Heroes of the Storm PTR Patch Notes - January 17, 2024

In case people aren’t aware, there’s been a few changes and additions to this PTR since it first launched.

Added XP given to enemy display.

This has been updated to display as red floating text, instead of purple.

Pilot Mode can now see the Self-Destruct charge.

This has been updated to no longer pulse if Self-Destruct is ready, and the text has been repositioned slightly.

Death Recap

  • Lunara’s Splintered Spear will now display separately in the Death Recap
  • Sgt. Hammer’s Orbital BFG will now display separately in the Death Recap
  • Sgt. Hammer’s Pulse Detonation Core will now display separetely in the Death Recap
  • Raynor’s Execute Orders will now display separately in the Death Recap

Anduin

  • Divine Star will no longer be killed if it leaves the team area prior to the gates being opened

Junkrat

  • Chattering Teeth will now chase Invulnerable enemies

Bug Fixes

  • Fixed Block visuals displaying after the hero granted the Block has died
  • Fixed an issue causing Lost Cavern minions to grant 1 XP to nearby enemy Heroes when killed
  • Fixed an issue causing Azmodan’s Tide of Sin visuals to persist after Azmodan is killed
  • Fixed an issue causing Azmodan’s Demon Warrrior’s burning visuals to persist if the Demon Warrior is killed just as it spawns
  • Fixed an issue that allowed Azmodan to cast Tide of Sin while it is already active
  • Fixed an issue causing Lunara’s Splintered Spear to not behave correctly while Blinded or against an Evading enemy
  • Fixed an issue causing Sgt. Hammer’s Spider Mines to not be modified by all damage modification effects
  • Fixed an issue causing Sgt. Hammer’s Orbital BFG to not be modified by all damage modification effects
  • Fixed an issue causing Alarak’s Lightning Surge to display incorrectly when cast at long range
  • Fixed an issue causing Ana’s Eye of Horus to hit Invulnerable enemies
  • Fixed an issue causing D.Va’s Micro Missiles to hit Invulnerable enemies
  • Fixed an issue causing D.Va’s Nuclear Option to activate on an already detonated Mech
  • Fixed an issue causing Blaze’s Flame Stream to treat targets as though they’ve been hit by both Flame Streams if they’ve been hit recently by a different Blaze’s Flame Stream
  • Fixed an issue causing Tracer’s Get Stuffed to knock back enemies with another Tracer’s Pulse Bomb on them
  • Fixed an issue causing Tracer’s Get Stuffed to be able to knock back enemies that have already been knocked back
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