I’m a tank main which might explain the problem but for some reason i don’t know how to play around Garrosh that well.
He flips me in, i die, repeat. i just feel as if the only counter to him is % based damage which if it is seems a little unfair due to being about 3 tank killers in the game.
Besides the tip of standing near a minion wave so he might not flip you i would like to hear what tips you guys can give me.
What are some good counters and ways to deal with this hulk of walking armor?
Thanks in advance.
Depends on the Heroes you play.
Let’s start with your avatar: ETC can knock him back if he’s walking towards your team (meaning he wants to throw someone). And you can keep your Q so when he throws you (as a tank it’s your job to let yourself thrown if it’s inevitable, since you have the best chances to survive (with a lil help from your Support)) you can get back from their backline asap.
Muradin can jump back as well. Anub’arak can burrow. Diablo can Q back (and has the best survivability as a tank imo). Don’t really play Arthas against Garrosh imo.
Johanna can use her D.
But tbh, in an idle situation, it’ll be your Support’s job to use a Cleanse in the right moment.
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diablo can use his charge to bring garosh with him to his team assuming he hasn’t already use it once he gets tossed.
If you play a warrior with an unstoppable option, like Johanna or Blaze with New Habits completed, you can often bait out the throw, which means he won’t be scary at all for a while. Also, long range displacement, such as a Stitches Hook or an Artanis swap can mess him up, as while he is tanky, he can’t survive for long with 5 people beating on him.
But my favorite counter to Garrosh by far is Medivh. If he sees a team mate get tossed, a quick shield and portal gets them to safety with ease.
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Same. Tho it’s funny that Medivh counters Garrosh but imo Garrosh counters Medivh as well. When I play Medivh against Garrosh, I can’t use Portal in an “aggressive” way cuz I fear that I (or one of my allies) will get thrown.
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Most tanks have an easy escape after being thrown. ETC can slide out, Diablo can charge out, Anub can borrow out, Muradin can jump out, Tyrael can teleport out, Yrel can Jump out. Just hold those abilities until you get thrown.
On top of that, Garrosh isnt actually that tanky. He has a very low health pool for a tank and the armor only adds 25% more survivability. Which makes him more squishy than most tanks.
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You need to hold your mobility skills for after the flips.
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Respect the zoning.
Garrosh deals very little damage and has no mobility. His throw is his life. He doesn’t kill people, he’s just really good at setting them up to be killed.
If making your play means getting flipped, don’t make your play, or make it knowing a flip will happen.
Example: just played an ARAM where we were almost all ranged, versus almost all dive as Garrosh. Junkrat, Zeebo, Deckard and Thrall as allies. Butcher, Kerrigan, Thrall, Lili, Junkrat on theirs. We played relaxed, far back, and patiently waited for Cain’s root to snag someone. If it missed, we just backed off – if they started diving, I’d throw one of their divers on a conveyor belt or behind a tower, taunting or throwing allies if cooldowns permitted. Truthfully though, most of the kills were from their Thrall getting a little too close, forgetting I was there, and he’d find himself in an E+Q combo; seriously, walking up to Garrosh is how you wind up dead. If he has to root or slow you first, your team has a chance to save you, but walking up to a Garrosh is basically asking to be stuck in a 5v1.
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Don’t let him kite you towards his base or his team.
Stay behind minions.
If you are ranged stay out till he uses his stupid flip on whomever or whatever else.
Kite him … blow him up. Make him scared.
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Be good with your positioning, realize you have to be smarter about engaging into him/his team than other tanks and realize you will need a tank with escape/that can negate being tossed.
If I tank into a Garrosh I know I need to run Muradin/Johanna/ETC though ETC is kinda squishy. You’ve gotta hold your escapes/trait in Johanna’s case in the event you are tossed so you can get out. Diablo can work but having a condition on top of all the other conditions for when you can shadow charge just hinders Diablo’s playstyle.
Pay attention to his CD’s, if he misses and flips a minion or something you know you have a window to play aggressively.
I think when able you should try to bait his throw into an unstoppable stage. For instance derpily walk by as Johanna and use iron skin just before he tries to use his wrecking ball, so he ends up wasting his ability.
But most of the time it is about not engaging unless you can protect yourself from displacements or you intend to fully go in. Similarly to how you play a squishy mage vs. a melee assassin in the laning phase of the game, you simply don’t engage, and try to play around that hero. It’s not satisfying in any way, but by having the enemy hero do nothing but try to bait you and fail, you’re removing an enemy hero from skrimishes and hopefully also pushing, since chances are whatever tank you are, your waveclear is better than Garrosh’
Admittedly he can be really frustrating to play against. I ban him when I can.
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Do not come in range if you have no mobility or defensives up for starters.
Just wann add up other counters aside of tanks as mentioned before.
Any sort of % damage is lethal as they bypasses his damage reduction.
Also ignore armor talents will crush Garrosh easily like Cassia’s Titans Revenge or that Zuljin talnet @ lvl 7.
% based ranged AAers are a good start. If you see him flip someone know that it’s a 16 second CD.
Stukov silences can be cruel to garrosh because that removes the one thing he brings, well timed heal cancels from deckard or ana also help because most of his survival relies on armor stretching the healing.
Heroes that slow and root are also mean. Leoric in particular can simply ghost out while eating at garrosh’s hp bar. Jaina with a small support poke can mean a lot when he’s trying to walk up on people.
What do orcs wear in the rain? Garroshes!
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Do not walk up to him when he is near an intact gate of his team. So many people make that mistake…
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Like alle the People said, Keep your Mobility up.
Nur in general there ja one point that People havent mentioned yet.
Garrosh is a strong early game heroe and the longer the game lasts, the weaker garrosh gets.
Mo mather which heroe or roll you play, just Play it passive.
Dont dive deep into the lanes, cause if u go deep garrosh can throw u into bis own towers.
Just soak die Lane at your own half, garrosh will Need to go deep and if he does and lands the throw, its not that scary for u as a tank as long as u dont war für tower dmg.
Backliners should be save by their positioning at all. If garrosh can throw a backliner, there was a huge missplay by the whole team.
The next point is to dismount hin and to interrupt.
Hanzo
It has a large range of basic attacks and a very large range of skills - it can deal damage from a safe distance.
Build under basic attacks allows you to easily reduce the armor.
The vision hinders ganking and flanking.
Not only that she can just talent unstoppable at 4, let him walk up, pop it, laugh at him for being a dumb dumb then knock him back if he’s not dead yet from getting jebaited lol. She’s a good counter and one of the reasons she first started getting picked up in HGC again.
I lost three in a row last night with our team Garrosh vs their team Muradin. Now our teams also didn’t have any proper dives, but Muradin meant that Garrosh couldn’t reach any of their backline. Any tank with a movement ability can handle Garrosh pretty well.
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