How to play Nova and mis-conceptions about her and her kit

Alright, I’ve sunk many hrs into Nova on QM, and even a couple matches on ranked (to the obvious dismay of my team-mates)
I will talk about strategies and “how” to play Nova in a bit, but the build is first.
Here is the one and true build that has never ever failed me.
[T3312122,Nova]
T1: Advanced cloaking
This talent allows you to not only rotate faster, but to essentially mount while moving. I experimented with this in a custom match. If you take nova and another hero start at their core, it takes nova only roughly 1-1.5 seconds to reach the other side of the map after the other hero … what does this tell you?
For one, it tells you that Nova has a virtually perfect base mobility. that extra 25% total move-speed may not be 30%, but the 1 second time it takes to MOUNT, nova is already moving and rotating, so she might even get there .2 or .4 seconds ahead of a normal mount-and-rotate hero, so this talent is a must.

T4: Covert Mission
This is essentially bribe. Heroes grant 10, minions grant 1. This will be much more useful later at level 10.

T7: Perfect Shot
This talent is critical in terms of Nova’s damage, poke, and contribution to a team or team-fight. It reduces your snipe cooldown, AND restores your mana when you hit a hero.

T10: Precision Strike
This talent is not only versatile in cutting off a choke-point or punishing a retreat. IT IS FIRST AND FORE-MOST A WAVE-CLEAR AND FORT FINISHER dang near ANY time I have used it otherwise I have sat with my ability ready for like 40-80 seconds doing NOTHING with it.

T13: Psionic Efficiency
This talent, believe it or not, is better than double-tap.
Not only does it increase the range of your snipe, making it more likely to hit something, it now grants 2 stacks of base-line snipe quest per hit.
If you know what you’re doing, you will be hitting snipes without using pinning shot, and saving that for retreating heroes.

T16: Crippling shot.
That extra burst-damage from the -20 armor along with the slow … just … why the hell would you pick anything else?

T20: Precision Barrage.
This talent is a must. Not only do you have 2-charges of Precision strike, but you half the cooldown of it. Turning a 60-second wave-clear into a 30-second wave-clear.
Now you may think “OOOOO, 1 second cloak Apollo suit will be good”, NO, that’s a 100% noob-trap … unless Blizzard makes it like it was SUPPOSED TO BE AND MAKE IT SO THAT AA’S AND ABILITIES NO LONGER BREAK CLOAK LIKE THE TALENT WAS ORIGINALLY MEANT TO WORK. You may think “ok then, what about re-wind?” … if you’re doing this build correctly and you’re half-decent at hitting your snipes, you won’t need rewind, plus it doesn’t rewind your heroic ability … so why rewind a 2 to 6 second cooldown that’s your primary damage when you’re bursting … meanwhile if you have enough time to use pinning shot twice for it’s full effect, you’re likely getting ganked, and laugh at the Holo-Decoy because that thing is damn-near useless except for scouting. I’d rather an ability called “Ghost Visor” that’s my E that allows me to spot cloaked heroes and see over terrain than that.

Alright, before I go on to strategies, I want to clear up some mis-conceptions and counter them for Nova.

Misconception #1 & 2: “Nova’s wave-clear SUCKS, and she’s a gank-only hero.”
Probably the 2 most classic arguments about Nova … you see, part of Nova’s kit is a sniper. What does that mean? It means she has range. USE IT TO YOUR ADVANTAGE FOR THE LOVE OF GOD! If you’re in a lane, that doesn’t mean you can’t target minions and have to wait in the shadows for an opportunity to kill the hero in the lane. HELP YOUR MINIONS OUT. If the enemy hero in that lane is pushing, stutter-step your retreat while AA-ing them, and snipe them if they come past their minions.
If you’re up against ANYONE who knows nova in even the slightest fashion, they know that they do NOT want to get sniped. How do they avoid that? They hide behind minions. You wanna hide behind minions? Ok, i’ll just AA your minions until you come forward to wave-clear or retreat … both are a win in Nova’s book … err, visor … err … whatever.

Mis-conception #3: “Nova loses all her stacks upon hitting a non-hero like a minion or a structure.”
… I swear to god if I hear ANOTHER post / reply about this argument I WILL REACH THROUGH THE INTERNET AND SLAP YOU. It doesn’t grant stacks, but it doesn’t lose them either. So these heroes retreating behind cannon-gates thinking Nova will lose all her stacks if they hit the gate or tower … well, you’re just flat out wrong. Nova loses all her stacks if they fail to hit anything at all.

Mis-conception #4: “Nova is a Niche’ pick that is only useful against teams with no healer and/or no CC.”
This is just flat-out not-true. I literally got MVP in a storm-league match TWICE with highest hero DMG, and nearly 115k siege damage in BOTH of them. I won one, AND LOST the other one … yet I got MVP …
Wanna know the enemy team comp for the one I won?
Muradin, Artanis, Qhira, Kel-Thuzad, and Anduin.
Wanna know the enemy team comp for the one I lost?
Diablo, Artanis, Jaina, Anduin, Vikings.

Mis-conception #5: “Nova has to rely on good/risky/ganking positioning in order to kill heroes or make them retreat. She’s also useless on objectives because … ya know … if she engages in any sort of advantageous position any half-brained team will dive her and kill her because she tried to gank on objective.”
See mis-conceptions #1 & 2.
You see, Nova has a very good snipe AND AA range, one of the longest default ranges in the entire game. You should treat her as such. I’m gonna say it again, USE IT TO YOUR ADVANTAGE. You shouldn’t be ganking on objective, you should instead be poking and AA’ing whoever’s at the front and occasionally those sweet, sweet, squishy ranged or melee heroes that get out of position. You should be using your snipe and AA to punish heroes that dive your team-mates … once they use their diving ability, it’s on CD … perfect time to slow them with pinning shot, snipe, and then AA them.

Now … on to strategies as Nova.

If you aren’t good at hitting skill-shots or making sure your snipe at least hits something


Why the hell are you playing Nova? It’s literally 80% of her kit, please leave.

Levels 1-3:
At these levels, your primary task is to get to level 4, because the beginning of the game is a race to see who gets an advantage on levels and talents first. This usually means there are about 1/2 to 1/3 of the total game deaths … and you know what that means with bribe? FREE … ENEMY … SIDED … CAMPS.

Levels 4-6:
At these levels, your primary tasks are 1: to kill heroes for bribe since early game camps are harder to take, and 2: to get to level 7. Once you reach level 7, your snipes are going to do a LOT more DPS in team-fights and in general.

Levels 7-9:
At these levels, your primary task is to kill heroes for the same reason I listed above.

Levels 10-12:
At these levels, you have your Ult. Use it almost as soon as it’s cooldown runs out. This will also help you build game-sense and strategic awareness of people ganking you. This is also great for taking care of a push towards one of your towers or keeps while you’re helping your team on objective. Throw a Precision strike at a push. You’ll get siege damage, as well as bribe stacks, and still remain at objective.

Levels 13-15:
At these levels, your primary task is to poke the ever-living hell out of heroes with your now virtually sight-long snipe, and annoy them so much that they charge/dive you and make mistakes because of their rage at how much DMG you do at range and “WTF, WHY DO YOU DO SO MUCH DAMAGE AT SUCH A FREAKIN’ LONG RANGE AND HAVE A 2-SECOND COOLDOWN ON IT THIS IS BULL****”.

Levels 16-19:
At these levels, most of the time you’re either in a group, or soaking because you have a hero number disadvantage. For the group, pump out snipes until a hero gets to around 1/2 to 1/3 max health, slap them with the pinning shot, and focus ‘em as they try to feebly get away while being slowed and have -20 armor from you AND your team-mates’ attacks.

Level 20 onward:
At this point, it’s the same as above, except you NEVER leave your team, and use your Precision Strikes to wave-clear because your team can’t be everywhere at once.


I’ve talked strategy, as in the long-term game, now let’s talk about tactics.
A.K.A: stuff that doesn’t rely on talents.

Nova requires this mindset and ability to play her:

  • The ability to hit your skill-shots.
  • Mini-map awareness of a near constant vigilance.

In laning, as I mentioned further above, use stutter-step and poke minions to “bait out” your opponent to be sniped.
In almost every scenario with an enemy hero, you’re going to want to engage with a snipe (not pinning shot), followed by the free AA, followed by a false retreat, then repeat again as you poke them to death.
Whenever an enemy hero is being a coward behind minions, or not present in the lane CHECK THE MINI-MAP, you may be getting ganked. If not … well … you have free permission to use your holo-decoy to attract the minions’ attention while your minions get free DMG on them along with you. Same rules apply if the enemy hero in the lane starts to dive or engage you.

It’s also a sort of mis-conception that Nova needs to be cloaked in order to engage and that it hides her … it doesn’t, I can see you clear as day unless you’re standing still.

Cloak is useful for 3 things, and 1 of those things isn’t even that great.:

  1. To stealth your rotate, which is completely useless to anyone who has any map awareness at all.
  2. Move-speed bonus.
  3. To stealthily go in and out from getting enemy camps.
    … that’s it … that’s why the level 20 Apollo suit is meant for noobs as a noob-trap and serves literally no purpose.

I’ve talked to you how to play nova, the talents, strategy, tactics, etc.
Now I’m going to list the things she has a problem(s) with:

  1. Her lack of escape/dis-engage tools. “But Ghost Proto-” That’s a joke and you KNOW IT … … “bu-” SILENCE!!!
  2. Her survivability. It’s no secret that Nova’s health pool is the 2nd/3rd/4th/whatever lowest in the entire game. This, combined with the lack of escape/dis-engage tools makes her, ironically, more squishy than the heroes she’s “meant to counter”.
  3. Last, but not least, talent choice and variety. It’s no secret that things like “Stable Decoy” at level 4, “ionic forcefield” at level 13, or god-forbid “Lethal Decoy” at the laughable 16th level are picked 2-5% of the time … why? … di-, did you seriously just ask why? … the same reason you don’t pick apollo suit at level 20 … THE SAME REASON IMPERIUS AND SOME OF HIS SPECIFIC TALENTS GOT NERFED … there’s just simply flat-out superior options, and that forces you into 1-2 builds, that’s it. No diversity, just predictability. And predictability is what gets you into traps and gets you killed.

I hope you stayed long enough to read all of this. I genuinely hope this helped and gave all players a different perspective on Nova as a character.

Thank you.

P.S: Blizzard, please address Nova … something … anything … I would appreciate it.

5 Likes

Just don’t play her lol

2 Likes

Well. I have other good builds.

W/AAS (my favorite)

and Q (if W/AAD won’t work)

I shall explain.
Lvl 1
Advanced Cloaking and Covert Ops are bad. I am not going to stay Cloaked during fights long enough to get value from those talents. Plus Longshot helps me to stay far away.
Lvl 4
Bribe is always good, especially when you get stacks from killing heroes.
7 lvl
AAS or Q. I don’t have reasons to take One in the Chamber.
10 lvl
Precision Strike because Global Waveclear, easier to use, less CD.
13 lvl
Trading Double Tap or Psionic Efficiency isn’t worth for Ionic Force Field.
16 lvl
Lethal Decoy is a joke.
20 lvl
Apollo Suit comes too late and it’s not worthy comparing to other talents.

4 Likes

Having Nova well on the way to lvl 120, I have some minor gripes with the OP (nothing worth discussing).
The stealth-change turned her major advantage into… nothing.

Compared to other assassins, Nova is not useful until lvl 16 (arguably 13). With all the high-mobility heroes and even worse (for her) long range heroes in the game, I see not much reason to pick her when playing against players.

My biggest gripe is the clone.
It being neither invisble all the time (“warding an area”) or visible all the time (tanking two/three tower shots) makes it so unreliable I only use it in “low risk” situations (for example to scout when there is a long wall between me and the potential enemies).


My propossed rework would be to “port” her kit from Nova Covert Ops:

  • Shotgun/Sniper Rifle - Short range AoE to clear minion waves (slow attack speed, relatively low damage. I don’t want a Dva here!) or long range single target (as is).

  • "Big Shell" / Pinning Shot - make the next auto attack stronger, or the known Pinning shot

  • Spider Mines/Clone - like Sgt. Hammers mines. Known behaviour, lasts for a bit, can be disarmed. The clone however has to have the option to engage. Let me re-press the ability to make the clone engage the nearest target prioritizing heroes.

  • Triple Tap/Precision Strike - Stays the same! AoE on TT when hitting structures would be nice… Just some minor 10% “you tried” damage.

  • Sprint/Cloak - Pressing the passive with shotgun equiped gives you a short (1 or 2 seconds) 10 to 15% movement speed boost. Or known functionality.
    When in base (fountain platform thing), clicking this changes the loadout with 60 second cool down! Plan ahead!

4 Likes

If you really wanted to bring something from NCO, bring the super OP Apollo infantry suit from there which, effectively, would translate into half cd and mana cost on all basic abilities.

Actually though that’s a terrible idea to put that much behind 20 on an already poor early hero.

T1222234,Nova

After all the oitc and copy damage nerfs, still the best overall nova build for me ( I have >700 ranked nova lifetime games with 58% wr, so I have a little ranked experience on her, even if she’s not my highest lvl hero anymore).
The penta-nova assault also never gets old and is still the most fun thing to do as nova (rewind resets the trait too, so you get 2 images + 2 images + nova herself = 5 nova’s). Nova without rewind just feels meh. It’s the strongest talent in the game, so there’s rarely a reason not to take it. Muradin takes it, anubarak takes it, nova takes it too.
I tried rapid projection on 4, but I like the range more (with duration as bonus) - opens up a lot more possibile plays. Bribe is nice, but copy talents are just better. And even if I don’t play copy build, the range on copy just feels essential. After all that’s a very powerful utility tool - it scouts, it dismounts, it kills, it blocks skillshots for you and teammates (gotta love making stitches mad hooking a copy every time, especially when malf and ming prefire the hook - lots and lots of blown up copies XD), it baits out abilities before/during fights, etc.
If I’m not tryharding, I would take advanced cloaking lvl1 (without it nova needs to hearth a lot for mana (booring), not needing to mount also lets the ring finger get some rest) and psionic efficiency at 13 (normally it’s not allowed to miss snipes on nova, but that just happens when playing casually, so 2 stacks per shot alleviates some misplays).

There’s also the “tank” nova talent combo (advanced cloaking 1 + armor 13 + apollo 20 = pretty much 100% uptime on the 25 armor with some minor repositioning to recloak). That’s a talent combo you could take if you feel like you’re bound to be target-deleted often or if you just want to brawl 1x1 and actually win sometimes (not what nova should be doing though).

P.S. No, you most definitely should NOT use your ultimate for waveclear as default (that’s blasphemy), unless that is absolutely necessary (e.g., saves a keep or gets a levelup just before an inevitable fight).

Did you get that in Storm League? 58% on Nova is staggering considering she’s like under 50% in stat charts.

Nice post. Any insight on how to best use decoy?

From me as a more casual Nova player: Use it only in such a way it does not get you killed.
It is highly unreliable in its behaviour.

It’s cute seeing someone getting into Nova just now. However, let me give you some insight.

You are apparently playing her Q build, however, that is by no means the “only” way to play her, as she has whole 3 perfectly viable builds, and each of them is useful in different situations.

Her Snipe build is the least demanding out of her level 1 and 4 tiers and she can go whatever she wants. So yeah, it’s not wrong to take Advanced cloaking, but the other 2 talents are just as viable, for Q build. But please, don’t forget that, Nova is ALREADY moving with 15% more speed while stealthed baseline, and AC increases it by just 10%, AFTER A 2 SECONDS DELAY. Personally I stopped taking this talent when they nerfed it. I find Covert Ops to be much better, as increasing your W slow from 40% to 55% essentially soft roots the enemy, and the removed mana cost doesn’t demand from you to hearth back as often as you need to with Longshot. But her Snipe build is her least mana-demanding one, so it’s not wrong to take any of the talents.

Again - this is a perfect talent for Snipe build. However, if you go for any of her other 2 builds, they actually require you to take a decoy talent here. With OitC the reduced decoy cooldown, as well as the reduced mana cost are extremely helpful, and with AAS build, you can also take the Holo Decoy.

Yes, poke build TF Nova is indeed built around Snipe. However, if you want to build her for bursting down enemies, than OitC and AAS are the way to go. They ARE perfectly viable talents, based on team compositions and the map.

Yeah, that’s the one. However, I’d like to add, that it can be used as part of your combo, rather than just a finisher. Check this out: https://www.youtube.com/watch?v=pjkldMKPpV4 And I must also say, that contrary to common believe - Tripple Tap is a perfectly viable ultimate as well, and it also has its place. It’s perfect when you are up against Mobile heroes, who can easily dodge your PS, such as Ming Li, Gen.G, Zeratool, Tracer, etc.

Yeah, it is much better when you are Snipe build. The extra range, as well as the faster Q stacks build are really good when you are relying mostly on your Q. However, when you’ve taken OitC, the extra W allows you to proc your basic attack damage bonus additional time, as well as extend the slow duration. And if you have gone AAS, then sometimes enemies survive at really low HP, and since your basic attacks have long cooldown, you need a tool to finish them off. This is where Double tap comes in handy. Even if it doesn’t finish them off, it still gives you enough time close enough to them to land 1 more basic attack.

This is a bit more unorthodox. Crippling shot is PERFECT for OitC Nova, but for Snipe build, the AoE is generally more useful. It’s not just the added waveclear, but you can also wear the whole enemy team down with your Snipes, opposed to a single enemy. You can even hit low HP enemies, who are hiding behind beefy tanks.

Yeah, Nova’s other level 20 talents are weak in comparison. The only times you’d want something else are when:

  1. You’ve gone AAS build. Then you need Rewind. See https://www.youtube.com/watch?v=7wPmSWvUkpE and https://www.youtube.com/watch?v=P3gKAAgzkbI
  2. When you’ve taken Tripple Tap. Then you could upgrade it.

So let me give you some insight:
Her builds are as follows:

  1. OitC - used for bursting down squishies quickly:
    [1]. Covert Ops (bigger slow, less mana hungry), [4]. Rapid Projection (lower mana cost, more OitC procs), [7]. OitC (damage!), [10]. PS (TT is possible, but not recommended, unless it’s NEEDED), [13]. Double Tap (more W procs, longer slows, more -armor duration), [16]. Crippling shot (more damage!), [20]. PB (more PS!).
  1. AAS - used for bursting down medium-sized enemies, as well as supporting your team with their kills, but it’s a late game build.
    [1]. any (personally I like Covert Ops) [4]. Holo Decoy (although Rapid Projection can also work, I can do some pretty nifty enemy finishers with the long range of this one), [7]. AAS (more burst damage and -armor), [10]. PS (but can also go TT), [13]. Double tap (another tool in your arsenal if an enemy is close to dying, but your attack is on cooldown. Also extends slow duration), [16]. Lethal decoy (since you already apply -armor with your lvl 7, this one is much better. It has insane synergy with Rewind), [20]. Rewind (4 decoys hurt a lot, as you can see from the clips earlier).
  1. Snipe - I go for this one when the map is mostly about teamfighting, allows little to no splitting up, and/or enemy team consists of beefy 3+ beefy heroes, that I can’t burst down. It’s good for wearing down enemies before killing them, and for poking them from a safe distance, without suffering much damage.
    You already know the talents 1 and 4 don’t matter. Just for 16 consider taking Explosive Rounds. It’s certainly not a bad talent.
2 Likes

Mostly QM. People don’t allow me to pick her in UD/SL because

“I will throw a game if you pick Nova”.

:man_shrugging:

3 Likes

I guess it’s the same biased thinking why they hated old D.Va and and old Tass, even though there were players who showed how good this heroes can be, if you know how to play them.

1 Like

Mine is 58.7% :wink:

https://imgur.com/a/KjU3vaG
(Filters: SL+HL+TL)

1 Like

Her wave clear does suck. aaing minions is not wave clear. and aaing minions during laning leaves you open to your opponents burst. and sniping minions will kill your mana.

I tried to do this before and it failed so i know your advice is terrible.

Novas wave clear is fantastic at 16 because explosive round but game is pretty much won/lost by then.

Nova has terrible wave clear. Saying anything else is dishonest.

Because Explosive Round helps Mercing, clear waves, and most important of all, significantly boosts your teamfight damage. Your gonna spend your life sniping the guy in front like the enemy tank. Explosive round lets you hit the squishies hiding behind the tank. If your going for the squishy delete build your talents are wrong.

She is because other heroes do everything Nova does better. No matter how well you play her, the team would be better off if you went someone else.

No. Nova is pretty. I want to play her despite my trash skill shots.

1 Like

I’m with Logan on this one don’t count out AAS/W builds,
AAS is a hidden hypercarry enabler with burst damage of the dangerous variety to go along with it and the consistent slow you can get from Double tap is great
I for one have gotten some level of sucess with the other Slow talent at level 1 but taht’s again a thing to do with ganking and I’m sure that becomes less effective later on in the ladder but still has it’s place.

Question: how do you generally decide between OitC and AAS?

This is the worst attitude in the game. If someone said that, I question life’s meaning.

1 Like

Those people are so mind limited.

That’s a difficult question… I go for OitC, and switch to AAS only if I think that I can’t burst down enemies with OitC. AAS has higher burst damage AFTER LEVEL 20, but it also allows for safer playstyle before that. I take Snipe when I don’t think I can burst down anyone, even after level 20, even with AAS.
AAS is something like a middle-ground between OitC and Snipe builds.

But before 20, if an enemy is going to die within 2,5 sec (2 basic attacks), then I may be able to kill them within 1 or 2 seconds with OitC, so I like that better against squishies.

Use it to absorb enemy skill shots. For example you can save yourself or teammates from a stitches-hook by placing your decoy between stitches and his target in the right moment.
Keep in mind that it might help the enemy team to do their quests when they need to hit heroes.

1 Like