honestly at my wits end
clear objective
4v2 advantage
tryign to cap objective 1 of the 4 runs off to push a lane
other player sits back poking while the enemy hard engage 2v3
enemy player now controls objective for the 5th time in a row after we won the overall teamfight
this is honestly the bulk of my loses lately winning teamfights but losing the objective and idk what else to do except play a hard carry for the map like raynor on pve maps or something
You canāt always - if you encounter GM profiles in game you will quickly notice even they hover at a lifetime win rate of 65-70% maximum.
Even GM#1 loses about a third of his games due to circumstances out of his control.
Another tip is playing high solo impact assassins, but that obviously only works if you are a highly skilled player. The GM leaderboard is full of assassin mains with only a couple (1-3) healer mains).
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i been playing orph but there few heroes istruggle against liek valeera which i cant handle if my team isnt there to assist me
i have games where i go 10/2 and other games where im 6/6 because valeera suicide dives me in the back then dies with me
it not only valeera its also zeratool or novas tracers who gun straight for me those are the games ireally lose
without those heroes ican usually carry teamfights pretty hard
but even if i do carry teamfights sometimes my team refuses to do objective or other bull
You lead , giving polite suggestions and even better taking a leading role like tank.
Usually, as someone like Orphea whoās following plays or making ganks, itās hard to rally a team. My rallies as Fenix usually fall flat as heck, but if I play ETC and start calling shots, planning plays and making pings for objectives and such, I can usually get away with it.
The thing is, assassins have to be armchair leaders. A tank, conversely, can mix it up in the enemy team and provide a physical, visible, empirical start to any play you want to lay out. That helps immensely, especially when considering tanks like Jojoās Bizarre Crusade, More-Stuns Brawnsbeard and Joke Character Is A Better Tank Than Most Lead Villains: Cowtallica Edition. These ones usually just waltz into the enemy line and set about their day.
Itās not a great alternative, but people follow leaders easier than they listen to bosses. Ya dig, Doug?
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A tank, conversely, can mix it up in the enemy team and provide a physical, visible, empirical start to any play you want to lay out
This is probably the best explanation for why itās immensely easier to shot call as a tank (not necessarily win the most with a tank - just shot call).
The crudest type of player doesnāt understand concepts, plans or advice. They only understand what they see physically.
And to dive in physically you need a beefy hero like Johanna or ETC. Many players will instinctively follow the tank just because itās an allied hero near enemies.
Canāt do that with a Fenix or Valla without dying almost instantly. You have to shot call with them from the back line with pings or chat. Not as effective.
yea my win rate as a tank is around what 70-60?
30 as a healer and 50 as asssasins
i cant rally my team as a healer worth CRAP unless im playin tyran or lili and ican be up in the mix and they see me beating some skulls lol
i guess i could play tank more but i honestly played diablo 30 games in a row for a week i need something new sometimes lol
You donāt win, unless the other team has some passive players too. Then just prepare for a 25 minute game and hope for the best.
i had a 50 min game the other day because both teams refused to engage
i had 400k damage and was 50percent of my teams damage but i couldnt hard engage 1v5 ( i tried ) lol we eventually won after a bad boss fight where my ult as orph locked down the circle
If chances of winning are as good as 0 then maybe focus on grinding EXP. At least it will be less time wasted.
You donāt. One of the defining ways of knowing who can play HotS and who canāt is whether or not they can leave the base instead of complain about who has the most deaths or that youāre down a level. LoL players camp turrets and forts no matter what, DOTA players sit in a lane all game. Both lose and both hate the game because they donāt understand they canāt do that all game.
Best you can do is continually attempt to do mercs and objs, ping them, go and fight anyway even though someone will say āgiveā, youāll lose, and then get blamed at the end of the game for your teams ignorance. Most games Iāll find 1-2 teamates that will at least attempt them with me.
Any competent team can end the game at 20, especially against a submissive one. They just role over and take it. Thatās the way HotS is designed and what makes the game so much fun. You canāt turtle.
Meh, the worst thing is to try to win when your Muradin is so timid he hides behind your them, even though he went ādpsā Muradin! I had that twice the past few days. Nothing worse than a tank who wonāt ever initiate!
Itās truly awful, playing with these passive players. Iām pretty risk averse in real life, but in a video game where people are afraid of dying when you can respawn, it just drives me insane. When the tanks start hiding behind their DPS, I just about lose it.
Itās why Iām so aggressive as a healer. I just will not wait. Iāll just jump in (with my heals and escapes ready) and force a fight if itās even. If itās not, then Iām what, Iām forced to go to another lane or camp after spending time collapsing at the enemy, just because some guy was too afraid. Complete waste of time and then when if we get caught, weāre somehow the bad guys.
This is one reason I like to play the tanky bruisers. If my team doesnāt want to hit the core, there is a good chance I can solo it. If people havenāt a clue when you should soak or take camps, donāt worry, I got it. If my tank is back there hugging my mage, I can make sure my healer is good on mana and CDs, and weāre going in, boys!