Hey just a rando master/GM type person not a CCL or anything dropping some feedback here about Medallion and how it’s shaped the current meta what’s good and what I see as not fun about it.
Current meta in SL feels like it’s got a pretty tight range of heroes that are easy to fit into the game right now. I think a big part of that is how Medallions have shaped how we play in SL…
We’re running a lot of insta-gib compositions. Basically this is our answer to two things that’ve really happened this season. 1. Medallions, and 2. Increase in the power of Zone deny(think the massive buffs to AoE casters like Chromie, Tass, or Gaz’s grav bomb.
Medallions effect is obvious. If you don’t gib your target in a CC chain they press Medallion and walk away. One of the main reasons we see CC chains like Sleep dart to Imp Spear or Stuntanks to Poly. And that’s really the main reason we’ve seen such a rise to power with bwing in general. We need it to prevent medallion use.
The 2nd effect I mentioned was the buffs to zone deny and AoE punish. This means you really want to kill your targets quickly then space out as fast as you can. Cause of the zone deny that you’ve buffed up Chromie, Gaz, Tass, and after scaling Orphea. You see if you don’t kill targets quickly and you’re funneling to kill a target you put multiple people are risk to these now very dangerous AoE punish options.
And that’s what’s really lead to a very binary DPS check we’ve had at least in SL. Ideal right now is some hard CC chain and enough burst to kill the target. It’s really heavily shaped the types of DPS we use now. We’re using heroes like Greymane, Cassia, and Banshee-Raynor that have very high single target burst options.
So the medallion has lead to more situations were players are going full to dead without getting a chance to do anything. It’s made gib compositions the play.
And it’s also showing how limiting it can be on your hero designs. Particularly choreographed CC have suffered here. Examples are things like Qhira’s E or Xul’s roots.
And the feel of using medallions might have felt skillful earlier on. But now it’s just not that special anymore. Now if someone doesn’t use their medallion when dangerous CC is coming at them it’s consider a failure of mechanical skill. It’s not nearly as much of a positive anymore. And it’s still a slap in the face to someone that’s using a CC ult or making a hard skill shot and they just pop that medallion and walk away.
I really I see this as a road that has already been tread before. So I’m going to paraphrase for a second cause I don’t recall the exact words. This was a conversation from something like 9-10 years ago. “I hate it. I want to remove it. It limits so much what we can do now. But I can’t cause we’re already up to millions[of players] and it’s been in too long.” That was a dev from the same genre talking about a very similar set of mechanics.
I think the longer you leave this thing in the harder it is for you to remove it. And it’s going to hang over you as you design new heroes and skills. And I’m getting worried. I see you trying to put in burst options in this patch to have heroes like Tychus and Lunara potentially to fit into this meta shift based on just working around medallions. Please reconsider.