So when Experience Globes were implemented, on all of the standard battlegrounds, the experience value of all minions was reduced to 0(except for Catapults, which remain to this day worth 1 XP), and the only experience you’d get on those battlegrounds would be from the Experience Globe system(which when the minion is last-hit by a player-sourced effect, will instantly grant the value of the experience globe, instead of creating the globe)
But ARAM never had the old experience system removed - minions remained worth experience(this was a bug), and it’s only now that they’ve been updated to use the old experience system. As part of this fix, the experience value in ARAM was increased so that the gameplay experience players have been having for the past few years won’t be dramatically effected. A bug(minion waves worth more experience than intended) became a feature.
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Tagging a player with (most of the) spells maintains vision of them for much longer if they happen to break line of sight of enter a bush. You mention evasion, which is why some spells instead reveal the area and not a specific hero.
The difference pre and post patch is from ~0.5s to around ~2.0s or longer duration before your targets disappear into the fog of war and personally I believe that is way too much because it oversimplifies one of the core aspects of the game too much.
On its own in a vacuum it is not so bad but it might become impossible to hide during a teamfight since devs were too generous giving out this effect to far too many heroes.
Context for changes which on their own make no sense? I would guess it is in preparation for the console port of the game because you won’t enjoy the level of micromanagement equaling a mouse while playing on a gamepad.
Most things already had the 2 second reveal.
This patch made it more consistently present across all Heroes.
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In other words, worse gameplay wise. Not every hero needs to enjoy the same level of power when it comes to providing vision. Back in wc3 and early versions of dota different unit had varying sight distances and it wasn’t just for fun, but to balance out levels of power.
It’s consistency, it has nothing to do with balance nor it will impact balance in the slightest.
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me too, wishing that they give more content to the game and if it’s through a perfect HotS 2
Yo también, deseando que den mas contenido al juego y si es a traves de un HotS 2 perfecto
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Ok cool so Steam release when???
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So is Rag’s lava wave just completely nerfed now it doesn’t provide XP? or am i missing something
I’m really excited to see any updates regardless of how they affect the game. I have been playing since Alpha so seeing it die this slow, silent death has really sucked.
Thank you for the work you put in to keep this game fun and running.
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Between all the other changes, Samuro 3% per sec healing is completely ridiculous and it is just too much for the QM clownfest when you get no healers. If it happens to be a game with Abathur you might as well leave the match if you don’t win before level 20.
Can expect at most around 20k healing in a 25min game but between dodging aoe, armor and passing right through other units these small increments make him completely unkillable in the right hands. Some of it needs to be shifted into active regen only while attacking (and canceled for a moment once he takes damage, otherwise he becomes even thought to duel).
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Hoi, first time posting, lol. I’ve not been playing for that long. Forgot when exactly though. Anyways, there weren’t any major updates after I started playing, though my idea of major may differ from yours. So getting a ton of bug fixes is hope inducing and rather exciting. Funnily enough, around 20 minutes before seeing the patch note I made a joke about Hearthstone still being updated while HoTS hadn’t gotten anything in ages. So yeah, excitement. Now, there was a common theme in the AoE problems being resolved, along with bouncing projectiles’ targeting, so I’m assuming that they applied a tag to certain attacks and that errors were present in the tag that have now been resolved. Just wanted to offer my own miniscule bit of insight- a crappy understanding of code is most certainly a crappy understanding of code, after all.
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You still get exp from minions killed by the wave itself, it just won’t pick globes already laying on the ground.
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Game Camera
- Camera Follow releash timer increased from 6 seconds to 12 seconds.
- You can now pan the camera further away from your Hero with Camera Lock enabled before it will prevent further panning.
This is great and all but what we REALLY need is:
- Move the camera vertical center UP. Today the heroes FEET are at the vertical center of the screen, NOT the hero, which makes all heroes NOT centered on the screen, which is really weird as we have this big open space BELOW the hero where is not really needed and a really narrow space/view above the hero head to the top of the screen. I CONSTANTLY need to keep moving my camera to proper see enemies above.
- Move the camera max zoom a bit further, why is this game camera SO CLOSE?
Please.
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This the SECOND update since MS took over. Also i think the difficulty rating is for new players. It feels they are trying to rework some stuff with perhaps investing in expanding the game with more supoort.
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oh heavens no she’s not easy I just don’t think she very hard, she’s daunting so in a way I respect the decision however I really do not think she is very hard
but that sounds more of a player thing though, in all honesty she’s very versatile, as long as you stay behind- you know stay ranged- all you need to do is avoid the skill shots
alright now that a smart person (I swear all malfs I get are dumb) have explained I can see the shift in difficulty
and I repend for my previous statement I was just baffled over it all, I do agree now kerrigan is bloody hard
that makes sense because reading the responses I get the easy to hard/medium have a high skill ceiling- not all of them, mind you, but enough for me to thing this is the general Theseus (is that the right word?) of the changes
also
you take that back!
over-all based on the constructive replies I feel like I do need a different mind set I might be recounting my experiences playing the characters that I mentioned, I need to remember that my encounters are not static and there are a large volume of variables that can dictate the effectiveness of a character.
Based on my own experience that’s inherently not true, most of the time I just ignore it and see how it goes, when I was new I did pay attention but after picking up whitemane and going “slay queen” I found myself ignoring it
I think I’m just thrown off by the massive shift in “difficulty” as it were an easy turning into a hard when I thought “at most a medium”
I kind of don’t like the camera change when using medivh’s portals. As a Med main, I much preferred the old way.
Whoa this caught me off guard. I haven’t played HOTS in ages now. I kinda wish they moved it to Steam like they did for OW so I don’t need to install yet another client.
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Seeing Yrel get bumped up to Hard kind of makes sense. As you can likely tell from my profile picture, she is my favorite hero. And I only play ARAM most of the time, and I’m a filthy casual, so keep that in mind.
Often I see Yrels not spamming their abilities and trying to futilely drain all their mana. At 4 and 16 you can make your build based around spamming D+Q to heal you and your allies. Yrel has a ton of sustain if you remember to always be spamming whenever possible. But I get it, some people foolishly don’t cast everything whenever possible even if it’ll get you killed. Smh my head. But I don’t think she’s as hard as some other Hard characters. Is it the same thing as what someone said about tanks being upped to hard to discourage people without experience? Because her skill ceiling is not that high. Sorry for rambling on, definitely didn’t have to remove the post I was going to post before this because I went on too many tangents. But I wanted to add my own ~.9327 cents to the discussion, bring up Yrel, and most importantly of all- I was bored.
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nerf to idle-d XP which I think its almost not that important, seems a silly quirk that happens with Lava Wave.
I came here to say the exact same thing!