I think this change is too drastic. Or at least, you should experiment with a less impactful version first.
What they give us as anomalies is never the first version they tried. So odds are that they did test that.
But if it doesn’t make you unstoppable. It’s useless in a lot of cases. If you’re standing in mosh pit, you press the key, dodge the mosh for 0.01 sec then you’re stunned again. Same for Malfurion’s root and tons of other stuff.
1s unstoppable is also needed because of latency, otherwise something like 0.5 seconds would be fine.
I think removing CC would actually be more powerful than the 1 second Unstoppable. Remember, in it’s current form you can’t use the Medallion after you have already been stunned, so you have to try and guess when they are going to try to stun lock you, and you only get to do it 2 to 4 times each game (due to the 5 minute cooldown) so if you guess wrong then you wasted a long CD.
If they made it “Remove CC” then they would almost certainly make it so that you could use it while you are stunned (like the WoW PvP Trinket), which would mean that you would never waste the cooldown, because you wouldn’t be guessing if they were going to stun you.
1 sec unstoppable for everyone is just insane and break some heroes even more…
Agree, lol, weird suggestion to “nerf” the Anomaly (which didn’t even came out yet -tho I admit, I’m also kind against it).
No, i meant swapping it for something like Zuljin/Yrel lvl 4 talents. But yeah, making it usable while stunned/silenced would be horrible lol
I think anomalies should be like the tower one, not ABILITIES FOR EVERYBODY stuff. The weather one was an issue for the same reason; it changes heroes and how they perform directly in a hero vs hero interaction.
Why not try screwing with camps or forts/keeps? Or creep waves? These are all better ideas for an Anomaly.
The weather one was an issue because it caused your computer to seize up. The actual in-game effects were meh.
Never had that issue on 2 separate computers. I suspect its a super low spec pc issue; the kind that isn’t actually supported.
It was actually a relatively high spec issue and was related to the weather effect somehow overfilling the memory. If you set effects to low you’d never encounter this issue even with relatively potato computers.
Yeah, my entire point is to make it somewhat useless and slowely push it up until a point of balance is found. Doesn’t have to by my exact idea, it could (for example) interrupt all CC’s a player is affected with.
Also, I’m pretty sure you can freely walk on malf’s AoE once the root is removed. Right?
Testing on live servers gives them more data, ptr has like a few dozen people playing lol.
For forts and keeps, players don’t want those touched.
More range? No (I wrote a thread on this proposal)
Different damage based on ranged/melee hero? No, and someone said devs wouldn’t do this.
Creeps and camps can be played around with since we didn’t get a change on them yet
Rewarding people who have the foresight to predict CC seems better than allowing potatoes to have a CC breaker.
I’d love for it to be only proactive and not reactive.
You can’t cleanse yourself if you are stunned.
That’s great if that is the case.
Yes it is, I checked on ptr. It becomes grey and can’t be used during the stun.
The root lasts 1.25 seconds. If you step on the area you get rooted for that duration, and if you don’t get unstoppable, you’d get re-rooted immediately.
I think it would actually be worse since you’d be rooted longer. (since it happens twice)
I’m pretty sure that’s what they did. Except the useless part. There really is no point putting the functionality in a state where you know it’s useless.
Gotta test it and try it out. Let’s see if unstoppable breaks the game or not. If it is too much, they could change it to how it works in league, you can use it while CCed but it doesn’t give you unstoppable.