I know blizzard has given up on hots, but why dont they release the coding. Let the community create new heroes and maps. Then just have 1 blizzard employee look over the code for something someone wants to implement. Make sure it all looks good. Then put it in the game. They could set it up for like every 4 to 6 months they would implement the coding into the game. There are alot of players out there that have the skill to do the coding for this. There was even an arcade game in SC2 called sotis,(something) of the imperial sanctum. Very well done moba foe having no backing. It was before hots came out.
From what I understand Activision/Blizzard do not like having their games modded anymore. When Warcraft 3: Reforged was released they pretty much claimed every mod released prior is now their property (which is quite the can of worms as a lot of those mods are not very politically correct) and from what I understand Reforged is nowhere near as mod friendly as the original. Then again the game is more or less about as much fun to play with as a toaster, so that isn’t saying much.
With HotS due to the game having a cash shop they will never let such a thing happen as the community would make the shop completely obsolete with custom skins, mounts, voice overs, and whatever else they could come up with. There is also the distinct possibility that many an ego would be hurt when the community would inevitably release content far superior to what Blizzard released.
They would also have to have a group of moderators working as efficiently as a NASCAR pitstop crew to catch all the NSFW mods that would inevitably be released.
Those take way more time and investment than anyone in the community would be willing to do to a level that the game needs.
The best thing to outsource to community developers would be simple maintenance level things, nothing approaching adding features is a good idea.
I say this as someone who has probably spent the most time modding things into Heroes - I’ve made simple custom Heroes, I’ve made a custom ARAM battleground(that you can play VS AI), I’ve made an extensive observer interface, I made something to add over 1,000 new statistics to replays, and I’ve also toyed with something to let users create custom Heroes through the in-game interface.
Last time I heard someone making a game was about 2-3 years ago trying to prove that Blizz goes too slow. Essentially, they were demanding something unrealistic like 1 hero per month, by one dev.
They did something and showed us here, but disappeared. I assume they realized they were talking out their pootshoot.
Not sure if this is the thread you’re talking about, but it does remind me of it:
Some people are so pretentious.
There’s a relevant Blizzard reply in that post
Knowing how to do things is easy, knowing how to do them well is another thing entirely.
People think programming is really easy misunderstood that a lot of the game dev process is just Project Management, flexing your programming skills of “I made this in 50 minutes” is super weird, first of all you do not have a first time clear vision of the design, 2nd of all you used a visual programming tool to solve this (I think? Never tried WC3) which is yes it’s programming just visual mostly because it took someone an hour, like no way, making code to create an idea is really easy but the majority is just testing hoping to avoid specific bug issues from not happening, anyone says this either overconfident or doesn’t understand that things don’t work first time, anything built is always iterated through many times, how to think of it is easy, how to create into it is hard.
I had a mechanic I made for a mod get changed 6 times over the course of a year because in my vision it was terrible in practice or could be improved.
It’s pretty much what happened to HotS with Hogger, they had to implement a functionality to support terrain blockades dynamically just so he can work, and even then on release he was so slopy he could literally squeeze in those colliders (which are the most beloved kind of physics every programming love them /s).
What you know about requirements for implementation could also require you to implement to the engine.
I understand this is just pls path major bug and it has right to be but rereading this thread got on my nerves.
Everything the dev said was really on point of course.
(Why have I been summoned here? :D)
But yeah, I’ve been thinking the same thing for a while now. Not sure if I’ve ever made a post about it… Perhaps I’ve asked about this in their last AMA. So I’d definitely love if we were allowed to contribute to the game.
But I also agree with
and don’t think it will happen
One of the reason its now dead and only got like 5 people in Gchat in peak hours when it before had about 300+ Also game still lags alot even 2 years after its release.
It wasn’t, but I have forgotten about this one actually.
The thread I’m referring to the thread that has some examples of the person making a game with videos. It was like a smash bros on a 3D plane, with abilities. But the furthest they got was making some cylinders move on the arena.
Perhaps it was me again?
I actually went further than just moving cylinders (the video link is a playlist of my progress).
Now that you mentioned it… I do have a faint memory about posting about it on this forum. But I stopped updating the post at some point.