Forced 50% Matchmaker Theory

What kind of winrate is acceptable then? 100%?
Have you seen that twilight zone episode were a gambling man won all the time, even he began to wonder why he was always winning . Turns out he was in hell lol

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So I decided to come up with proof to back up earlier statement on one-sided games.
The very next match after that post, had me stomp the enemy team.

https://i.imgur.com/NMkyLj5.png

39-2. 2 teammates died cause they got cocky and tower dived at the end.

I want to see how this community argues that there was a 50% chance to win.
I did what I said happens, we outleveled them by 4 levels and I played on my worst character Tyrande. (If you know my stats with Tyrande you will know I am below-average on her, I only did this good because they put bad players on enemy team)

https://i.imgur.com/osD3N3g.png

As you can see in the second image, I have lost 2 games as Tyrande before this match. I was able to predict the game was going to give me a forced win, because I just reached the middle of its algorithm where it gave me even games. Since I lost my even game, I was 100% sure that the next match is a forced win. Not a coincidence, I experience these matches daily so I laugh everytime someone says it’s a 50% chance to win.

Look at my game, and tell me how the enemy team had a 50% chance at beating us. They didn’t even do any camps, while my entire team played like they were masters at the game. They knew how to soak multiple lanes, be at every teamfight, they got every single camp, it wasn’t just 1 person carrying, every single one of them was highly coordinated and knew how to focus, when to back out and when to push. The teamwork was insane and every ult was well timed. If you checked the replay it would end this argument once and for all.

I know that no matter how bad I play I will still win. This game is really casual and you guys are really overrating how much individual skill matters.

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All players are humans, and humans can usually improve with the right attitude. Humans also have biases that cause them to make excuses for themselves while harshly judging everyone else.

The point of a matchmaker is to give you matches where you have a 50% chance of winning. That’s called a competitive match. With an adequate player-base, 50% should eventually be achieved for everyone except the very best and worst players.

The complaint is usually that each match is not competitive, but rather alternating likely to win or lose. Either that or complaints that matches snowball too easily, despite all of the comeback mechanics that players ignore. Of course, we can’t trust all of this analysis, because it’s not coming from an impartial source. The winrate would look the same regardless of what was going on in the background. I choose to focus on what I can control, and not complain that the deck is being stacked against me. I have more fun this way, and have improved at the game over time.

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I understand what you’re saying. I just came to a different conclusion than you. I now play this game casually and don’t put too much thought in what character I play. I’m actually having more fun this way. I used to be frustrated when I blamed myself because I will always try to find ways to improve, and when I thought I was learning I will still lose. I will try to change the way I play and still lose. I got confused at that point.

Then when I realized what was going on. I stopped blaming myself. I don’t call myself a good player, in fact I’m really bad on so many characters. I acknowledge it, but now I realize that even if I do bad I still win, and so now I just play this game casually. If I lose I don’t get mad anymore because I know I will win my next game with the help of the matchmaking system.

So in that way, the matchmaking isn’t stacked against me anymore, it’s helping me. Now I can get away with not trying hard anymore because it gives me teammates who will pick up my slack.

I’m just playing devil’s advocate here, the matchmaking system taught me that I shouldn’t try hard to win and now I’m reaping the benefits of winning without trying hard. Losses don’t affect me because I didn’t even try to begin with.

There’s 2 ways to look at this, and I think my way is better. Why give your 100% and still lose when you can give your 10% and win? My way doesn’t cause stress. Although I still find this system objectively flawed. Because there’s no incentive to learn the game or get better.

Edit: It’s also more enjoyable to have good teammates, instead of being the only good person on the team. A masters level player will have the worst teammates. So this makes him even more frustrated at just how hard he has to carry, or how he sometimes can’t carry. While I can pretty much chill and not ever have to worry about the system expecting me to do the work of 3 people. So I will argue that I am enjoying the game more than good players are. Tell me, who is really losing here if I still get the same winrate as people twice as good as me? I get higher quality matches.

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Some people are intrinsically motivated to put forth their best effort, and don’t need to win to be satisfied. A victory where you don’t try might be considered hollow to some.

You are only one person in the match, so obviously it’s possible for you to be carried. It’s also possible to fall to an MMR where your 10% is occasionally better than your opponent.

Enjoying the game or not is slightly off of the original topic though. Complaints about the matchmaker come from biased perspectives. Short of datamining or leaks revealing shenanigans, players would be better served by figuring out if they could improve their play or communication.

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Anyone who tries to take this game seriously is doomed to fail and will just end up leaving. the less you care the better.

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That’s me. But what I get pissed off about is when my teammates just give up even before lvl 10, which completely invalidates whatever I do in the game. THAT, I just can’t understand. One of the most powerful winning mechanics in HOTS is the late-game throw by the enemy.

I’ve had so many games where we were loosing for the entire game, losing every teamfight and objective, having our core stripped bare… And then won after just one successful fight or catching one of them solo deep in the lane.

But more often I have games that look completely winnable, only for some guy to give up and go AFK after a few losses, leaving us 4v5 and with 0 chance of coming back.

THIS is what pisses me off.

I’m tired of debating tunnel vision, ridiculous analogies, conspiracy theories, anthropomorphizing of the match maker, and ultimately, vanity.

Yes, the evil match maker is out to punish you. You should shine like the star you are, rising steadily to light the way.

Not a smart idea to enter a thread and say you wish everyone would agree with you followed up with saying something that is flawed.

NOT EVERY MATCH IS 50% CHANCE OF WINNING.

APPARENTLY THE GOAL OF THE MATCHMAKER IS TO MAKE “FUN” MATCHES NOT FAIR MATCHES.

45:20 “The approach where it’s still kinda 50/50 but you don’t always give a 50/50 match, you give a variety of matches, you have some smart way of saying no for this match i’m going to give him actually a hard match
for this next match i’m going to give him an even match for the next match i’m going to give him an easy match.”

45:35 “it gets to the point when matches are super even all the time after a while it actually get kinda tiring…so i come up with the opinion that its ok to allow a little bit of balance here and there and have a mix of even hard and easy matches.”

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So there is something in the matchmaker that can arbitrarily give you a hard or easy game. So much for it being a conspiracy theory.

No, it’s because of the WAY it enforces the forced 50%. What I suspect it does is have a 2 tier MMR for every player. One Acting as your “anchor” the other your current MMR. Your Current MMR is what tries to pull your anchor up. The anchor MMR moves much slower then the current MMR. So basically, the more games you win, the harder to win your games become. Which would be fine IF: They way it made games harder was relevant to your MMR. Insdead, what it does is place opponents of equal value to your current MMR and your team gets people that are worst than you and have you, the higher MMR value, to balance the teams.
Now your MMR Anchor is basically the point at which this whole thing is reversed, yonce you lose more than your anchor, it swings back the other way. The anchor moves in relevance to how far apart your streaks of wins and losses are. So if you won 14, then lost 12, then won 3 then lost 7, then your anchor would be at around -2 wins (Depending on how the matchmaker gave you gaps in points).
Creating this hopeless cycle of win streaks followed by loss streaks that seem like you had no chance to stop unless you started playing 10X what you are currently cappable of (actual skill level).

Should I grab my tin foil hat?

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Gave you a yt link and u r still grabbing ur tin foil fat…why not put it on ur head permanently?..looks good on u

And posting that same link with the same text for the past 3 years doesn’t make the content any correct. It doesn’t take a YT video to debunk forced 50% it takes actual common sense.

And that RNG game modes produces RNG results while draft environment grants a balance of both sides, the only issue is the people you were in with are stubborn as a rock.

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The information came straight from the horses’s mouth, really what else does it take? …As if the devs are going to copy and paste the matchmaking algorithm for us to analyze. It exactly explains why we have stomps, repeat back and forth winning streaks and losing streaks.

Also I also hv said that Forced 50% is like gravity, it doesn’t mean you can’t break from Forced 50%. It doesn’t mean you can’t win hard matches when the matchmaker gave you hard matches or noob teammates. Sometimes you win those hard matches or you lose easy matches.

Hey i have lower than 50% winrate how come the game does not bump me up to 50% with 4 avatars of HGc while i get soloed by the minion waves?

Keep losing and it will happen. You don’t hv to do nothing.

I’ll make sure to grab you one too.

Bla bla bla…20 chars