How about adjusting DoT functionality?

Currently the only real difference between regular damage and damage over time (except “over time” part, duh) is that it doesnt interrupt channeled objectives. And that kinda sucks. It could be unique mechanic that adds extra strategic option during draft.

DoT doesnt ignore shield/armor. It should/could.

PS - Burning Rage is not DoT.

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I would be happy, if they finally make better graphic for DoT and HoT. When you are affected by any DoT effect and you use healing fountain you don’t know if you are actually losing or gaining HP…

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DOTs interrupting channel would mean you cant mount or hearthstone for several seconds and it would interrupt some other channeling abilities.

Which may not be a bad change, but it would be such a buff for any character with DOT, that they would need to get nerfed in some way.

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Im not suggesting it.

Only this.

It shouldn’t. It’s not % damage, it’s damage over time. It’s like you are hitting them every single time, so it should take armor into consideration.

DoTs are also balanced around that, if you change them to ignore armor you’d need to rebalance so many things in the game. It would be really messy.

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Not that many actually. But as every change, yeah.

Who said so, you?

Thats the whole point… Check topic.

pretty sure thats intentional and based on the kind of armor since there are 3 types.

using Guldan as an example here if you cast corruption you do Spell Damage over time to an enemy.

if the enemy only has Physical Armor then corruption is unmitigated. if they have Armor(Phys+Spell) or Spell Armor then it gets mitigated by how much they have.

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Yes, I said so.

The point of damage over time is to do damage over time, not to ignore armor. Those are 2 different things.

They could though make a talent on Lunara that makes her poison ignore armor like Cassia has at level 20. But making it ignore armor right away, definitely no.

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No, but i would like to see another status like a bleed that does cause this. On guldan, nazeebo and lunara it would be horrific on anything map that requires a channel but balanced correctly on a certain hero could be niche and nice

Because you said so? Because “its not % damage and thats how it works”? Well, this logic could apply any change. % damage also deals % damage btw, so its not the same.

DoT is weaker than raw damage in every regard. You get nothing in return. DoT mechanic could be spiced up.
There is a reason burst rules in every moba.

Why should “normal” dmg ignore armor or shields?
It’s dmg. Armor means: X% less dmg. Shield means: This takes the dmg before your hp. These defined that dot what it is now “that’s said so”. Why should dot act like %-based dmg but buffed, because it ignores shields now as well?
Overkill. Bad suggestion.
Nothing wrong with dot or dot Heroes to buff that mechanic.

“If the only argument you have to protect your suggestion is ‘why not?’ you’re on the wrong track!”

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actually, in truth while burst may look like it does the most good in a game its the sustain that wins the game in the end. thats because its the most consistent. typically burst damage has longer CDs where sustain has low CD and more even damage.

Dot works the same since day 1, while armor got created 2 years later. So, I fail to see why DoT works the way it works because of something that got released much later.

Dot is over time and its weaker than normal damage, without getting anything in return. It could use extra utility.

Excuse me, who is consistently the best popular mage since day 1?

here ^

Not sure if you noticed that your argument against it is “because its not how it works”.
% damage ignores armor because someone said so. There is no logical argument behind it, why it should ignore armor. % damage that would be affected by armor would be still % damage. But here we are and it works. Its something to be taken into consideration during draft.

The exchange is you usually get a lot more overall damage to put strain on healers. Lunara does this.

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Maybe on Uther.

So where is Lunara? In the middle of cast, best case scenario, since day 1.

Burst when heals are on cooldown also does that.

Maybe back in the times…
Now most of the fights are decided by burst and CC chains.

I don’t think that the poke is so much relevant anymore.
Also the new healers like Ana or Anduin don’t have such mana issues when compared to things like Uther or Rehgar, easily negating the poke from dots.

No, my argument is, that the statistics says that dot Heroes are balanced, so any buff to dot would make them hell a lot stronger
AND
that by definition only %-based dmg ignores armor and even that don’t ignore shield plus dot is just dot, dmg over time. Should we defend why 2+2=4? Or why dark =/= black?

Gul’dan’s dot on lvl 0 deals 204 dmg over 6 seconds up to three times if you hit them with more than 1 circle. That means it deals 34 dmg every sec. Which is 2% hp of Heroes with 1700 hp (that’s Gul’dan by coincidence) and even higher “%-based dmg” the squishier they are. Mind you that Malthael doesn’t have 2% hp-dmg dot and it got lowered thanks to killing squishies too fast.

And Gul’dan is basically the second best mage.
You want to buff late game Naz?
Why buff Lunara like this?

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Not to mention that “back in the times” was Immortal pick, which doesnt fight back.

thats like asking:
“why does spell damage and physical damage still only work the same since release?” it just does. that is how it was designed to work. it does a type of damage over a period of time. armor is a separate thing entirely. really you are attacking the wrong thing in this argument with DoTs.

instead you should be focused on Armor mechanics.