I loved playing stitches because he felt unique as a tank but still strong enough despite his weaknesses. This rework feels bad to me. I really think people are too focused on the fact he gets fishing hook at 13 and saying the rework is good.
A major problem with the rework is the new trait. The passive, vile gas, is significantly weaker. Before, vile gas did 45 damage over 3 seconds but could be stacked to 10s. It was also applied in an AoE baseline.
Now the gas does only 27 damage over 3s and the timer does not stack. Hitting the same target twice only resets the 3s timer. The damage is supposedly increased by 150% against minions, mercenaries and monsters, but I have not seen this to be true. It could be a bug.
Another problem is the active for the trait. The new activate spreads gas to nearby enemies every second and prevents Stitches move speed from being reduced below 110%. It lasts for 5s and has a 60 cooldown.
This is just bad. We traded baseline AoE gas on AA for a 60s CD trait that is far weaker in comparison. You can get AoE gas on attacks but you have to take the weakest talent on tier 4 just to have a weaker version of Stitches old trait.
We also need to talk about all the forced trait synergy. On tier 1 you can see this with two talents:
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Patchwork Creation gives 3 armor for each enemy afflicted with gas and doubled while shambling horror is active. It can be stacked up to 8 times. Because the gas timer lasts only 3s and Stitches can only spread gas as far as enemies with the inner slam range, this talent is just bad. At most you will get a few seconds of minor armor unless you burn the active shambling horror to double it.
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Savor the Flavor is still a quest for health regen but now instead of restoring additional health and mana when hitting a hero it increase gas damage by 2%… No joke that’s the new effect. It stacks up to 100 times.
While the new Patchwork creation seems to be an improvement the trait changes drag it down a lot. Losing the ability to stack and spread gas with the whole slam range (formerly a level 16 talent) means you wont get much armor uptime or value in a fight if shambling horror is on CD. Remember it’s a 60s CD with no way to lower that CD apart from a level 20 talent.
Level 4 is even more frustrating for Stitches. All level 4 talents are AA based which would be fine if Chop Chop was the same but we’ll get to that.
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Playtime! got a new function that basic attacks reduce the CD of slam by .75s (an increase) and restore 5 mana. Hitting heroes with the inner slam area also lowers slam’s CD by 1s. Not a bad talent.
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Tenderizer Cannibalize got merged with talent to make a really powerful new talent. Hitting heroes with AAs slow by 25% for 2.5s and heal Stitches for 2% of his max health. Another great talent.
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Vile Cleaver increases basic attack damage to targets with gas by 35% and makes gas spread to nearby enemies. This is the black sheep talent. It’s damage increase is awful and you only take this talent to make sure your trait can get better value since it’s baked into many abilities/talents going forward. This talent might be decent if it wasn’t on the same tier as his other two AA empowering talents but anti synergy seems to be the goal with this rework.
At level 7 things are okay except for Putrefaction which now makes shambling horror reduce healing by 30% for enemies with gas and passively heals Stitches for 60% of the damage gas deals. It’s terrible on it’s own and would need you to take Vile Cleaver and potentially Patchwork Creation/Savor the Flavor to see much value. It’s also not great considering it’s fairly weak in terms of healing compared to Second Helping on the same tier.
Jumping to level 13 is where I start to pull my hair out with regard to poor synergy. While Stitches does get fishing hook at this level he gets two of the most poorly designed talents in his tree:
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Under Pressure increases slams damage by 25. Every 6 times gas deals damage to a hero permanently increase the damage of slam by 1 to a max of 75. Why is this quest tied to gas? It makes no sense that a slam talent be tied to inflicting gas to heroes. Since you can’t get any means to spread gas beyond melee range or increase the gas duration this quest is tedious to complete at level 13.
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Chop Chop now requires you to hit a hero with hook or activate shambling horror to grant 50% attack speed. Why? The old chop chop was tied to just hitting a hero with slam. Hell, in the old version hitting a hero with the outer slam area still gave 25% attack speed while the inner area gave the 50%. Why is this tied to the hook? It literally makes all his level 7 talents worse because you need the hook or shambling horror to utilize it.
My last talent complaint is for Pulverize. I like that they merged two good complementary talents like this even though they moved the big slow to 16. This is fine since they buffed the slow duration on slam baseline. My main issue is they removed the outer slam area spreading gas. Why? All the trait talent synergy being forced across his talents and abilities and they removed this one? That old effect would at least make the trait workable and it’s at level 16.
My problem is all these trait effects being forced in all over the place but they gutted the trait for the rework. The 60s CD is too long for shambling horror and needs to come down. Vile Cleaver and Putrefaction could easily be made one talent and add back AoE basic attacks baseline. I would personally move this merged talent to 7 so Vile Cleaver could have some Synergy with either of the level 4 AA talents. I would also look at adding a hook talent at 4 like pull two targets to make hook builds even more rewarding at the cost of empowered AAs. Even with all that the trait needs some kind of baseline means to reduce the CD.
TL;DR They need to fix the talent synergy. Hook is fine where it is. Slam stuff should spread gas and combo more with basic attacks. Devour should return some mana again. Trait talents need to be condensed and some effects made baseline (AoE AA and timer stacking are the big ones). Trait active needs a CDR effect before level 20 and possibly baseline.