HotS is very unique/fun game that people would like to play quite a bit, the problem is the frustration after some few months play when MM gets “control” over your “identity” overall
The game becomes a massive compensation creep at that point which simply deters people from playing further… Doesn’t even have to change in general but AT LEAST give some information/control to the player, there was a game where had Zarya/Thrall/Jaina and I decided to 1st pick Tyrande as everyone expected last player to pick a tank, well that player DID pick a tank (Tyrael) but had like 30% WR on the hero :P, not only we got thrashed/dived to no end in that game but also dude didn’t even pick an appropriate engager hero
How could’ve I known that ? = well maybe if I looked at profile then see warrior WR% average some 35% and then see maybe most played “warriors” being Tyrael/Sonya, but = you have like 25 seconds (total) to make a decision
If at least some information/control can be given to the player, things would go better a lot, posted in long format, posted in shorter, here’s even shorter = just GIVE SOME RESPONSIBILITY/CONTROL mechanisms to the player, make them able to prevent (or at least PREDICT) a bad/non-functional team comp and adapt on time though
Heck even the slightest change of making/sorting the most flexible player (the one that plays most heroes/roles) being last pick per draft, even that might contribute to better player-based control