Could we, PLEASE, change the Dragon Arrow talent so that it’s either 3 hits on every enemy hero (15 hits) or 25 hits total?
Playing Hanzo vs Abathur is extremely one-sided AT ALL RANKS (around 39% winrate vs Abathur). You could be a master Hanzo, playing vs Bronze abathur. His mere presence is a counter and you are at a disadvantage. Now if the enemy also has Illidan, Falstad, or Genji… it’s pretty much over.
Can’t go Dragon arrow because you can’t complete the quest. Can’t go AA because Abathur enables divers that will kill you with ease. Can only go Scatter arrow, but Scatter can be very bad in some maps.
Vikings can also be a hard, but not nearly as one-sided.
In QM, it’s always a nightmare because Abathur is in like every other game. In Ranked, it’s also bad because it “wastes” a ban for a rarely picked hero.
I mean, I understand some heroes will counter others, but a hero shouldn’t completely invalidate another one.
Once that mega-hard counter is addressed, we could talk about maybe buffing Aba very slightly to compensate no longer hard countering Hanzo.
So, benefits of changing Hanzo’s dragon arrow quest:
- He can be more consistent without actually making him easier to play.
- He will have actual talent options when playing vs Abathur or Vikings.
- It’s still easier to do the quest the old way; Hanzo will simply have a late-game failsafe vs some teams.
- Abathur would actually be any weaker.
Drawbacks: ???
EDITS: I’m seeing much talkback in the realm of “L2P” but (1) I’m diamond, I’m pretty sure that means I play better than average, and (2) what are the actual drawbacks of improving a hero’s talent diversity?
It’s improving talent diversity not the whole point of balance changes?