On the topic of BHB the removal of the coin camps would definitely slow down the usage of the objective while also increasing engagement between the enemy teams in focusing more on the chests, mercenary camps, and of course the boss camp.
Could even make it more of a hassle by using the coin mercs to guard the chests with it requiring the two guards to be removed before the chest itself can be attacked. Similar to how Guardian of Terror has guards spawning alongside the seeds.
With how powerful the objective is, making it more of a nuisance to gather would be more of a benefit than a negative.
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not much nerf to stupid champs, again âŚ
I donât know. Both mercenary camps still give coin, but the coin camps are both in the vision area. So youâre taking a risk going for them if youâre not the one controling vision.
I think Iâd be ok with the merc camps not giving any coins, with the exception of the Boss. RIght now youâre getting both the lane push and the coins. Though itâs more valuable with the bruiser camp than the siege camp.
Honestly, the actual problem for me is the objectiveâs power. Nothing you can do has as much value as turning in coins. And so coins in turn have so much value that when youâre carrying them, you just want to avoid fights.
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I agree, I was just proposing increasing the chances of the opposing teams having to throw hands in order to sate the local bumâs rum thirst. It may not be a good idea, but threw it out anyways.
Could always make it a chore to keep the coins as well: Increase the required amount from two per usage to five, and have it to where the more coins someone has in their pockets the more noticeable they are on the mini-map or in the fog of war.
For example: If you have one coin, maybe every 5-10 seconds a coin blips on and off on the mini-map (use the same symbol as an unaccounted for coin currently) and your silhouette (letâs use Aurielâs resurrection outline as a template) briefly shows up for .5 seconds. Reach five coins, it drops to eight seconds for 1 second. Ten coins every 6 seconds for 1.5 seconds. So and so forth. Get enough coins you may as well be running around with a torch in one hand and a giant wooden sign that reads âGANK MEâ in red letters in the other.
So, as you and your team try and get more coins, yaâll start lighting up like neon signs, or the poor sap trying to hoard as many as possible is blinking like a light fixture on the fritz. Thus, harder for you to do anything.
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Iâd be fine with BHJ if the objective was more interactive. A more PvE centric map has a different meta than most maps which is good, but the objective is just blatantly too strong. Maybe if it, say, summoned a powerful (but destroyable) pirate ship that you steer towards a structure to blow it up with your 12 cannonballs (nerfed now that they are manually aimable) thatâd give the enemy team more time to act against you and fight back
(a good example would be garden of terror, often if you are behind you just canât contest seed (just like BHB camps) but you still have chances to comeback since the Objective doesnât just blank destroy structures/core for free)
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I donât know if Iâd want to both need to get the coins, turn them in, and once thatâs done still have to protect the ship to get the obj.
The thought of the ship getting destroyed and not getting anything after all that work is very unnatractive for me.
Reminds me of when the Garden Terrors were vehicles, I would die during the fight to get it ,and my team would just let it time out after fighting over itâŚ
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doing this would make it too similar to the other maps
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âHow well did you team communicateâ, âHow effective do you feel the reporting systemâ, âŚ
Seriously Blizzard you know that all of that is as bad as it could be. Stop to ask the same questions after 4 years of not looking into the results.
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To whomever is working the office, would it be possible to change up Sylvanasâ riding animation for bikes. meat wagons, and other similar vehicles? She uses part of her idle animation which looks absolutely goofy.
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I encountered this recently in ARAM, it looks so silly, but Iâve become rather fond of it. Tyrande has been running atop her beast mounts for years, so who knows how long the Syl bug will hang around.
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See thatâs a reasonable criticism of Blackhearts Bay, which is a great map. A shame most people canât handle the thinking that map requires
You forgot to add that Doriâthur, Tyrandeâs hoot-owl, acts like sheâs gotten into that special wisp powder and has been elevated to a completely different state of existence.
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