How To Make HOTS Grow

Btw, can you provide a step by step guide how you created those? :stuck_out_tongue:
And how your implemented them back into the game to take these screenshots that is…

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This is the kind of idiocy that is so frustrating to deal with.

Every unpopular game that died had its very small and dedicated fanbase. Lawbreakers, Paragon, Battleborn… you name it… there will be people there who love the game enough and think its the best game in its genre. And I dunno what kind of argument you are making here. Blizzard threw that full “monetary flow” you are talking about into this game for 3 years, and it failed miserably and they finally had to cut that cord. And now you are arguing that this is all the game needs? WHUTTTT

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I second this. It was a nice presentation.

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Sure.

Step 1: Obtain base image.

Step 2: Make a duplicate layer of the base image and cut out what you don’t want to change (in this example, Jimmy’s face and the background).

Step 3: Mess with the levels.

Step 4: Place the results from Step 3 over the original.

However:

I didn’t, because as I said in the OP, it was just a quick and dirty example. If I wanted to make something that was usable in-game, I would:

Step 1: Grab the relevant texture.

Step 2: Cut out what shouldn’t be changed (in this case, Jimmy’s face).

Step 3: Mess with the levels.

Step 4: Put the removed parts back in.

Step 5: Save the modified texture, which will then be applied to the model and more or less look like this in-game:

If it was an official Variant and not just a texture override, it’d need a data entry of its own to make it an option alongside the other Variants instead of just replacing one, but that’s a five minute job at most.

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A LoL developer stated in 2018 that LoL wasn’t growing or declining in the west, but was stagnant. However, LoL was growing mainly in China and Korea.

That LoL video was a kpop song made for the LoL world championship final, which was extremely profitable. Riot made KDA skins based on that music video and a special prestige edition skin that could only be acquired by buying an event pass. Apparently, the prestige edition and event passes were so successful that Riot started mining that gold mine immediately. People on my friend list log in that haven’t played in years. Riot also sold so much merchandise. The KDA hat sold out within days. The Ahri figure also sold out like two to three weeks later. Merchandise request were so high that Riot started selling new merchandise based on the KDA.

Recently, Lol released a second prestige and event pass the month after world championship ended called the Snowdown. In addition, Riot has two more prestige skins and events planned.

Not only that, but Riot has Lunar event and the Chinese new year event, year of the pig, skins and events. They also have a valentine day event with skins. All of these events have multiple skins, chromas, and at least two passes that cost like 15-20 dollars. I think Riot has found a cash cow with event passes and prestige skins. People are buying those passes like hot cakes, which resulted in high level of activity in game. Plus on top of the events we have special battle modes. It’s actually too much content if you ask me. I can hardly keep up with all the events and new game modes. I still haven’t gotten my free stuff from the Nexus Blitz, was farming for prestige skins and other stuff from the snowdown event.

Also forgot to say, in December riot released a new champion or character. They already have another character ready to be released for the Chinese new year with alternate skin to be sold upon release, not just a recolor skin.

Here are the valentine, year of pig, new character, chromas, icons, and emotes.

ht tp://www.surrenderat20.net/2019/01/18-pbe-update.html

Here are Lunar event and skins for this month.

ht tp://www.surrenderat20.net/p/current-pbe-balance-changes.html

In addition to all that Riot has team up with Marvel to make comic books to explore the lore and characters of LoL.

h ttp://www.surrenderat20.net/2018/12/ashe-warmother-comic-series-preview.html

Finally, they do release an expensive and extremely hard to acquire skin line called Hextech skin lines for the people who want a more rare and unique skin. These are released every 4-6 months. Most recent skin is this:

h ttp://www.surrenderat20.net/2018/12/hextech-renekton-now-available.html

Now tell me how is Hots supposed to compete with that?

As you can tell Riot has characters and cosmetics for almost every type of person. The AAtrox is like a diablo like skin, then you have the new Vayne skin with an attractive look. Kench a not so popular character is also getting a new skin for year of the pig. Point is that Riot has a diverse lineup of characters and cosmetics. There is bound to be a skin or character a new or vet will want to buy.

When I look at the skins and characters in Hots, there isn’t a lot of variety compared to LoL. As for the op. He is right. There isn’t a lot to buy with gems. Outside of buying heroes there are only a few bundles and mounts that you can buy directly with gems. I bought Whitemane and her skin bundle, but there isn’t much of choice for mounts or even announcer packs. I’m not going to buy loot boxes. I bought too many loot boxes in other games only to not get what I wanted from them.

One last thing. Blizzard isn’t selling any merchandise for Hots. Essentially your force to buy from Warcraft, SC2, or Diablo merch store. A lot of that merchandise is old and limited in selection. The only store that has a lot of selection is the OW store.

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Oh having things like that is important. So is word of mouth. But all that is meaningless if barely anyone knows about it.

Warframe is one such game. Due to having great community and being BEST game in its class it was steadily growing. But rly slowly. Too slowly for Acti shareholders.

What gave WF its massive popularity spike is commercials as well. Its just that after destiny 2 fiasco it was that word of mouth that turned Acti commercials to WF ones.

After all if every video about D2 was filled by WF ppl telling you to just play WF since its better and free it turns those videos intro commercials.

But that only works if competition fails. After all, crap like fallout 76 sells in milions just due to commercials.Whats worse we have 2 great game above us that are a direct competition.The only competition to WF was D2 and maybe PoE since both are grind to death type of game but thats it.

Edit:due to all the crap with blizz sacking pro league we are in the position that D2 was. If someone right now put a comment promoting LoL or DotA saying to not play this game due to bad practice activision did we cant dismiss em. And even tho this is rly benign compared to what D2 did our competition is fierce.

Personally i just tell everyone to pick before me and i fill if i need to.

Gives me alot of room to pick counters and heroes with synergy as i have most supports and assassins in my roster.

1st picking is never where i really wanna be.

But in Bronze-Gold you see alot of 1st and 2nd picks pick whatever they want and others after have to fill. (This is how you lose games, forcing players into roles they cant play ensures your doom)

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You are 100 % right…and its normal thing…for our human world like everything in world…:slight_smile:

Few ides wich can Grow HoST population:

1 st Hardcore new system mode almost same like Diablo 3 and heroes in WoW:

With limit deaths for an axample 0 -> 3 deaths . Hardcore stats dmgs,assists,heal,xp per every heroe,class… Penalty /Rewarded ranked points would be increased,win points eaither personaly!,depence from deaths. Hard part is you definte what exacltly should be numbers. For an axample xx games. Laddder /Rankto be like old one 2015 year.
In past time avarage 2 years or long ime i did suggested different rules. Again hardcore to death,death heroe or player would watch whole game to the end BUT depence from stats of heroe,game lvl,choosed talent builds would trasfferd buffed to the a life heroes/player or like this Brawl to the death. And these stats from death heroe would calulated and sapared on 3,4 a like heroes and pay attentione now…work in extra empty skills slots for main skill and heroic skils and trait and for
extra slots talents! That mean heroes would become hibrits heroes ,this not new idea ! This old idea is from Heroes of Newearth wich is completed befor long time ago. know is not something new idea(old like our world) :slight_smile: Hard part is calcuated system and what exacly skills,heroic skills ,talents (from death heroe) to be saparated to a life heroes. Or that mean as you can guess,heroes would fragmented into pieces !. Difference from Heroes of The Newearth and HoTS is…in HoN was maked already replace skills and heroes become mixed or hibrits,but in HoST would be a lttle different!. So ?! :slight_smile:
This idea is NOT worked befor in other genre DoTA games. Or that mean also
,heroes would become something similar like Diablo and WoW heroes skills ,but would be with more skills and talents and would be mixed/ buffed a little and or be learn extra skills,talents!. Or that mean heeoes become something similar like Cho Gall and Arbathur.! . And one questione …how many times you wanted to kick out from the game someone player because he is terrible or cant play so careful,i would ask you again HOW.MANY TIMES?! I can agree then come maybe more unbalanced skills,cds,dmgs,talents. And they must reworked again or do more balances changes . And indeed,then …for them(Blizzard team) would come more work. willSo ?! :slight_smile:

2th New perosnal increased Ranked points system! :

they…
MUST THINK ABOUT TO INCREASE POINTS BASED OF THESE 20 ACHIEVEMETS FOR WIN GAME AND 200 POINTS WOULD BE SAME FOR LOSES GAMES.
THESE 20 ACHIEVEMENTS SHOULD BE GARDITIONE BY IMPORTANCE START FROM MVP SO…ON SO IN…AND POINTS WOULD BE DECREASED BY " -3" PER LEAGUE FROM BRONZE TO GRAND MASTER…WITH THIS WAY…CAN BE CLIMP UP A LITTLE BETTER AND OFFSET LOSES GAMES FROM BAD PLAYERS AND LUCK SITUACIONS AND THIS ALMOST 50 % WIN RATE.!!!
POINTS WOUl D BE MAX 265 FOR MVP AND BETWEEN 20 POINTS BASED OF THESE 20 ACHIEVEMENTS AND START BE LOWER PER EVERY LEAGUE.THESE 200 LOSES POINTS FOR EVERY LOSES GAMES CAN BE OFFSET WITH THESE INCRESED WIN RANKED POINTS.
FROM THESE 20 ACHIEVEMENTS 6 ARE MUCH MORE IMPORTANT!.IF ONE HIGH GAME XP-ED AND KNOW HOW DO NOT DIE OVER 5 TIMES…AND DO OFTEN SOME OF THEASE 6 IMPORTANT ACHIEVEMENTS…CAN A LITTLE CLIMP UP THROUTH THESE 5 DEVISIONS!!!
(Im sorry this copy and paste from old reply!! :slight_smile: )

3 th Almost similar MMR system closet careful play lvls search system:

I did proposal different idea long time ago ( avarage 2 years ago),almost same like current lvls like heroes and account lvls,but would be bassed of KDA( kill,death,assists) ratio and to be calculated per every 7 days ,Lvls would be 5.XP can get and collected and calculated from after every complete end game. Every such lvl would be with with 1000 xp ( like now current devisons points). Wait the min,i must remind what exactly was mine idea. There was something calculated death ratio % after every completed end game.hmmm…I cant right remeber what exactly was.Then you can understand me very well. And depence from player lvl, MM system would search same lvls.Maybe you would ask me " Why would be colleted and calculated per every 7 days" ,right?! :slight_smile:
Because our human qualityes ,emoties,condtions are different comstatly depence from our real life things. :slight_smile:
Whole idea is when lose 200 rank points is …to offest this lose game !
From Bronze to Grand Master start from 3 win games agains agains vs 1 lose game
And this system table increase per every league 3,4,5,6,7,8,9(Second versione : 2,3,4,5,6,7,8 won games) won games vs 1 lose game s. Increasd earn ranked points!.
(again is copy and paste from my old reply! : )

4 th Ranked quests:

Hi…so…long time ago 2 years avarage i did suggest such Ranked,Unkared quests.
For every class and depence from heroes…
Like to 10 lvl or different requiements to 15, 20 in game lvl or so on ,so … or in 10 mins, 15 mins,20 game mins make xxx number dmgs,assits,xp,heal,soak for 100 ,200,300 wins games ,based like almost same these MMR 20 achievements…(MVP,high % heal so on…so on…)for an axample and make awesome rewards system like as you know mounths,skins,boots xp,gold or shards. But must be make it so hard for achievement.Because …of course payement dor skins,mouths,budies must stay and you continue earn money. you still have to make money … it does not matter that it’s free to play. I know its so hard to be define what exactly to be…because need so long time and colled data from player base. Such Ranked ,Unranked quests can a little help of players to improve himselfs.
(Copy and paste from mine old topic in US forum !)

And more ideas wich i not want right now copy and paste:)

This guy creator of this topic Kith,suggest almost bullsh.ts .Im sorry dude…but for me that is real true… try dont feel huff ! :slight_smile:

I live in Bulgaria ,im 44 old ,over 20 years gamer xp-ed,played so many games! Played from open beta!

HOTS is by far the best MOBA. It isn’t even close.

I just think the market for MOBAS is etched in stone at this point and people are pot committed to whichever one they began playing.

I honestly don’t know enough about S. Korea to answer the question.

It’s ironic isn’t it that Blizzard inadvertently created eSports (Starcraft 1 in the late 90s) and MOBAs (WCIII mods) but has not been able to fully harness either to their advantage. It’s a credit to how damn good they are (were?) at making games that their games inspired those two things.

IDK what it is.

HOTS is the best MOBA by a mile. Maybe it was the silly decision to call it a Hero Brawler? IDK.

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Actually, I did not mean farming 10k in 24 hours :wink: Who would need a new hero every day? It takes a while to get used to them, so picking up a new one every week would be plenty… :wink:

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Since the game is in maintenance mode, they are not going to do any major reworks.

However, they could combine HL and TL to reduce q times.

Step 1, 2, 3, 4, and onward until 10000 : FIX THE DAMN MATCHMAKING

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Make Muti class variants of the most popular heroes. Charge for them. Prophet.

I made one too ^^
https://imgur.com/a/ndM04ge

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stop with these threads.

This game will NEVER GROW AGAIN.

The matchmaking was sooo garbage for soo long everyone has tried the game and quit.
Most moba players want to get better, invest in their skill, feel satisfied when they reach a new rank.

The rank system is so bad that even when you do hit your rank, there’s someone colossally TERRIBLE at the same rank. It makes the whole system feel like b.s. and then players leave.

People complain about an inability to carry but their feelings have a lot to do with always having someone that’s so out of their league in EVERY match that they are just uncarriable.

This game had everything it needed to succeed. Blizzard name behind it, Lore filled charcters, a giant esports/marketing budget.

It still failed hard because the devs drove it into the ground and ignored fundamental problems.

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No. :sunglasses:

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[quote="Fluoxetine-1586, post:40, topic:12051, full:true"]

Step 1, 2, 3, 4, and onward until 10000 : FIX THE DAMN MATCHMAKING
[/quote]

right this is a problem…
and absolutly does not matter how good you are, but how good are the other 4 players !!! becouse ONE good player NOT WIN a match but ONE bad player LOST match… sad story

1, Make string micro bikini skins for heroes like Tyrande
2, Release it
3, ???
4, bathe in the money…

oh…
wiat…
Hypocrite SJW infected thrash rather care to make their games liked by brain dead people who doesn’t even play with their game…
1# marketing strategy… just be sure to wonder why is it failed when you sell literal garbage none want…

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Self-hating community won’t help the game grow ya’ll know. The more we complain the less players play the game. If everyone was complaining as much during classic DotA times, we’d never get MOBA genre, because devs would’ve given up.

If i wanted to convince someone to play HotS i would address these features:

  • better economy than in LoL, plenty of ways to earn game currency, including custom weekly brawl modes.

  • more strategy involved than in LoL.

  • better quality of cosmetics than in LoL, including announcers.

  • mute chat button.

  • decent AI, bot play for leaver that you can ping to follow you, not possible in LoL the only solution in LoL is to surrender in this case.
    In DotA you can play leaver hero, or sell his items to split gold among team and gain bonus passive gold every sec for leaver, also there is pause button in the case of dc, so is comparable compensation, as HotS games are much shorter. Biggest cons of HotS imo are - terrible reconnect system.

  • significant similarities to classic WIII game system, some heroes even require micromanagement.

  • different maps with different objectives, cooperate to take down big bosses and make them push the lanes.

  • you can play x hero against x hero from Blizz universe.

  • detailed graphics, animations, great redesign of most iconic characters with atmospheric voice lines, great soundtrack even in main menu multiple of best Blizz themes.

  • interesting and unique mechanics of characters yet shares most important elements and similarities of other MOBAs, two ultimates to choose from!

  • you don’t need to walk, mounts makes it faster to arrive to the lanes.

  • camps are recruitable mercaneries, that help to push lanes.

  • more structures to destroy.

  • game is balanced around teamplay, solo queue can be less or more enjoyable depends if you are casual or dedicated player.

  • many playable roles.