Hello friends I am Kith. AMA

Whatever you do, don’t stop doing it. I was an SC:BW map maker in the day, it takes a lot of effort to get to the point where the maps you make are good, my most popular one was named “Rebuilding of Eora” way back when.

So, you worked/work as a game designer?

That’s pretty impressive. And I’m sorry if that’s not the right term I know very little about game designing/modding in general.

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Which hero do you hate to face against?

Tell you what: I’ll just share my feelings on all of the Healers.

Alexstraza is in a good spot overall, but her W build needs a little love and her E build needs a lot of love.

Ana is also in a good spot. I don’t like her Level 13 options and I feel like Dynamic Optics is a bit of a trap talent, but outside of that she’s very solid.

Anduin could use a small bump in numbers, but has overall great playmaking potential and good build choices.

Auriel needs a rework. She’s a very “win more” kind of hero and is way too focused on enabling hypercarries, which just isn’t healthy for HOTS. I would rework her trait to be a trait that looks something like this:

That keeps Auriel teams from dumping all of their resources on a single player and gives them a chance to come back when they’re not doing well.

Brightwing’s healing is a little undertuned, but she has so much utility that she’s more than viable in the right hands.

Deckard Cain is fine, assuming your teammates pay attention enough to drink their juice!

Kharazim is fantastic, especially ever since Fists of Fury and Dash of Light got condensed into earlier Talents.

Li Li needs a QoL change: Healing Brew should have an Autocast toggle, full stop. Every time I wind up playing her I spend almost the entire match with Q held down. Just let me leave it turned on so I can use my pinky for other things!

Lt. Morales feels very undertuned to me - I feel like she has a very hard time dealing with burst. I would cut her self-healing from Healing Beam and give Safeguard some healing over time - that way she can give someone the extra care that they need and/or heal herself in a crisis. New Trait can be something to do with adjusting her Health Regeneration based on her currently stored Energy to give her out-of-combat sustain.

Lucio is my favorite Healer and while I love what the Rework did for him, the sluggishness that came with the nerf to Crossfade doesn’t feel great and I feel like he could stand to have slightly more self-sustain than he currently does. I personally would recommend doubling Crossfade’s effect on Lucio (so healing for 30 hp/sec instead of 15 and granting 20% Movement Speed instead of 10%, respectively) and adjusting his base stats accordingly.

Malfurion… man, don’t talk to me about Malfurion. Malf was my first favorite healer - each of his abilities had a unique purpose that was useful in a specific situation, and I loved that. He had his failings, but he had a very versatile and effective kit and his healing felt natural to me. However, ever since the rework, I have HATED playing Malfurion. Constantly micromanaging Regrowths and having to repeatedly land Moonfires to actually make them heal a noticeable amount and all of that garbage gives me anxiety. Nowadays I would rather get into a knife fight than play Malfurion - at least I’m good at those.

The problem is that I know people who like it that way, and I’m not about to suggest that we cut off the nose in spite of the face. If I was going to ask for anything for Malfurion, I’d recommend the following:

The goal is to more or less reinstate how Malfurion used to be without trampling on what he currently is.

Rehgar is in a good spot unless you look at Bloodlust. Bloodlust is… not in a great place. Someone pitched an idea to me once that involved moving Bloodlust to a Basic Ability and making Lightning Shield into a Heroic Ability and I like the concept a lot, but I haven’t really put any thought into how such a thing would work.

Stukov is great and I love him. Currently my go-to tryhard healer. I feel like a couple of his talents could use some tuning up, but it’s not something he needs super badly.

Tyrande is a mess and I don’t have the slightest idea on what to do about it. My buddy was a Tyrande Apologist for the longest time, but they changed her role so many times that even he gave up. The first step on the road to recovery is to identify what her intended role was/is and then build around that.

Uther is inscrutable to me for some reason. I understand what he’s good at and why he’s good at it, but I have never been able to wrap my head around playing him effectively. Every time I do, I feel like a bumbling oaf who gets outmaneuvered at every turn - even by the AI - but then I see my buddy play him and he’s an unkillable nuisance who constantly saves people and sets up picks.

Whitemane’s rework is the only one that missed the point of the character so completely that I would suggest reverting it. Players much more experienced than I (shoutout to hellobg) have explained why it’s misguided from a balance perspective, but for me the failing is in the design: Whitemane is a caster that has a sustained damage ability as part of her core kit, so why does she have Basic Attack Talents? The point of Basic Attack Talents is to add to a Hero’s sustained damage output, but Inquisition is right there.

I still cannot get over that 2017, “Year of the Supports”, ended in a blanket nerf to Supports.

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what’s your favorite game? this question not about blizzard games but if you play different games what is it?

Probably Payday 2, just a hunch.

Pillars of Eternity and Pillars of Eternity 2: Deadfire are tied for my favorite.

Your hunch is wrong! I like Payday 2 for what it is, but it’s something that I play with friends, not for the sake of playing it myself. The balance is an absolute mess and it has a lot of extremely questionable design decisions. I’m on the team because I knew the project leader and I knew he was looking to expand the scope of the mod (it was originally enemy-side only). I would like Payday 2 a lot more if it was more cleanly designed, and not to toot my own horn, but the entire point of me being on the team is to make that happen. I’ll probably play it a lot more often once Sanguine goes live.

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Yep.

I’m flattered you think so! And don’t worry about it, “Game Designer” is accurate enough.

Artanis. Godswaps and Backswaps are very, very difficult to deal with and Artanis himself is a statball. Plus Suppression Pulse cleanly neuters the damage output of my two most-played Heroes, so that’s also very harsh.

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Would you be in favor of a 2D fighting game MOBA? Like Smash Bros with tanks and supports, divided into teams

That already exists in the form of Awesomenauts. While I haven’t played it myself, I have a lot of friends who do and absolutely adore it.

I mean, that doesn’t sound too bad, got 2 stuns and 2 slows working for you.

Oh sure, that part was nice enough. The problem was that if I ever tried to actually engage on anyone, my only neighbor would be Misha. I don’t remember the enemy team comp but I do recall that it was pretty good at picking off people that were out of position. Since the rest of my team never gave them the opportunity, I was basically exiled to whatever offlane while Tributes took four to eight minutes a piece to get captured because they spent so much time trading skillshots.