Wait what?
That camp usually dies before doing any proper dmg to any keeps.
You can even bait it away from the keep before it starts to attack it.
The obj is garanteed shots, and hits hard if the towers have been cleared beforehand.
Wait what?
That camp usually dies before doing any proper dmg to any keeps.
You can even bait it away from the keep before it starts to attack it.
The obj is garanteed shots, and hits hard if the towers have been cleared beforehand.
If it gets to push with a wave (and therefore soaks little to no tower shots) it can even take down a good chunk of the keep after a fort.
That shouldn’t happen with good players, but in casual games the samurai will be left alone surprisingly often, especially while fighting over the objective.
These just seem like person gripes. Each of us have our own things we’d like to tweak about this game. You’re being way too negative. All I know is that I’ll probably be playing this game until I die.
“I play Glass Cannon Li-ming and wonder why I get One Shotted by zera/Nova” - CANCER
I won’t go through everything, the others already said enough. But here, I agree. The previous beacon functionality was good and I am not a fan of the change.
All credit to the original poster:
Repeat after me:
Quick Match is not Balanced.
Quick Match will not be Balanced.
Quick Match will NEVER be Balanced.
I don’t enjoy being blunt about it, but that is the hardcore fact that just is not getting through here. The problem is not that there are teams getting all sorts of CC while another isn’t, the problem is that the players are expecting all the benefits of drafting without actually drafting.
Seriously. Mobas with a large roster are designed from the start to go through a drafting process. You pick your team, you pick them to work together with each other, and hopefully develop some sort of overarching strategy to deal with the enemy team whether it’s hard lane pushing or dive compositions. In addition, you can also get the chance to ban characters that would pose a problem for your intended strategy.
That doesn’t take place with Quick Match. All that mode was designed to be was one where you could pick a character, and just be assured that you could play that character in the game that you got. It could be with a group of characters that work well, or it could be in a group that doesn’t. This also means that you get tons of players playing the characters that they want, rather than what the team needs… So you get a lot of hot-shot DPS players complaining they don’t get any help or healing because no one wants to go tank/healer.
Seriously, the problem is not the mode, it’s the people who don’t understand what the mode really is… Just a quick way to get into a match by completely bypassing the drafting process.
And every attempt to have the computer even attempt rudimentary drafting for you has just sent the queue times skyrocketing to the point where the devs revert them.
Repeat after me: Quick Match is not Balanced. Quick Match will NEVER be balanced.