I’m surprised there are more hots ex players than I expected.
To anyone who doesn’t play Dota 2 - Arc Warden can make 16+ sec copy of hero who deals 100% dmg and can use all abilities and almost all items.
I’m surprised there are more hots ex players than I expected.
To anyone who doesn’t play Dota 2 - Arc Warden can make 16+ sec copy of hero who deals 100% dmg and can use all abilities and almost all items.
HotS is actually very micro intensive compared to Dota2 and there is a lot of complex decisionmaking involved, and tons of maps. For example people without perfect stutter step don’t really last long in GM in HotS
I would expect a HotS GM to do pretty well in Dota 2. It’s complex in its own ways like memorizing item trees, but a HotS player could be mechanically more skilled (micro skill).
I’m moved from Dota to Hots, started from Gold and slowly went higher. Max rank 4k master.
Came back to Dota 2, started to play ranked seriously again ~1 year ago.
Currently I’m 4300+ mmr (4+ years ago my max rank was 4000+ only, I’m already 300 mmr higher yuan before and I’m going up).
Not really. Why?
Because laning stage, farming, last hitting and denying creeps, etc.
These things all used to exist in HotS back in yonder beta (Laning Stages are a part of top level play, farming isn’t really applicable, but last hitting used to be a part of things like Seasoned Marksmen)
Denying camps is definitely a thing in top level play, what with every early camp being a timed task you send your bruiser to do.
Personela opinion, but I always thought last hitting was a stupid mechanic.
yeah, I hate fighting my allies for XP.
I think it’s OK in principle, but in practice it feels awful.
But not anymore.
90% of people, who still play, don’t know about those things.
This mechanic clearly shows who is better player and rewards you for it.
I’m bad at denying/last hitting. That’s why I’m pos4-5 main.
Good players don’t fight, they simply let their carrys the last hits, because they know they can do it. And heroes like Crystal Maiden don’t need much farm to be effective, but simply levels.
And denying is one of the major skill factors, which can make a game more snowball-ish, because cutting enemys from exp is a big deal like in Hots. Even though it’s easier in Hots to get exp, because you don’t need to last hit it.
There are a lot of ways to reward skill. This isn’t one I’d care to have in most games. Before the 2nd changes to the xp globes, xp denial also showed the difference of skill. Sometimes your opponent didn’t even realisze what you were doing.
I don’t find last hitting to be a fun thing to do.
clarification; I hate fighting the players my rank (e.g, bad players) for XP when playing carries.
Arc Warden is usually a noob trap hero. He’s really strong mid so you get a lot of the people who instantly show Arc Warden as their pick for mid and say “mid or feed.”
Usually “mid or feed” people are “mid AND feed” people. They go mid and feed the enemy Storm Spirit/Shadow Fiend/Invoker lol
I think he has a reputation like Sniper – really scary and really strong in someone who knows the hero, but usually picked by a lot of bads.
And I’m pretty sure Medivh isn’t in DotA 2?
last hitting seems like a club that the other moba gamers are in where they think its the most skill based thing in history and any game without last hitting really isn’t a skill based game, saw some people trashing on hots in its trailer cuz of it, and all I have to say is congratulations your game has one of the most obnoxious mechanics, it is annoying to learn to do and its just not that fun even when you know how it doesn’t feel skill based it just feels painful. Studder stepping, body blocking, splitting and, all the other methods of micro feel so much more fun and natural then ooga booga I can time my autoattack better then you so clearly I am the better player.
I may be bad at last hitting but I mean, its still an annoying mechanic
No dude. No. Stutter step is just orb walking from DotA 2 dude, nothing special involved.
A HotS GM would easily get slain by middle-of-the-pack DotA players. It would take a long time for a HotS player to just not fall behind in terms of exp
first of all which orb walk are you talkin about the one where you don’t aggro minions or the chasing one, secondly although yes orb walking is similar you don’t have to deal with your attack being cancelled because you get out of range or attack to fast (if i remember correctly from my brief time playing dota 2), thus studder stepping has a much higher skill ceiling then orb walking especially if you are playing a fast firing character like raynor or some weird hero like TLV
Even if your attack could be cancelled, dota has projectiles so its much easier to tell when the attack launched
I want to remark on something strange and that is, I remember last hitting in heroes of newerth to be actually part of the fun experience for me, because back then I did it well. When I revisited this mechanic again in Dota 2 half a year ago, I was abysmal at it, having lost any skill I worked to build back in the hon days.
I did not enjoy it, but I did get better.
Anyway, I don’t know about you guys but much of the knowledge I aquired in hots is thrown out the window with Dota. I don’t know what you mean when you say hots players do good after the transition. Both games have different heroes who play with unfamiliar strategies that are not convergent at all with one another.
HotS is actually very micro intensive compared to Dota2
Ha ha ha. Ha ha ha ha.
No. It’s not. Play as Invoker, Arc Warden, Meepo, Chen, Visage, or even Techies to name a few characters. Then factor in things like ward timers, creep camp stacking, lane blocking, lane pulling, and rune timers and Dota 2 blows HOTS out of the water in management complexity.
clarification; I hate fighting the players my rank (e.g, bad players) for XP when playing carries.
Your supports should not be “fighting” you for XP. The idea is that a safe lane carry/position 3 offlane gets the majority of XP while the support blocks creep camp respawns and lane pulls, dewards the enemy’s vision and harasses the enemy lane when they can.
Supports in DOTA 2 do not need nearly as many items to be effective as opposed to carries.
Stutter step is just orb walking from DotA 2 dude, nothing special involved.
“Stutter stepping” in Dota 2 is not the same as it is in HOTS. Each hero in Dota 2 has a different turn rate when they move around. Instead, you need to know how to cancel your auto attack animations to effectively last hit creeps because each hero has a speed to their attack animations.
well while we’re nitpicking complex characters, dota 2 isn’t the only one with hard characters, hots has probius tlv abathur dw and alarak to name a few, I don’t think saying a game that doesnt follow a similar take on the moba genre is harder then hots is reasonable, for one hots follows a much heavier macro focused style then most games plus other games dont have multiple maps to memorise
for one hots follows a much heavier macro focused style then most games
How is it more “macro heavy”? What does that even mean? How do you compare it to “other games”? Other genres? Other MOBA titles?
hots has probius tlv abathur dw and alarak to name a few
All of the Dota 2 characters I listed, sans Techies, require players to know how to control multiple units at once and understand their abilities in order to be effective. Techies, on the other hand, needs to understand the placement of his mines and has to know how the tide of the game is going in order to effectively utilize all of his mines and traps.
As someone who used to main Lost Vikings, I can tell you that they dumbed them down significantly so they would be played more often. Several years ago you had to effectively micro between all three of them in different lanes in order to effectively soak, but the developers eventually overhauled the methodology of soaking to acquire levels. When was the last time you ever saw a TLV completely separated? At most, you will have one in a single lane and the other two in another. Even then, it becomes completely irrelevant in late game because TLV has been tuned into a late-game death squad that can nuke heroes within the blink of an eye.
You overestimate the complexity of HOTS characters. As a selling point, the developers wanted Heroes of the Storm to be a game that people could pick up and play. Heroes with “harder” learning curves are not that difficult to play at an intermediate level once you get a play a few games with them.
HOTS being an “easy moba” is a feature, not a bug. It’s not a bad thing because it could have, in theory, established a more inclusive environment in which to attract a larger fanbase, but this notion that HOTS matches the difficulty curve or complexity of Dota 2 is completely asinine and I wish people on this forums would stop choosing this hill to fight on.
This makes 0 sense with amount of micro/macro/skill he needs to be at least decent.
Addy ult on drugs!? Sounds pretty cool!