even slower process.

I suggested they keep a quest that changes every time you complete it, like how the board game works, cept its part of the loot system alongside the 3 dailies. This way you can play as much as you like completing quests to earn gold and boxes. This will increase the flow of gold and boxes. Balancing is needed for how many quests would give you gold and boxes.

Thing is just playing and doing your dailies will get you enough for one hero. How many heroes do you have that are still locked? 10-20? It’ll take you one to two years to unlock that many…
You can’t depend on boxes to earn them, because you earn them extremely slow.
you will never have a full roster in a reasonable timeframe unless you buy them with real money .

How are you actually accomplishing your daily quests? Are you doing them as you acquire them? Or are you purposely stockpiling them and only doing the higher reward quests on your queue?

If you are doing the first one then that would explain your slower gold accumulation. As it is simply better to try and get up to 3 quests on your quest log and only accomplish the quest that gives the highest amount of gold to free up one slot, while keeping your lower gold quests on queue (usually your 200 gold quests) so as to increase the chance of getting your 600-800 gold quests more often. This is how I farm for gold in less than a month for a hero.

Well it is a matter of priorities plain and simple. Do you want the hero or the skin more?

The only time I would even bother re-rolling are with seasonal events, because they are limited time for acquiring a skin I want (so I re-roll in the hopes of accumulating shards). That said, I emphasize that I don’t even hope to get the skin / mount I want on these chests, if I do great, but try to maximize my shards to buy em off (as you’ll encounter more duplicates in seasonal boxes). But for normal chests I don’t bother re-rolling at all.

just a heads up, the gain is pretty small. A little under 500 gold/month (30 days) for holding one-200 gold quest. And a bit over 1000 gold/month for holding two, 200 gold quests.

(~15.7/day for holding one quest, ~35 gold/day holding two quests).

It’s noticeable, but given it can lock down who you can play the ease of getting those heroes to level 5 might make it less effective (until you have everyone in those universe or universes at level 5, of course).

i actually agree 100%

After buying most heroes with gold (except the few which were given away as part of promotions) and most gold mounts I feel like gold accumulation is too fast. I have 130k and outside of wasting it gambling rerolls there is nothing left to spend it on. At least they are allowing one to convert gold to shards later this week.

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Just to clarify the gold to shard conversion happens with the Spring Event next month not this coming patch.

So you’ll have to wait longer, fortunately February only has 28 days!

ive seen people complaining that they have 100k laying around, how the hell is that possible? how long did it take you to get that? it would take me better part of a year, a year to get 100k gold

Ops. All this is quite confusing lol. I guess it will start in March which kind of makes sense for a Spring event.

Because there is not much to spend gold on.

I have been playing since the late Alpha. I think I may have missed 1 daily quest since then, not sure.

One averages about 300 gold per day from quests (usually it is a little more). A year of quests alone is over 109,500 gold. Then there are the games to get those quests, at about 3 games per day assuming Versus AI 10 gold wins (PvP modes give more per game) that is an extra 10950 gold. Then there is the 500 gold for every 5 hero levels, assuming all heroes level 12 or higher and 100,000 experience per game that would be an extra 9125 gold, but in reality one will get more since heroes below 12 need less experience to level.

This is a base income of 129,575 gold per year, or enough to buy 13 10,000 gold heroes. This does not factor in gold earned from playing more than the minimum per day, gold earned for winning or playing PvP modes or gold earned from special events (eg the toy event which is up to an extra 25 gold per game).

One used to get an extra 1,000 gold per week from doing Brawls for an extra 52,000 gold per year. However with 2.0, approximately a year after Brawls were introduced, they changed that to a chest per week so that source of income no longer exists. For fairness with new players there were many time limited gold mounts that are no longer available, I ended up spending well over 50k on them which would offset this no longer available source of gold.

Yeah a lot of people have been making this mistake honestly, so I expect many more to be disappointed because they misunderstood what they read (presumably from excitement).

At one point i had 110,000 gold. then i started re-rolling every chest, and buying every little mount they made and sell for gold. now I have 5K left, lol

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the really puts things in perspective. wow.

I’m currently sitting on 90-120k gold, with all the Heroes and all the gold-only cosmetics.
I still rarely reroll lootboxes, just those that have 4 common item inside.

It was clearly not a fast process, but in due time and if you play at last 2-3 hours per day you can get it with little efforts (expecially with events like the Toys one that give you some nice bonus).

Of course the gold accumulation is slow. The developer wants you to buy Boost.

Once you bought Boost, you can see the gold raining from the skies.

I used to buy 3 or 4 times Stimpack, which known as Boost now before 2.0, and now I have 170k gold sitting in my account, and that is after I bought all the heroes I wanted and rerolled few times for the lootbox.

I do not buy boosts, have a lot of stuff that can be bought with gold, reroll quite some time and am still closing in at 30k gold … again.

Or you could just open the chests and take what you get, without wasting (thousands of) gold on rerolls that may or may not give you a skin you may or may not have a use for.

Rerolls are the most inefficient use of gold in the game. 1.5k gold for 3 rerolls on a single common chest just isn’t worth it. Even if you get the occasional stim or Hero out of rerolls, the odds of it actually repaying the gold it took to reroll them it are basically zero.

Rerolls can be a fun gold sink if you have no other use for gold anymore (after buying everything), but if you have any other purchase you’re still waiting for you’re better off saving your gold for that.

Well, I think the gold income is enough.
I got every possible thing you can buy with gold, all the mounts, heroes, announcers…
Not talking about how I literally wasted 50k to reroll my 60+ chests or so I got after 2.0 went live.

But now with the latest changes which are coming, when you can change gold into shards, I doubt they will increase the amount of gold you are getting, on the contrary. I suspect they will cut it.

After recently reaching 110k, I’ve finally started blowing gold on re-rolls myself, chasing those elusive boost packs. I’m down to 85k or so now. There’s just nothing else to spend it on.

I believe I earn about 10-15k per month typically. During this toy event though, the gain has been much more, as I complete a quest almost every match. I think I’ve completed 18 laps around the board.

I miss the days where you could buy master skins. I had 23 before 2.0 came out.

I think if gold accumulation was slower, the game may have been more profitable and we’d all be the better for it.

Honestly it is fine. If you can’t grind 15k for a new hero in about a week, that’s on you. And if you can’t wait a week, pay up!

I have much less, but the concept is the same.

If you own many heroes you like, there is very little incentive to buy new ones, apart from meta shifts (which is often salty).

Rerolling is a very subjective matter. I’m not rerolling at all anymore. I usually like an item or two from the first chest, and the second chest is basically just the next chest anyway (independent probabilities). Forcing myself to get the good items simply devalues the future chests, suggesting even more rerolls.

I also don’t actually end up using new items. On all my frequent heroes, I have my beloved skins, matching mounts. While taking a random hero for a spin, the default “pleb” skin is just fine and authentic.

I think the only problematic audience is new players. They get lots of items for heroes they don’t own. Then again, they have 3000+ items to collect, so I wouldn’t recommend rerolling. Instead, save for heroes.

This game is already even more generous than welfare there is a point where you gotta play the game to earn something…

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