Hots Warrior Problem

The warriors do too much of everything. Double warrior teams are common and even QM is creating double and triple warrior matches. They are problematic because warriors are built to do too much.

They have good dps so they function in laning and assassinating.
They have mobility or field displacement abilities.
They have shields.
They self heal.
They do too much.

Blizzard needs to rethink warriors a bit.

8 Likes

Warriors need to be menacing though, they require to deal damage or else you are left with a pointless sack of meat.

20 Likes

you need to be more precise. warrior is not enough to clarify your point. if you mean viable main tanks. sad story just 3 in game. if you mean offlaners… yeah sad story too. only 3 good offlanders in game.

I was expecting something about having very few viable main tanks and off tanks. I guess you like playing squishy assassins.

4 Likes

They’ve had a similar problem with supports in the past which resulted in a supportwide nerf, of everything from healing, to damage, to waveclear, I think we’re going to see something like this in the future for warriors as well unless they address this problem.

1 Like

I frankly don’t understand the problem with double warrior comps. Why not? Why should double assassin be normal, but double warrior not? I never understood that.

15 Likes

Double warrior has been normal since I’ve started playing, shortly before HotS 2.0. I don’t understand the complaint at all, why do you want 3 ranged assassin heroes? 3 ranged assassins aren’t meta because there’s no way for a single frontline hero to absorb all the damage, peel, and engage without someone to help out. That’s why no one but lower ranks plays 3 ranged assassins. Either you kill quick or you lose quick and most of the time you’ll lose quick.

Melee warriors need to have something to compensate for their lack of range which is huge. That means either more damage or more health or a little of both. Now most tanks and bruisers don’t have more damage than assassins, they just have more health and some sustain. I don’t see the problem with this.

6 Likes

Whats wrong with double warrior comps?

8 Likes

This is why players want warrior split into tank and bruiser, with most of the melee assassins put in the bruiser class.

2 Likes

Whole point of double warrior is because assassins are good at killing other assassins. If anything, it’s because assassins kill too much :stuck_out_tongue:

7 Likes

What makes double warrior even double tank comps viable is they are better at controlling pace of battle. When you have one tank 3 assassins and a support what determines the out come of a battle is who can burst faster. One miss step and your frontline will melt in 3 sec at best.

Answer to OP
-Without some damage most warriors won’t have enough zoning potential since you can do what ever you want to do while he is tickling you.
-Just look at Arthas, he has one of the higest health and self sustain and quite good utility but he sees very few plays just because he lacks mobility.
-Ofcourse they’ll have sustain absorbing damage for their team is pretty much job description.

3 Likes

I see nothing wrong in having a Main Tank plus a Bruiser comp.
Also:

  • how do expect to tank a 5 man assault without self heal or shields?
  • how do you expect to engage without mobility or a CC?
    -Why shouldn’t someone have some damage if some baddie lets me sit on his face for prolonged periods of time? Also why should i play tank if i feel like i have no contribution in killing something outside of land CC and /dance /pray you don’t play with suckers who can’t follow-up?
1 Like

Nothing to do with the matchmaker putting several warriors and supports together in matches at all.

Still seeing lots of games with 3 warriors on one team. For maps like Hanamura and the new GoT, they win, period. There really needs to be an intervention.

The difference is that supports don’t need to have good waveclear or damage to be effective at their job of keeping other players’s attention. They need some damage to establish themselves as threatening enough. There needs to be a reason to not ignore them

1 Like

The real issue is that the only way they can make a viable melee assassin is to make a broken one like the new kerrigan. Shes sitting at 79% pick rate and 62% win rate. Shes broken AF. Just like every rework they’ve done in the last few months.

The rest just get focused down too fast. Maybe Meph being a little different due to having a lot of ranged abilities and a reliable escape.

2 Likes

He’s not saying you should draft single warrior. He’s saying warriors are too good, and that he’s tired of double warrior meta.

1 Like

Diablo and Lunara aren’t broken at all. Diablo is still strong but Lunara is still pretty weak at this point

Comps with more than 2 warriors are very rare, so it seems like warriors are not just “generally too good”. If warriors would be better at everything, we’d see comps with 1 support and 4 warriors, but we don’t, which means that warriors are NOT better at everything.

What is the problem? there will always be a double or more something comp. It just seems as if OP prefers that it was filled with assassins because he/she must prefer assassin vs assassin action or see it at a preferable meta.

This game as a problem of having most of its hero roster being assassins (WC heroes), leaving options and choices for other roles limited (more so when you look at what is viable/meta).

So what if people finally start preferring and drafting more warriors, it is a welcomed shift compared to seeing assassins make up the bulk of every team. In away some one could make a post similar to your but complaining about how some assassin do too much, I mean they can easily fill the role of many “specialist” (who can also do an assassins job at times) and even some assassin can out lane better than warriors with their often superior damage, mobility and range (we also have a decent number of sustained assassins).

2 Likes