What you’re missing is you’re setting up unequal comparisons, and acting like it’s something elses’ fault that you did.
“oh hero with maxed quests and lots of talents can do something an untalent hero can’t”
- Blizzard (untalented) doesn’t actually kill the whole wave by itself. Now cone could do it, or about another 5-7 seconds of auto attacks afterwards, sure, blizzard doesn’t wipe the whole wave. That’s especially important to not if Jaina has to clear irregular waves as her reliance on having the minions compact into the area of blizzard can hurt her ability to deal with large waves.
So any sort of claim on her waveclear is pretty much hyperbole
- Zagara is about the best at clearing forts alone. Hit up a lvl 16 quest complete azmo dropping demons on the Try Me fort and you could clear it in ~35-40 seconds. Zag can do that too, only she doesn’t need a 90 second wave of summons to do it.
While some spells are actually mindless, and others only seem that way, like most skill shots, Zag’s work a whole lot better if people actually aim their shots, positioning themselves accordingly, and make use of all of the hero to do their thing.
Zag is generally the ‘best’ at influencing wave momentum. Most players regard "wave clear’ only as clearing a wave as fast as possible, but clearing something asap isn’t always best. Having a bit of a delay, expendable units, and automation allow waves to build up and have a stronger push – it’s not rocket science to point out that more minions = more sieging power. Now you’re experience is “oh, waves are pointless because 1 hero can kill it in 1 second” Not only is that hyperbole (eg. jaina blizzard) but your lack of experience and observation indicates you don’t even know how much you’re exaggerating, and why that’s bad.
While zag can go slow to clear up a wave, she can do so at any point of the wave because roaches are about the best summon for stalling a wave. The other key gimmick is that Zag has to make a lot of use of her auto attacks to set her apart from other heroes. On creep, she has Raynor-like range, and she gets multi-target attacks (that double her total damage) so her ability to clear waves, take mercs, pressure forts, etc etc is generally better than people consider because their attention on “wave clear” is about 1 second long.
Like other heroes, how Zag performs is based on how she talents; she’ll be better at team fights or split pushing depending on how she is built and it’s simply not uncommon for inexperienced players to take talents they’re effectively not using and be that much weaker by comparison to other heroes.
A key part of Zag’s lane power is in being a ‘bully’ where she uses her extra range and summons to poke down the enemy hero until it’s favorable for her to build up the wave and push it out. However, since most solo laners are bruisers these days (with lots of built-in sustain) her ability to bully a solo hero out of a lane is weaker, esp for players that don’t know what they’re doing with her. Similarly, the 4-man rotations generally dont make use of roach agro on towers, so her early game power isn’t as regarded as well as it used to be.
A key aspect of making use of zag tends to come from the flank position (from the side, instead of head on) summons/banelings can pressure squishier enemy heroes behind their tank which can either force them to back, or split the focus of the healer and collapse the position of the enemy team.
Downside that is pulling of a good flank with Zag requires creep, a good judgement of distance (to not get comboed by a tank) and timing so the enemy team can’t all just fall and chase on her while the ally side watches.
In layman’s terms, it takes more effort than people think to do well with Zag, so when their first impression flops, they don’t know what they’re lacking and go back to the "Azmo Q can clear waves super quick’ school of play.
Big thing with zag is that she mostly does lots of everything okay, but not individual things well. Ming is pretty bad at mercs, but she’s great at poke or risky finishers; Zag is better at mercs, but not as good at poke, and generally isn’t a finisher. She’s not flashy, but she is meticulously and steady damage over time, so a lot of players don’t have the patience for that.
I’d say she’s pretty broken in ARAM for sure as her roach-shields enable a lot of push momentum that is otherwise lacking when both sides clear waves too quickly and end up waiting around for the next wave before they clash again. A big thing with Zag is that basic rotations with her don’t do much, but she can dump her mana really quick, so ally heroes that can recover mana (deckard/malf/nydus) actually do a pretty good job of helping bring up zag’s damage/siege/etc.
Bottom line, she’s ‘better’ than is let on, but little of her impact or talents are directly flashy, so people dont’ do well with her, and then go back to other heroes instead. Since they don’t have motivation (flashy rewards) to do better with her, they’re content to assume she’s trash up until they encounter one of the few non-mindless split pushing zag’s that actually knows what they’re doing, and suddenly wondering how they lost that game.