Heroes needs to be balanced

That’s only from one talent. Baseline, wind walk heals 3% PER second for 10 second. Granted, you don’t always use wind walk till duration, but that’s potentially 30% healing that can be used every 15 seconds, which is insane. There’s nothing in the game that even comes close to that kind of self healing. To put that into perspective, that’s better healing than a Garrosh at almost no health spamming blood thirst on heroes.

Samuro’s ability to survive should be marked by his slipperiness, mobility, and “tankiness” from his images. Once you add in ridiculous self sustain on top of that, it becomes an absolute pain to deal with.

I agree we should rebalance Auriel so she’s an unstoppable goddess of death :3

wait a moment…
YOU DARE AFFILIATE WITH AURIEL WHILE WEARING THE HOLY WHITEMANE PORTRAIT!?
filthy heathen
despicable heretic

Instead of removing his healing I would rather see Sam get a dmg nerf.

Balancing modern multiplayer games is a Sisyphean task.

There are just too many variables to capture a single state that manages all the emergent properties that can potentially exist.

The best any developer can do in these complex games is to constantly be stirring the pot to keep the target moving.

I love my queens equally

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