How to Play Butcher in Comp

So I’ve got a surprise for all of you
I’m actually being SERIOUS in this post

Okay so for anyone like me who just enjoys playing Butcher Here’s what I’ve grasped about picking him and how to make it work best

Step 1 avoid his absolute worst counters: Butch should be a last pick as his charge can be a good coutner to some heroes if used right, but avoid the main ones, Li Lik, Johanna, as well as the stunlock comps (Uther Muradin) you should be able to work around 1 or 2 stuns but if it’s a stun lock you need something harder to hit.

Step 2: Make the most of all Butch has:
This is a simple thing really. Butches Damage is awful without stacks, however his stun and slow are not effected. So what you need is a blow up attacker who can really make use of the stun. KTZ, Nova and Li Ming are probably the best examples of what I mean by this.
Alternatively since it’s point and click you can use it to intitiate a stun lock combo with harder to land CC like Dehaka’s tongue.

Step 3 You need escape
You got no way out of trouble, you’re going to need someone who can make that path for you, the support or tank has to be able to get you out, Anduin is of course the most obvious example, uther is also a great example both whit ulti and just having a stun to peel.
These two things keep them in mind and you might have some pretty solid games

Step four: Remember you can charge minions, and you charge with the unstoppable trait you can use this situation pending to charge out of danger.

That’s hwat I’ve learned so far with my 100% winrate on Butc hin storm league (out of three games LOL)

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LOL :smiley:

Butcher n Alarak r 2 babies that you need to FEED & PROTECT
Your team do that, and they turn into unstoppable Monsters

Also, its always better stacking up with minions. Dont, DONT try to stack yourself. If you stacking yourself should be from minions. Early Game, Butch Charge should be in FOLLOW UP of something to secure kill and come out.

Unless your going butcher in a very coordinated play, where your charge is the initiation that is followed up every time to secure kill.

I always ask for all team effort in the beginnig of the game to feed me. First midlane fight 5vs5 shoud give you 1 or 2 stack of meat. Then go soak a bit lanes or find the weakest player in the enemy team, one that overextends and has most deaths.
Use E as an escape, if you are getting ‘butcherd’ :wink: in gang situations use E on enemy minion that is far away - you will run from danger.

Evaluate is the enemy team has like 1-2 good players that make it hard to play against, if yes go for slaughter house. If not go for furnace.

At 160-180meat you are really strong but still vulnerable after 200 be the one that knocks :slight_smile:

Cancel your E always if you overextend, Butch is always targeted by enemy team so play safe.

Adding this to the main post
Seriously wish more Butchers knew this trick

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Play with god medivh backseat while medivh uses his brains to bail you out , just click on the damn portals.

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Nice guide! Most butchers dont escape :stuck_out_tongue:

I like to quote the best butcher combo from my favorite ragequitter horsinaround. We miss you


So I cant stand the no meat butcher players. So here a very quick combo trick. And a general tip

Rotate with the tank. Pick up meat from minions as your dps clears them for you. (Higher maths here)

So his combo
Get into Q range. Q the enemy. Enemy tries to run. But wow the enemy is slowed You stun them with your E. You attack. And your Q is back up for another slow. Use that advantage.
If you are around 40% of max health. Use your W on the target.

If somehow your not stacking. Hug minion waves.
Use the range off your R. Dont charge in like an idiot.

Wow Horsin thats it?
Yes thats how you do it. And everyone keeps doing it wrong. Pressing their W with 100% health. Real waiste but it takes little thinking to do it diffirent
Do this and you get meat. so you dont have to flame your teammates for your poor lifechoices.

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Arthas has greaty synergy with butcher because when he charges in he can use his root to hold them in place when the stun ends, then secure them with the slows so he can finish them off.

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Protect the Hammer, Feed the Butcher, Bow before Alarak. The holy Trinity of “Please Feed Me” picks who, when fully fed, do a full on All-Might transformation and go from weedly distraction with mild control to ‘oh my God did they just clean out the team 2v5???’ and ‘is that Alarak dealing 240% total spell damage?’

Pray, pray to your gods in thanks that BFG doesn’t harm structures anymore.

Cassia also hard counter Butcher.

I want Diablo 1 Butcher skin…

Alarak can feed himself just fine, what he needs is for people willing to throw themselves into danger to keep him safe while he does so since his defensive tools are decent but not great.

… I love how you say that and 1 of my point is literally about how another DPS should be shining instead of Butch.
Maybe you should drop the salt and try to be productive

I’ve actually worked around Cassia before, her one blind is on a low CD and if you don’t stand in fend her damage isn’t that great
Though maybe that’s also cus in that game it was a raynor who was my other DPS and she had to pick which of us to blind, that might have also been it.

What salt? All’s I said is they require more focus and protection than others in their category (say, Raynor or Thrall).

They don’t tend to do nearly as much without that attention in the early stages as they can/will with extra attention paid to their upward momentum early on.

Part of the drafting process is knowing if your team is willing/able to cover that part of the process. Trying on your own to rack up meat (or Sadism, or kills/lane presence with Hammer) can be very challenging and certain opponents will turn it into a focus game to keep you struggling against your own mechanics. It’s a very valid strategy against them to constantly harass them away from busy lanes and teamfights (less so for Alarak) since that will minimize their time spent farming up their traits.

Did it really come off that salty?

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You kind of did. Yes. I read your bit about the holy trinity as a mocking tone about heroes who get more potency in coordinated play and thus become the stars.

My apologies

If you aren’t taking Inner Light at level 4 on Cassia against a Butcher, you are doing it wrong.

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Okay then I guess my exampple means jack cus they didn’t go that. Hm

No no, all my apologies, Lord knows I can come off quite grumpy as I get older. Happens to the best of us I’m sure… To the best of us, and also to me.

The reality is what they trade up in early game dependencies they gain in the kind of playmaking we all dream of; cleaving through an entire team with well placed Alarak casts, tearing apart the key player on a team in seconds flat with Butcher. Pressuring every lane handily with Hammer. When I see these picks, my entire strategy changes to adapt to them and making sure that kills on them DO HAPPEN; we had a thread about trading deaths one-for-one, but shutting down Butcher and Alarak especially can be worth multiple deaths on a team if it doesn’t shut you down entirely.

The three of them above all form a holy trinity of late game takeoffs with droppable stacking quests. Alarak gets a lot more immediate bang for buck where his stacks are concerned, but Butcher gets to cap off and keep stacks after a point, at which point trading deaths no longer helps (and probably won’t be possible if you take a tank/high HP target to battle that he can milk for easy brand HP).

Drafting them is a process though, as you can’t just expect to run Butcher into heavy melee or stuns and just ‘succeed,’ likewise a carry isn’t enough to make them succeed all the time.

It’s good to have a ‘how and why’ of drafting picks like Butcher who SEEM brainless, but are actually quite rewarding when thinking around how plays are going to be made in-game by both teams.

Zull’jin: AM I A JOKE TO YOU!!??!!??

In all seriousness though I 100% agree, though last I checked Hammer dosen’t have a quest and is more just her range making her hard to dive an dconsistent damage that can’t be negated

The trick is if Hammer can get pushed behind early, she’ll probably stay down and her team will end up behind as she’s a lot harder to catch up on. This is due in part to being a heccin’ chonker and having a very brief window of speed to get back to lane once forced back, and in other part due to sieging/unsieging to get her pushes where she wants them to be.
She’s not nearly as polarized as the others, but she’s definitely got ways to be set back and like the other two, tends toward feast or famine patterns.

Myself, I’ve always found Zul’jin a bit more stable, and it’s much harder to shut down a quest whose stacks don’t drop and whose stacks don’t require multiple hero kills/assists. I guess he’s got the same late phase with less overt reliance on completing quests.
Boy does he get rolling when they finish though… So do we have a fifth who rounds us off on a full draft of early-to-late quest-reliant heroes (plus Hammer in the “wants to be carried” basket)?

… dude the fact you responded to what was a joking comment with that.
I’m not even made colour me impressed :slight_smile:

I HAVE NO FRIENDS AND I MUST POST.

I like to theorycraft for this game even if it’s just spitballing general concepts, since talents are way cooler to work with than items.

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