So I really like and agree with the intent of the exp change, but the actual changes made are… highly questionable at best. Let’s break down the pros and cons.
Pros:
- Visual and audible indicators to encourage exp soaking
- Gives people time to reach and collect exp if they aren’t already close enough
These are 2 very good pros. This makes laning actually feel rewarding to people who don’t yet fully understand how important soaking exp is. Now hopefully all those Sylvanas, Zagara, and Sonya teammates I keep getting in QM will catch onto the value of soaking instead of trying to ARAM the entire game.
Cons:
- Massive blow to indirect soakers/pushers (i.e. Azmodan, Abathur, and TLV)
- Significant nerf to squishy heroes’ ability to soak safely
- Significant buff to Bruisers, especially those with high kill-pressure
- Pointless inconsistencies and exceptions for last hitting
These all break this change entirely for me. Pros or not, these completely ruin it.
Heroes who do not tend to directly push or soak lanes themselves, such as Abathur and Azmodan, have been effectively knee-capped.
Azmodan can no longer gather exp from his Demons, Generals, or stacked up dunks last-hitting. He now must be bodily present to collect any exp from minions he or his summons kill, which partially disincentivizes cross-map wave-clearing with his Q.
Abathur is much the same way. He can apparently soak with his hat, but if an enemy hero kills the hatted unit he loses out on any exp soak for at least 4 seconds, and he can no longer gather exp from killing minions with Toxic Nests or Locusts. Body-soaking is now effectively impossible with Abathur unless you don’t care to much about feeding.
TLV are another one who will struggle to soak without feeding, except they’re already performing pretty poorly, so this will just make a bad situation for them worse.
Squishy heroes will have to be extremely wary of beefier heroes who will punish them for getting close enough to soak exp. Those beefier heroes, like Bruisers like Artanis, Imperius, and Dehaka, will become incredibly prominent due to their ability to dominate most lanes simply by zoning away the enemy laner and employing one of LoL and DOTA2’s more annoying tactics: freezing the lane.
Put simply, freezing the lane is just standing by and letting your minions and enemy minions kill each other with out any help. This forces the enemy laning against you to extend themselves out into the lane in order to farm/soak. This basically means that squishier heroes have to put themselves in danger in order to farm/soak, rather than letting the wave come to them if they can’t safely push out.
This is one tactic I think the vast majority of us can agree LoL and DOTA2 can definitely keep for themselves.
The final point is the silliness of changing the rules for everyone except for a choice few abilities. On Live, last-hitting a minion with anything grants exp for that kill, even if you aren’t within soak range. This allows Mages to soak effectively even if they can’t safely approach, and is the reason why many heroes can collect exp even outside of normal collection range.
This change will make almost all of those abilities useless for distance soaking, because distance soaking will no longer be a thing.
KT Flamestrike kills an entire minion wave from 15 range away? No exp. Azmodan dunk clears the next lane over? No exp. Murky Pufferfish? Nope. Chromie Dragon’s Breath? Nothing. Hammer AAs in Siege Mode? Nada.
To my knowledge, the only abilities that escape this change are Abathur’s Symbiote and Ragnaros’ Lava Wave. Why change everything just to make an exception to these two abilities? It’s not like Lava Wave is all that different from Azmodan’s Globe of Annihilation or Nova’s Precision Strike, nor is Abathur’s Symbiote all that different from Murky’s Pufferfish when it comes to how they collect exp now. Why should these two abilities get special treatment with these changes? I see no reason for it, it just complicates things pointlessly, especially since it’s a clear indication they know how heavily this change will impact last-hit exp collection.
So, how to fix all this? Well, I’d say it’s fairly simple and straightforward.
- Keep the exp globes. The audio and visual cues are definitely an improvement.
- Make enemy exp globes completely invisible so people can’t track them to find bodysoaking Abathurs or Vikings.
- Leave the exp collection range as in on Live, at 12 (but maybe have the globes magnetize slower over distance?).
- Allow globes to be collected while in bushes.
- Make last-hitting by anything instantly collect the exp globes.
- Increase globe magnetization speed dramatically as you get closer.
Basically, this keeps both the pros while removing all of the cons. Azmo can still collect with his dunks, TLV and Aba can still sneakily bodysoak, Bruisers can’t sit on top of and freeze lanes against squishies, and no silly inconsistencies to keep track of.
Now the question is, will Blizzard take the most direct and efficient solution for once, or will they bend over backwards to try to find a “clever workaround” like they almost always do? Or will they just scrap this Anomaly entirely?
Edit: Added another tweak to make that some other people have been suggesting and is a really good idea.