Ravenous Hunger
❢ Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60. Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
Type: Healing / Bonus damage
Scaling: 4.00% (Minion heal) / - (Hero heal, bonus damage)
Affects: Self / Ability
Maximum damage bonus: 99,999
I only played her on QM(so even harder than ranked in reality, because she excels when there is some kind of frontline and some kind of healing). And that was like a year or more ago where i wasn’t getting silvers matched against me in QM, so game put similar players against me.
I would recommend Ancestral Strength at 1 for more damage and slow so you can land abilities more reliably and kite, Ravenous Hunger at 7, at 4 it depends if you are good at predicting and hitting your Shadow Walz, if yes then take this talent:
Allegrissimo
Reduce the cooldown of Shadow Waltz by 1 second.
Hitting Heroes with the end of Shadow Waltz sets its cooldown to 0.75 seconds.
Otherwise Backbitter is good:
Backbiter
If Chomp hits a Hero, Orphea immediately dashes a short distance backwards.
Passive: Gain 15% maximum Health.
The dash back can save you from heavy divers, and extra health makes you harder to burst down(also synergy with Ravenous Hunger hero kill heal).
Crushing Jaws at 10, which you can cast infront of yourself e.g. butcher charges at you, and at 13 Determination for spell armour and more damage/heal and at 16 Lurking Terror is a beast, you can use your Ravenous Hunger boosted Chomp from far away and it will also then slow HARD, allowing you to Crushing Jaws your target. At 20, it depends, i prefer Final Toccata so that if you miss Q you can reset it(can also start spamming it like crazy as long as you hit).
If the enemy team consists of many non CC melee heroes, Abyssal Symbiosis at 13 will do wonders, also Eldritch Conduit at 20.