if you’re going to claim to want to ‘know’ something, then you’d want to stop deluding yourself with loaded questions. Yes, even if you don’t actually ‘mean’ the question and ask it as a rhetorical device, the ‘rhetoric’ your spouting is a bias set of fallacies that try to praise ignorance over otherwise.
Part of the issue of chronic complainers is that they’re too busy complaining to think through half the crap they’re complaining about. if you concern is that ‘luck’ is a ‘problem’ because “luck” is – as you claim it --: “Success or failure apparently brought by chance rather than through one’s own actions." then you effectively make the whole of the game about ‘luck’.
Here’s the magic secret: if ‘luck’ is things outside of your control, and you don’t control the enemy team any more than you control your own team… then how much “skill” is there over any iota of luck? you can’t fault luck when things go bad and praise ‘skill’ when things magically go the way you wanted – which is pretty much the bottom line of your hot take – which is why loaded questions indicate slanted thinking.
What you posted in the first line of a google search for ‘luck’ as a definition. Since that suits the tl;dr complaint, that’s all you took in. there are two things i will note from that:
- “Luck is a skill”
- Wikipedia provides a much more thorough elaboration on “luck” and some of the faults, and fallacies pertaining to it.
You fixate on problems as you see them as ‘luck’, and then concern yourself with loses because of ‘cheating’. These are half-baked complaints posted by someone who doesn’t want to know more, do better, or look to actually use their ‘skill’ because they have something else to blame instead.
enemy dodged a skill-shot - luck factor; you can’t control them moving, or stopping, and acting contrary to your expectation. you can’t control the enemy showing up to contest and objective, challenge a merc camp, or what heroes they pick, what talents they take.
If the fixation is that ‘luck’ ruins your ability to ‘win’ at a game, then you’re pretty much undermined the entire point of playing any non-ai scripted based game because so much more is out of your control that ‘skill’ can’t apparently matter. So, we better drop multi-player games, and stick to speed running set games with fixed seeds so ‘skill’ will drive out more of the unwanted ‘luck’.
instead of fixating on same crap sense of what ‘luck’ is, you’d be better of trying to figure out what little else remains that would be considered ‘skill’ in your faulty definitions, and then looking to try to improve that instead of looking for crap to blame over and over again.
Esp given the sort of hero/balance rants you’ve made – and the replies people post as you time and again – getting a sense of self-realization on your luck-squabble would fix a hefty bit of what you see as ‘problematic’.
Different thinkers like Thomas Kuhn have discussed the role of chance in scientific discoveries. Richard Wiseman did a ten-year scientific study into the nature of luck that has revealed that, to a large extent, people make their own good and bad fortune. His research revealed that “Lucky people generate their own good fortune via four basic principles. They are skilled at creating and noticing chance opportunities, making lucky decisions by listening to their intuition, creating self-fulfilling prophecies via positive expectations, and adopting a resilient attitude that transforms bad luck into good.” Researchers have suggested that good luck and good mood often co-occur (Duong & Ohtsuka, 2000) and that lucky people are happy and optimistic whereas unlucky people feel anxious and depressed
Yea, stuff affects mmr that is outside of their personal control. However, the same sort of players and demonstrated, time and again, how they influence “luck” in their play, and fix success despite that. MMR is appraised from winning and losing; one team is going to win, and one team is going to lose. As much as people fixate on the bads of ‘losing’ apparently it hasn’t ever occurred to them that the actual reality of outcomes of playing this game is going to involve losing.
should that even actual occur to them, then maybe they’d actually notice all the positive control they actually have instead of blaming superstitious contributions for holding them back. Whether anyone sees the actual extent of ‘making their own luck’ actually be completely true doesn’t really matter because particular players in the game have a particular tendency to have particular attitudes about the game relative to their skill level.
People that fall privy to ignorance, fixate on stuff to blame, and pretty much spend loads of time deluding themselves to decry any and whomever that doesn’t agree with them could have spent that effort/time investing it in making their “luck” better than they think it to be.
IF you actually want to know something, then have the sense of mind to actually learn it.
IF you’re not interested in that, than cyclical complaints tend to ‘make their own luck’ and never bother to notice why.