90% of the issues with the game aren’t able to be “fixed” because of the player base size and its sad. Its ironic. No one wants to play a game with lots of issues but the only way to start fixing the issues is to have more players play the game.
I don’t know if irony is the correct term, but I can’t find another word for what I’m trying to say.
The game needs players to quantify fixing issues, but because it has issues, it won’t get the needed players. Irony is more evident when something is unexpected from the results (a game with fewer players is expected to get fewer updates) so the better distinguishing quality is the contradictory elements that loop the problem.
if he is a failed developer, the opposite of successful.
That’s why the game I develop failed.
i compare the game to lol because it’s the benchmark, hots should have competed against lol.
Now that seems like a bad joke.
The design of an algorithm such as matchmaking is done from one of the predefined statistical models.
and since the balance engineer was one of the first to go, no one can change the matchmaking anymore.
the right hand of that developer doesn’t know what his left hand is doing.
He is lucky to live in the USA, because if he lived in another country, where you have to be efficient, he would already have starved to death.
no one blames matmachaking, they blame those who developed it.