Greymane - Need to Get Better at

Im about level 60 at Greymane.
My stats are roughly=
QM+SL = Approx 300 Games with Approx 52% winrate
SL only = Approx 075 Games with Approx 69% winrate

Heres My build
01 = Perfect Aim (in BoE i take Wolfheart for quicker CD on W)
04 = Eyes in the Dark (if high damage AA hero then i take Thick Skin)
07 = Incendiary Elixer (Used to take Wizened Duelist before a lot)
10 = Go for the Throat
13 = On the Prowl
16 = Alpha Killer (If have lot of slows/roots/stun in my team i take Executioner, in BoE always I go Eager Wolf for the obj)
20 = Hunter’s Blunderbuss (if TLV or Hero with clones playing bad i go Unleashed which is very rare)

I generally start solo lane, get one tower or 2 tower, get loads of Xp for my team, then join the team when my Quest is up (Of course i m always there for all objectives, but focus laning n camp pressure more before level7 talent)

But i want to get better. I want to be able to carry my team even if we do not get a good tank tht holds ground
Bcoz i hav major issues doing lots of damage if my tank keeps running away mid fight, I do stutterstep, but of course not really gud at tht yet.

Just some better Greymane players, or My other fellow Forum mates, all suggestions are welcomed :slight_smile:

There are lots of talent choices that change based on the enemy and the role you need. However, if you really want to get better I’d start practicing gun build. Attack range at 7, run speed at 13, and attack speed at 16. Learn to stutter step and learn how to play using wolf form mostly for execution and mobility (not as your primary way to fight).

Also, start practicing cursed bullet blowups. There are some videos on how to do it, but his burst with billet into a full combo is ridiculous and something that should be learned. You should be cursed bullet about half of your games based on enemy comp.

I did try that, but i didnt feel much difference in range though.
Also, the Q quest adds extra 300 damage on ur Q, and if you go the Q quest, you take the Q talent at 1 for reduced mana cost n extended range, also the cooldown is reduced allowing u to use it often.

If i go extended range on 7, n attack speed on 16, i should take faster cooldown on my W at 1, else it will not pay off a lot.

I did watch videos of that, Im thinking I try it out specially if there is double tank or beefy targets. but i feel have to take cursed bullet upgrade on 20 to make it really good, and I dnt see me changing from spash damage on human form at 20. tht is a must pick talent for me,

The extra range allows you to continue attacking constantly, keeping your 30% run speed and 40% attack speed up. I usually go Viciousness > Eyes in the Dark > Quicksilver Bullets > Either Ultimate > On the Prowl > Eager Wolf > Hunter’s Blunderbuss

That is the most standard Greymane build currently. It is the most well-rounded and is the best one to practice. Sometimes I do go other builds (Elixer or Wizen Duelist), but that is only in very specific configurations.

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I used to go Visciousness, but with the upgrade on cocktail damage, i started using that often, but in BoE i take wolfheart, it tends to keep my W ON even with the delay of shifting of mortals. So I can do damage quick.

About Eager wolf, well it can work well with visciousness, to ensure that you stay at the increased attack speed, can be a good option if i let go off the cocktail

That’s a pretty good win rate already.
Carrying in this game works a lot by communication. (what does that really mean? How do players carry games just by communication?) It means something like taking responsibility and not being lazy. You can’t expect that 5 random players have the same plan automatically and work together so what can you do that this happens?. On the other hand, communication wrongly can also harm your win rate.

Your mechanical skills can only bring you so far and even with godlike mechanics you can’t win all team fights. In the end, your talent build doesn’t matter that much too, you should know all talents and when/how you can get the most value out of your hero. You shouldn’t worry too much about stats, like having huge dmg numbers… a lot of players fight constantly for no reason other than producing stats thinking they carry like this. Sometimes it only takes a small amount of damage at the right time to have a lot of impact (getting an important kill).

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I play Greymane as a ranged assasin and only go in when I really think it is safe.
So I would advise to observe the enemy team (health,cooldowns, position…) and dive in at the right moments.

Pick GftT if you can dive safely and CB when enemy has multiple tanks or strong anti-dive.

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If you wanna play and I give you some general tips (in party chat) just msg me here.
You have this acc. Not my main

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You said ming and greymane are your favorit and you play E build ming.

So you love to do damage from a distance then do a finishing touch right?
Weird question but how is your aim with ming and greymane
i know you asked about grey but im just trying to fish for your playstyle

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thanks :slight_smile:

I agree, I have started playing a bit differently, being the one to go lane early n stay in a lane until someone else is there to take my place. I see that by keeping the XP up, helps a lot, even if i didnt do much damage till we get to level 10 but managed to keep my team leveling up with the enemy.
I generally end up with decent damage n kills at game end. As i start roaming around with team more, specially if I go the Q quest, once i get level7 i try stack it up as fast as i can. But before lvl7, at times i hav had twice the xp of the highest xp holder in my team, and our team was NOT behind in a level or 2 from the enemy… But then the toxicity starts when they see my damage numbers lol,

Still not sure if thats the right approach coz if i stay mid n stay with team at all times (im always at objectives, so thats out of question), but if i stay with team n keep a lane unattended, i do hav gud damage numbers n some kills if im lucky from the very start, but most times we r behind a level or 2 from the enemy (unless someone is laning, which is rare)
was just thinking if i should carry on with this approach, or is there something better tht i should switch to.

Yup, I have that one figured out, I generally dive for the kill. OR, for clearing mercs or minions,
Coz minions in early game r not cleared by ur Q alone, so a Q n then dive in as wolf makes them get cleared fast.

what do u mean by AIM here?

You mean AIM as in missing/hitting skillshots?

or u mean AIM as in whts my mindset when im playing ming, n whts my mindset when im playing greymane?

It doesn’t really matter what “damage numbers” someone has in this game. There are 10 players in a match and they all influence each others stats. That means even bad players can get “big damage numbers” just because of how other players (enemies and teammates) in that match play and not because they play well.

If your teammates are getting toxic because of those “damage numbers” then this is a clear sign that they don’t really understand the game and that they are pretty bad at it. That basically makes their criticism invalid and you should not let their stupidity have any influence on you and your play.

I play the solo-laner quite often and it happens a lot that some “noobs” are pinging me because i am not with the team. Obviously i want to group up for objective fights but it won’t happen if someone already died just before we grouping up. If I would then group up anyway, we would fight 4vs5 and lose. So i keep doing solo stuff while i wait for the moment where my team is able to group up.
It’s really cool when you play the solo-laner and someone else is constantly dead so you can never group and then get blamed for the lost objective…
So i don’t really respond to them and just keep going on - the only reason we are still in the game is because i get so much exp for my team that we can keep up with the enemy team even though other constantly feed. But hey, at least they had “big damage” numbers…

EXACTLY ,

also, befre level10 , tht is a huge difference,
later on as game progresses, than the differece doesnt seem much huge ,
if my teammate highest is on 5k xp n im on 7k xp

but before level 10, its like
my highest teammate is on 2k xp n im on 3500 or 4k xp, thts a big difference,

but ppl dnt understand

After lvl20, exp doesn’t matter anymore - then it’s a big risk if you are still doing too much solo because you can get ganked or your team will get ganked.
In the early game it’s much better to just focus on exp and avoid fighting constantly over nothing in the mid lane. New opportunities would open up if your whole team would try to focus on exp and avoid the brawling… for example trapping the enemies at a camp location or intercepting their rotations…

True

Nope,
I dont solo after level7 if im going Q quest, then i just rotate to clear wave n quickly join, always with the team then, leaving in the middle when i see a window of some time, to get a quick camp,

70% win rate after 75 ranked matches is very high. Especially if those were solo.
Maybe you already mastered him?
Once you play a few dozen more games and rank on the Hotslogs hero leaderboard, you will beat the current #1 Greymane (Gemons) by ~7%.

Most mains/otp’s have ~50-55% judging by their season profiles.

it dropped to 66% after 100 games lol

Not always solo. at times in party,
But well being in a party in bronze level only helps in 2 things
1 = less toxic
2 = not wild drafts but ppl fill in the missing