Healers are OP destroying burst assassin

Healers are OP because they are walking fountains. Assassins can’t burst or poke because they get out healed. If there is a team fight which resulted to one being killed resulting in a 4v5 the fight is generally over because the even if the 5 is all low and the healer is alive, the healer will just bring the team up again. No time for assassins for clean up. And ultimately winning the obj. My suggestion is make heal lower but damage better and have more CC. I think it is better to have team fights where people wait for the death time and go back to fight. Or have healers to have support like increase speed, armor, life steal etc.

NIce Bait M8
I rate B8/8 m8

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Paragraphs are also too OP for you?

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You think Healers are OP?
…How is your brain still functioning?

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omg healers can heal their teammates??? holy jesus i literally never knew about this WOWOWOWOW thx for the amazing thread that reminded me healers can heal.

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Must have faced Anduin. About the most ridiculous hero put out yet.

Haha, your jokes are always welcome.

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Omg healers and heroes with good sustain healing can beat a burst damage hero especially if they juke the abilities.
Unreal.
This is not a 1v1 game l2 coordonate your burst with your teammates or play easy AA ranged assassin and stop being bad.

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You mean a sustain healer who does poorly against burst and one of the easiest healing ults in the game to counter? Nice try though. 2/23 bait

I recently came back to HoTS after not playing since before 2.0. Played mostly healers before, played mostly healers now.

  • DPS self-healing and shielding is a lot stronger now, in general.
  • DPS has a lot more mobility now, again, in general.
  • My old favorites don’t seem to have the throughput they once did
  • My new favorite (Alexstrasza) is a walking fountain (with bonus E poke/slow), so long as everyone ignores her since she can’t heal herself very well and her Q is super dependent on her being at max health. Fortunately I’ve only been playing QM (since HOTS competitive scene is virtually dead) so most teams just ignore me and let me bomb giant heals nonstop from the backline.

So I don’t agree with the OP. I think you just need to get good.

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I don’t play support for you.

There is an impression that supports are selfless do-gooders who are here to fill because nobody else will. This is false.

I play support to be an impact. I play support to enhance my teammates. I play support to do the job that needs to be done.

When I get a dart on a fleeing Zeratul and secure their death? That’s why I play support. When I dragon nuke a losing melee fight into a winning fight? That’s why I play support. When I ultra-heal our dying frontliner, drop an unholy amount of shields on them, then jump in with double lightning bond to scure the kill on whatever POS that absolutely needs to die? That’s why I play support.

I don’t play support to just sit around and be reliant on my teammates 100% of the time. I’m not playing Mercy here, I’m not a precious little angel that needs to be protected. Lets get this clear: I’m not relying on you, you’re reliant on me.

I’m here to be an active, strong, participant in the fight. Whether that is making someone who should’ve died, not die, or someone that shouldn’t have died, die really painfully, that’s why I play support.

With these changes, Blizz thinks we’re all going to stick around with support because we’re selfless little cookies who just want to help the team out in whatever way we can. That’s not true. We’re here to have fun.

At no point am I ever going to be interested in filling a weakened support slot, condemning me to a boring game where I play a passive, uninteresting role, while Genji gets to mess around for an entire match and Sonya gets to whirlwind her problems away.

Blizzard keeps saying they care about the “hero fantasy” but from these patch notes and dev update it’s clear they haven’t even began to understand why people play these heroes. They could’ve nerfed hypercarries, they could’ve added self healing, they could’ve done a lot of things but instead they decided to ruin HOTS for an entire group of players, making this as entertaining as your average League match where you get to coin-starve for 50 minutes while big daddy carries have fun.

You’re upset about double support meta? After these changes, you’ll be desperate to find anyone wanting to play support in the first place.

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Walking fountains? It’s a good thing fountains don’t counter burst… lol

Honestly, supports have been nerfed so hard its not even funny. Most can only heal for a fraction of what they could in the past, they have less utility, a ton less damage… oh and damage over all in tje game is way up so is mobilty. 2

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His mass aoe heal is channeled and thus interruptible with basic abilities.

Well said sir … Well said :heart:

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Pick 5 healers every match, nobody dies, easy win.

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Dear HotS Forums and confused none-hots dwellers.

7/10, forgot the first line.

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You got me. :smiley:

I also had to edit the f word.

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Op is right you know… I’ll have to post my Rhegar SL stats when I get home. I’m pretty sure my win rate is in the 80s and my K/D is like 12.5. I’m a walking fountain with spikes!

If you are against 5 potatoes, you can destroy them all with Cain and his cane, Don’t you know…?